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3DEN Editor - Localization/translation feedback

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1) Russian

2) Names of scopes

3) Open Virtual Arsenal -> Select Scopes in attachments area

4) 

language_f_gamma\

<Key ID="str_a3_cfgweapons_optic_nightstalker0">
          <Russian>Прицел "ÐайтÑталкер"</Russian>
</Key>
<Key ID="str_a3_cfgweapons_optic_nightstalker1">
          <Russian>Прицел "ÐайтÑталкер"<br />Увеличение: 4x–10x</Russian>
</Key>
language_f_beta\

<Key ID="str_a3_cfgweapons_optic_valdada0">
          <Russian>Прицел MRCO</Russian>
</Key>
language_f_mark\

<Key ID="str_a3_cfgweapons_optic_khs_tan0">
          <Russian>ÐšÐ°Ñ…Ð»Ð¸Ñ (коричневый)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_optic_khs_old0">
          <Russian>ÐšÐ°Ñ…Ð»Ð¸Ñ (Ñтарый)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_optic_khs_hex0">
          <Russian>ÐšÐ°Ñ…Ð»Ð¸Ñ (гекÑ)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_optic_khs_blk1">
          <Russian>КахлиÑ<br />Увеличение: 5x–11x</Russian>
</Key>
<Key ID="str_a3_cfgweapons_optic_khs_blk0">
          <Russian>ÐšÐ°Ñ…Ð»Ð¸Ñ (черный)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_optic_khs_base0">
          <Russian>КахлиÑ</Russian>
</Key>

5) 

language_f_gamma\


<Key ID="str_a3_cfgweapons_optic_nightstalker0">
          <Russian>Nightstalker</Russian>
</Key>
 <Key ID="str_a3_cfgweapons_optic_nightstalker1">
          <Russian>Прицел "Nightstalker"<br />Увеличение: 4x–10x</Russian>
</Key>

language_f_beta\


<Key ID="str_a3_cfgweapons_optic_valdada0">
          <Russian>MRCO</Russian>
</Key>
language_f_mark\

<Key ID="str_a3_cfgweapons_optic_khs_tan0">
          <Russian>Kahlia (коричневый)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_optic_khs_old0">
          <Russian>Kahlia (Ñтарый)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_optic_khs_hex0">
          <Russian>Kahlia (гекÑ)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_optic_khs_blk1">
          <Russian>Прицел Kahlia<br />Увеличение: 5x–11x</Russian>
</Key>
<Key ID="str_a3_cfgweapons_optic_khs_blk0">
          <Russian>Kahlia (черный)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_optic_khs_base0">
          <Russian>Kahlia</Russian>
</Key>

6)

 

yxZQDA0.jpg

 

Edited by pr9inichek
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1) Russian

2) Name of RPG-42

3) Open Virtual Arsenal -> Select RPG-42 in launcher section

4) 

language_f\

<Key ID="str_a3_cfgweapons_launch_law0">
            <Russian>РПГ-42 "Ðламут"</Russian>
</Key>

5) 

language_f\

<Key ID="str_a3_cfgweapons_launch_law0">
            <Russian>RPG-42 Alamut</Russian>
</Key>

6)

 

lh6IQNt.jpg

 

Edited by pr9inichek
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1) Russian

2) Names of Mk20 and Vermin SMG

3) Open Virtual Arsenal -> Open rifle section

4) 

language_f\

<Key ID="STR_A3_cfgweapons_afrile_mk20_gl_camo">
            <Russian>Мк20 EGLM 5,56 мм (камуфлÑж)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_arifle_mk200">
            <Russian>Мк20 5,56 мм</Russian>
</Key>
<Key ID="str_a3_cfgweapons_arifle_mk20c0">
            <Russian>Мк20C 5,56 мм</Russian>
</Key>
<Key ID="str_a3_cfgweapons_smg_010">
            <Russian>ПП "Вермин" .45 ACP</Russian>
</Key>
<Key ID="str_a3_cfgweapons_arifle_mk20_camo">
            <Russian>Мк20 5,56 мм (камуфлÑж)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_arifle_mk20c_camo">
            <Russian>Мк20C 5,56 мм (камуфлÑж)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_arifle_mk20_gl0">
            <Russian>Мк20 EGLM 5,56 мм</Russian>
</Key>

