Mosshadow 5 Posted February 26, 2016 For some reason after I copied two seperate missions into a single mission the hostility settings for independents and blufor is bugged so independents do not attack blufor and vice versa regardless of mission settings. Is there some way I can make them hostile again through a trigger or scripting because it seems that there is no way to copy items from either of the two original missions into each other without causing a crash to desktop. Share this post Link to post Share on other sites
HallyG 239 Posted February 26, 2016 maybe setFriend? 1 Share this post Link to post Share on other sites
Joe98 91 Posted February 26, 2016 Place Opforce soldiers on the map. Use commands to remove all Opforce weapons, equipment and uniforms. Use commands to add Independent force weapons, uniforms and equipment. From Blueforce point of view, Independent are now hostile. . Share this post Link to post Share on other sites
st_dux 26 Posted February 26, 2016 The easiest thing to do would be to have all of your Independent soldiers join an OPFOR group. Share this post Link to post Share on other sites
Mosshadow 5 Posted February 26, 2016 maybe setFriend? Where do I place setFriend? I can see it on the wiki but it doesnt say where it goes. Share this post Link to post Share on other sites
Mosshadow 5 Posted February 26, 2016 init.sqf Thanks, so all I need to do is put WEST setFriend [iNDEPENDENT, 0]; to make them hostile in that sqf file? Is that all the Init file needs? Is there anything I need to place in the mission.sqm for it to use the init file? Share this post Link to post Share on other sites
HallyG 239 Posted February 26, 2016 Well, if you want Independents to engage back then you'll also need to use: WEST setFriend [INDEPENDENT, 0]; Share this post Link to post Share on other sites