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Eden Editor Spawn Point Issue (No Leader) - Wasteland

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I am having big problems with with my wasteland server, yes i know its a mod and it isnt supported here, but i feel the issue might be editor related or if not it is certainly an Eden thing.

 

I converted my old 2D mission.sqm to the new eden editor, made some changes to the map, tested locally and all is good.  Once i made it live on the server i noticed that although all the changes i made were properly positioned with no issues, the server was unusually quiet. It turns out that most players were selecting a team and a class slot and then it would just hang on the loading screen, i think this is a common error so hence why i dont think it is wasteland specific.

 

After investigation i found thousands of lines of errors in the RPT about groups and subgroups having no leaders.  We tried joining and rejoining the server and tested every available player slot and it seemed that nearly all the Combat Life Saver (group leader) slots seemed to work (one or two still didnt) and on the whole most of the other slots (diver, sniper, engineer etc) didnt, although there were a few random ones that did.

 

I noticed in the changelog for the Eden release that there was some sort of fix where sub groups no longer follow leaders or something and i am wondering if because i started editing this mission in the RC eden editor could this have caused a conflict?

 

All the sets of groups in the wasteland spawns have the callsign starting Alpha. So bluefor has Alpha1-1 Aplha 1-2 etc and opfor has the same as does independant. So i dont see where it is looking for any teams classed as Bravo or Charlie as there is no entity like this on the map. I have tried going through and making each group Alpha for bluefor, Bravo for opfor and Charlie for Independant but the problem still remains..

 

These are an example of the type of errors in the RPT with the full RPT link at the bottom.

 

 

 

 0:36:28 Group R Charlie 1-2 (0x4ca0ce00) - network ID 2:659
 0:36:28  - no leader
 0:36:28 Subgroup R Charlie 1-2:<No leader> (0x4c9af420) - network ID 2:897
 0:36:28  - no leader
 0:36:28 Group R Bravo 3-2 (0x53900180) - network ID 2:902
 0:36:28  - no leader
 0:36:28 Subgroup R Bravo 3-2:<No leader> (0x4caa6840) - network ID 2:907
 0:36:28  - no leader
 0:36:28 Network simulation, time = 0.000
 0:36:28 "Player connected: __SERVER__ ()"
 0:36:28 Group R Charlie 1-2 (0x4ca0ce00) - network ID 2:659
 0:36:28  - no leader
 0:36:28 Group R Bravo 3-2 (0x53900180) - network ID 2:902
 
and also hundreds of errors about this too:
 
 0:41:39 Ref to nonnetwork object R Bravo 3-1
 0:41:39 Ref to nonnetwork object R Bravo 3-1
 0:41:39 Ref to nonnetwork object R Bravo 3-1
 0:41:39 Ref to nonnetwork object R Bravo 3-1
 0:41:39 Ref to nonnetwork object R Bravo 3-1
 0:41:40 Ref to nonnetwork object R Bravo 3-1
 0:41:40 Ref to nonnetwork object R Bravo 3-1
 0:41:40 Ref to nonnetwork object R Bravo 3-1
 0:41:40 Ref to nonnetwork object R Bravo 3-1
 0:41:40 Ref to nonnetwork object R Bravo 3-1
 0:41:40 Ref to nonnetwork object R Bravo 3-1
 0:41:40 Ref to nonnetwork object R Bravo 3-1
 
Link to full RPT: www.waveneytales.com/arma/rpterror.txt

 

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Yes , we have the same problem!

 

 

Group B Alpha 1-3 (0x673d1080) - network ID 2:2560
 - no leader
Group B Alpha 1-3 (0x673d1080) - network ID 2:2560
 - no leader
Group B Alpha 1-3 (0x673d1080) - network ID 2:2560
 - no leader
Group B Alpha 1-3 (0x673d1080) - network ID 2:2560
 - no leader
Group B Alpha 1-3 (0x673d1080) - network ID 2:2560

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Same issues here, I&A public server.

 

If you are not JIP, you will init many times concurrently ('initPlayerLocal.sqf' runs many times). 

 

Also UAVs/UGVs generating 1GB+ RPT (server) files with the spam posted above, when created on clients machine in dedi environment.

_ugv = createVehicle ['B_UGV_01_rcws_F',(position player),[],0,'NONE'];
createVehicleCrew _ugv;

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