5) 

language_f\

<Key ID="STR_A3_cfgweapons_afrile_mk20_gl_camo">
            <Russian>Mk20 EGLM 5,56 мм (камуфлÑж)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_arifle_mk200">
            <Russian>Mk20 5,56 мм</Russian>
</Key>
<Key ID="str_a3_cfgweapons_arifle_mk20c0">
            <Russian>Mk20C 5,56 мм</Russian>
</Key>
<Key ID="str_a3_cfgweapons_smg_010">
            <Russian>Vermin SMG .45 ACP</Russian>
</Key>
<Key ID="str_a3_cfgweapons_arifle_mk20_camo">
            <Russian>Mk20 5,56 мм (камуфлÑж)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_arifle_mk20c_camo">
            <Russian>Mk20C 5,56 мм (камуфлÑж)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_arifle_mk20_gl0">
            <Russian>Mk20 EGLM 5,56 мм</Russian>
</Key>

6)

 

nIyoHrF.jpg

 

Edited by pr9inichek
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1) Russian

2) Name of NV Goggles (Tropic)

3) Open Virtual Arsenal -> Open NVG Section

4) 

language_f_exp\

<Key ID="str_a3_cfgweapons_nvgoggles_tna_f0">
            <Russian>Очки ночного Ð²Ð¸Ð´ÐµÐ½Ð¸Ñ (тропики)</Russian>
</Key>

5) 

language_f_exp\

<Key ID="str_a3_cfgweapons_nvgoggles_tna_f0">
            <Russian>ПÐÐ’ (тропики)</Russian>
</Key>

6)

 

aVOJBY8.jpg

 

Edited by pr9inichek
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1) Russian

2) Name of CSAT Helmets

3) Open Virtual Arsenal -> Open Helmet Section

4) 

language_f\


<Key ID="str_a3_h_helmeto_ocamo0">
            <Russian>Шлем Защитный (ГекÑ)</Russian>
</Key>
<Key ID="STR_A3_H_HelmetLeaderO_mcamo_urban0">
            <Russian>Защитный Шлем (Город)</Russian>
</Key>
<Key ID="STR_A3_H_HelmetLeaderO_ocamo0">
            <Russian>Защитный Шлем (ГекÑ)</Russian>
</Key>

language_f_beta\


<Key ID="str_a3_h_helmeto_oucamo0">
            <Russian>Шлем Защитный (Город)</Russian>
</Key>
<Key ID="str_a3_h_helmetspeco_blk0">
            <Russian>КаÑка "ÐÑÑаÑÑин" (чернаÑ)</Russian>
</Key>
<Key ID="str_a3_h_helmetspeco_ocamo0">
            <Russian>КаÑка "ÐÑÑаÑÑин" (Hex)</Russian>
</Key>

language_f_exp\


<Key ID="str_a3_cfgweapons_h_helmeto_ghex_f0">
            <Russian>Ð—Ð°Ñ‰Ð¸Ñ‚Ð½Ð°Ñ ÐºÐ°Ñка (зеленый Hex)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_h_helmetspeco_ghex_f0">
            <Russian>Шлем убийцы (Зеленый Hex)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_h_helmetleadero_ghex_f0">
            <Russian>Защитный шлем (зеленый Hex)</Russian>
</Key>

5) 

language_f\


<Key ID="str_a3_h_helmeto_ocamo0">
            <Russian>Шлем "Страж" (гекÑ)</Russian>
</Key>
<Key ID="STR_A3_H_HelmetLeaderO_mcamo_urban0">
            <Russian>Шлем "Защитник" (городÑкой)</Russian>
</Key>
<Key ID="STR_A3_H_HelmetLeaderO_ocamo0">
            <Russian>Шлем "Защитник" (гекÑ)</Russian>
</Key>

language_f_beta\


<Key ID="str_a3_h_helmeto_oucamo0">
            <Russian>Шлем "Страж" (городÑкой)</Russian>
</Key>
<Key ID="str_a3_h_helmetspeco_blk0">
            <Russian>Шлем "ÐÑÑаÑÑин" (черный)</Russian>
</Key>
<Key ID="str_a3_h_helmetspeco_ocamo0">
            <Russian>Шлем "ÐÑÑаÑÑин" (гекÑ)</Russian>
</Key>

language_f_exp\


<Key ID="str_a3_cfgweapons_h_helmeto_ghex_f0">
            <Russian>Шлем "Страж" (зеленый Ð³ÐµÐºÑ)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_h_helmetspeco_ghex_f0">
            <Russian>Шлем "ÐÑÑаÑÑин" (зеленый Ð³ÐµÐºÑ)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_h_helmetleadero_ghex_f0">
            <Russian>Шлем "Защитник" (зеленый гекÑ)</Russian>
</Key>

6)

 

oSldeXI.jpg

7y8HMc1.jpg

 

Edited by pr9inichek
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1) Russian

2) Name of CSAT Special Purpose Helmet

3) Open Virtual Arsenal -> Open Helmet Section

4) 

language_f_exp\


<Key ID="str_a3_cfgweapons_h_helmeto_vipersp_hex_f0">
            <Russian>Шлем Ñпецназа (Hex)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_h_helmeto_vipersp_ghex_f0">
            <Russian>Шлем Ñпецназ (зеленый Hex)</Russian>
</Key>

5) 

language_f_exp\


<Key ID="str_a3_cfgweapons_h_helmeto_vipersp_hex_f0">
            <Russian>Шлем "Спецназ" (гекÑ)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_h_helmeto_vipersp_ghex_f0">
            <Russian>Шлем "Спецназ" (зеленый гекÑ)</Russian>
</Key>

6)

 

sjKSe4X.jpg

 

Edited by pr9inichek
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1) Russian

2) Name of Carryall Backpack (Green Hex)

3) Open Virtual Arsenal -> Open Backpack Section

4) 

language_f_exp\


<Key ID="str_a3_cfgvehicles_b_carryall_ghex_f0">
            <Russian>Сумка-рюкзак (зеленый Hex)</Russian>
</Key>

language_f\


<Key ID="str_a3_b_carryall_ocamo0">
            <Russian>Рюкзак (Hex)</Russian>
</Key>

language_f_beta\


<Key ID="str_a3_b_carryall_cbr0">
            <Russian>Рюкзак (Койот)</Russian>
</Key>

5) 

language_f_exp\


<Key ID="str_a3_cfgvehicles_b_carryall_ghex_f0">
            <Russian>Рюкзак (зеленый гекÑ)</Russian>
</Key>

language_f\


<Key ID="str_a3_b_carryall_ocamo0">
            <Russian>Рюкзак (гекÑ)</Russian>
</Key>

language_f_beta\


<Key ID="str_a3_b_carryall_cbr0">
            <Russian>Рюкзак (койот)</Russian>
</Key>

6)

 

BJ3Z99x.jpg

 

Edited by pr9inichek
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1) Russian

2) Names of Vests

3) Open Virtual Arsenal -> Open Vests Section

4) 

language_f\


<Key ID="str_a3_v_bandollierb_cbr0">
            <Russian>КоÑÐ°Ñ Ð±Ð°Ð½Ð´Ð¾Ð»ÑŒÐµÑ€Ð° (койот)</Russian>
</Key>
<Key ID="str_a3_v_bandollierb_khk0">
            <Russian>КоÑÐ°Ñ Ð±Ð°Ð½Ð´Ð¾Ð»ÑŒÐµÑ€Ð° (хаки)</Russian>
</Key>
<Key ID="str_a3_v_bandollierb_rgr0">
            <Russian>КоÑÐ°Ñ Ð±Ð°Ð½Ð´Ð¾Ð»ÑŒÐµÑ€Ð° (зеленый)</Russian>
</Key>
<Key ID="str_a3_v_chestrig_khk0">
            <Russian>Ðагрудник (хаки)</Russian>
</Key>
<Key ID="str_a3_v_chestrig_rgr0">
            <Russian>Ðагрудник (зеленый)</Russian>
</Key>
<Key ID="str_a3_v_harnessogl_brn0">
            <Russian>Разгрузка Ð´Ð»Ñ Ð³Ñ€Ð°Ð½Ð°Ñ‚ LBV</Russian>
</Key>

language_f_beta\


<Key ID="str_a3_v_bandollierb_oli0">
            <Russian>Бандольера (оливковый)</Russian>
</Key>
<Key ID="str_a3_v_harnessogl_gry0">
            <Russian>РПС гранатометчика (Ñерые)</Russian>
</Key>

language_f_exp\


<Key ID="str_a3_cfgweapons_v_bandollierb_ghex_f0">
            <Russian>КоÑÐ°Ñ Ð±Ð°Ð½Ð´Ð¾Ð»ÑŒÐµÑ€Ð° (зеленый Hex)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_v_harnessogl_ghex_f0">
            <Russian>ТактичеÑкий жилет гранатометчика (зеленый Hex)</Russian>
</Key>

5) 

language_f\


<Key ID="str_a3_v_bandollierb_cbr0">
            <Russian>Бандольера (койот)</Russian>
</Key>
<Key ID="str_a3_v_bandollierb_khk0">
            <Russian>Бандольера (хаки)</Russian>
</Key>
<Key ID="str_a3_v_bandollierb_rgr0">
            <Russian>Бандольера (зеленый)</Russian>
</Key>
<Key ID="str_a3_v_chestrig_khk0">
            <Russian>Разгрузка (хаки)</Russian>
</Key>
<Key ID="str_a3_v_chestrig_rgr0">
            <Russian>Разгрузка (зеленаÑ)</Russian>
</Key>
<Key ID="str_a3_v_harnessogl_brn0">
            <Russian>РПС LBV Ð´Ð»Ñ Ð³Ñ€Ð°Ð½Ð°Ñ‚</Russian>
</Key>

language_f_beta\


<Key ID="str_a3_v_bandollierb_oli0">
            <Russian>Бандольера (оливковаÑ)</Russian>
</Key>
<Key ID="str_a3_v_harnessogl_gry0">
            <Russian>РПС LBV Ð´Ð»Ñ Ð³Ñ€Ð°Ð½Ð°Ñ‚ (ÑераÑ)</Russian>
</Key>

language_f_exp\


<Key ID="str_a3_cfgweapons_v_bandollierb_ghex_f0">
            <Russian>Бандольера (зеленый гекÑ)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_v_harnessogl_ghex_f0">
            <Russian>РПС LBV Ð´Ð»Ñ Ð³Ñ€Ð°Ð½Ð°Ñ‚ (зеленый гекÑ)</Russian>
</Key>

6)

 

HzLP5wq.jpg

y2Ylyar.jpg

 

Edited by pr9inichek
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1) Russian

2) Name of Carrier GL Rig (Tropic)

3) Open Virtual Arsenal -> Open Vest Section

4) 

language_f\


<Key ID="str_a3_v_harnesso_brn0">
            <Russian>Разгрузка LBV</Russian>
</Key>

language_f_beta\


<Key ID="str_a3_v_harnesso_gry0">
            <Russian>РПС LBV (Ñерые)</Russian>
</Key>

language_f_exp\


<Key ID="str_a3_v_platecarriergl_tna_f0">
            <Russian>Разгрузочный бронежилет гранатометчика (тропики)</Russian>
</Key>
<Key ID="str_a3_v_platecarrierspec_tna_f0">
            <Russian>Специальный разгрузочный бронежилет (тропики)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_v_harnesso_ghex_f0">
            <Russian>ТактичеÑкий жилет(зеленый Hex)</Russian>
</Key>

5) 

language_f\


<Key ID="str_a3_v_harnesso_brn0">
            <Russian>РПС LBV</Russian>
</Key>

language_f_beta\


<Key ID="str_a3_v_harnesso_gry0">
            <Russian>РПС LBV (ÑераÑ)</Russian>
</Key>

language_f_exp\


<Key ID="str_a3_v_platecarriergl_tna_f0">
            <Russian>Жилет гранатометчика (тропики)</Russian>
</Key>
<Key ID="str_a3_v_platecarrierspec_tna_f0">
            <Russian>Специальный жилет (тропики)</Russian>
</Key>
<Key ID="str_a3_cfgweapons_v_harnesso_ghex_f0">
            <Russian>РПС LBV (зеленый гекÑ)</Russian>
</Key>

6)

 

G0yf5fc.jpg

e0VOqAF.jpg

xpnGDVc.jpg

 

Edited by pr9inichek
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1) Russian

2) Missed symbols in Description about Prowler

3) Open Field Manual -> Read info about Prowler

4) 

language_f_exp\


<Key ID="str_a3_cfgvehicles_lsv_01_base_f_library0">

"ÑкорÑтной"

"двмжении"

5) 

"ÑкороÑтной"

"движении"

6)

 

PGhka9Y.jpg

 

Edited by pr9inichek
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1) Russian

2) Errors in Description about Mk6 Mortar

3) Open Field Manual -> Read info about Prowler

4) 

language_f\


<Key ID="str_a3_cfgvehicles_mortar_01_base_library0">
          <Russian>КлаÑÑичеÑкий миномет калибра 82 мм, оборудованный баллиÑтичеÑким вычиÑлителем и проÑтой в ÑкÑплуатации. Он веÑит вÑего 21 кг и может ÑтрелÑÑ‚ÑŒ Ñамыми разными ÑнарÑдами - от фугаÑных, до дымовых, Ñветовых и даже управлÑемых, Ð¿Ð¾Ð´Ð´ÐµÑ€Ð¶Ð¸Ð²Ð°Ñ Ð¾Ð³Ð½ÐµÐ¼ пехоту.</Russian>
</Key>

5) 

language_f\


<Key ID="str_a3_cfgvehicles_mortar_01_base_library0">
          <Russian>КлаÑÑичеÑкий миномет калибра 82 мм, оборудованный баллиÑтичеÑким компьютером и проÑтой в ÑкÑплуатации. Он веÑит вÑего 21 кг и может ÑтрелÑÑ‚ÑŒ Ñамыми разными ÑнарÑдами - от оÑколочно-фугаÑных(ОФ) до дымовых и Ñветовых Ð´Ð»Ñ Ð¿Ð¾Ð´Ð´ÐµÑ€Ð¶ÐºÐ¸ пехоты.</Russian>
</Key>

6)

 

Go7nWPo.jpg

 

Edited by pr9inichek
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Suggestion

1) Russian

2) Name of Tutorials button

3) Start Game

4) 

language_f_exp\


<Key ID="STR_A3_RscDisplayMain_TitleTutorials_text">
<Russian>Учебники</Russian>
</Key>

5) 

language_f_exp\


<Key ID="STR_A3_RscDisplayMain_TitleTutorials_text">
<Russian>Обучение</Russian>
</Key>

6)

 

R02TdLK.jpg

 

Edited by pr9inichek
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There's a typo in one of the tooltips for the depenencies

 

GZ7OXz3.jpg

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Why can I turn off rain, lightning, waves and wind. Fog but not.

.CmC5-z7WgAE_JRg.jpg:large

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Warum kann man Regen,Blitze,Wellen und Wind ausschalten aber nicht Nebel? Bitte einfügen.

English please?

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The following tooltips are used for the Garbage Collection (Character Corpses) and Garbage Collection (Vehicle Wrecks). The issue is, that the words "dead body" do not apply for the wreck attributes.

 

 

A minor thing, but maybe something you can tweak in the future.

 

$STR_3DEN_GarbageCollection_Attribute_Limit_tooltip

$STR_3DEN_GarbageCollection_Attribute_RemovalMinTime_tooltip

$STR_3DEN_GarbageCollection_Attribute_RemovalMaxTime_tooltip

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Any new reports not directly related to 3DEN Editor, please report them newly in Arma 3 Apex - Localization/translation feedback. Continue reporting here just the Editor issues from now on. If you already posted a bug here, no need to post the same one again there. Thanks!

  • Like 2

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The "On Activation" attribute for waypoints should be named "On Completion", because that's what it is.

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The tooltip for the Max Players attribute in the Muliplayer section is incorrect. It says " Minimum number of allowed players " instead of "Maximum.....players" 

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Found a few more things that could be improve in the German localisation:

 

- "Landfahrzeuge" (Ground vehicles/ land vehicles) should be renamed to "Terrestrisch" (terrestrial)

http://imgur.com/a/W03gm

- The module "Post-Processing" should be renamed to "Nachbearbeitung"

- Some of the waypoint names are capitalised, some others aren't

- In the menu strip -> view -> "Center on selected entity" is not localised

- Garbage Collection menu strip entry is not localised

- Simple object attribute is not localised

- The button to empty an inventory of an object in the new inventory attribute is called "Zurücks." (to reset), but it should be called "Leeren" (to empty), because that's what it does.

- The tooltip of the search button (next to the search edit box) is not localised

- The first note of the "Transform" tutorial contains "mithilfe" (assistance,aid) instead of "mit Hilfe"

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Thank you all, I will start sorting out and processing your reports in the following week.

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Hi! I have a problem with structure and I need the help. Earlier in Arma2 this structure of the Campaign worked


 


After release I began to write missions in the 3D editor to Arma3 of the 3D editor. And now this structure doesn't work as at the end of the Campaign I lose the Introduction without task and epilogs of a victory and defeat. Earlier everything worked. There is my structure! Perhaps you will help me. 

 


class MissionDefault

{

lives = -1;

lost = ;

end1 = ;

};

 

class Intro

{

name = "$STR_nameIntro2";

 

cutscene = IntroZargabad.Zargabad;

 

firstMission = m1;

end1 = ;

lost = ;

 

class m1: MissionDefault

{

end1 = m2;

lost = m1;

template = missionZar1.Zargabad;

};

 

class m2: MissionDefault

{

end1 = m3;

lost = m2;

template = missionZar2.Zargabad;

};

 

class m3: MissionDefault

{

end1 = m4;

lost = m3;

template = missionZar3.Zargabad;

};

 

class m4: MissionDefault

{

end1 = m5;

lost = m4;

template = missionZar4.Zargabad;

};

 

class m5: MissionDefault

{

end1 = m6;

lost = m5;

template = missionZar5.Zargabad;

};

 

class m6: MissionDefault

{

end1 = introEND;

lost = m6;

template = missionZar6.Takistan;

};

 

class introEND: MissionDefault

{

template = missionZar7intro.cain;

};

};

}; 


 



The structure works! The ending is started, but it asks in mission.sqm >>>>> Mission 

Before it wasn't. What to do?

 


 



class m6: MissionDefault

{

end1 = introEND;

lost = m6;

template = missionZar6.Takistan;

};

 

class introEND: MissionDefault

{

template = missionZar7intro.cain;   - Only introduction! There is no Task and Epilogues.  It is necessary for me that it worked in structure! Completion of the Campaign. That didn't ask the Task

};

};

}; 

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Ok, the previous issues have been corrected, but not all of them due to some secondary changes om the go in the meantime. If you find some more, or even old errors, please report them and we will try to process them more swiftly. Thank you so much!

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