Belbo 462 Posted February 7, 2016 Hi! I'm currently trying to create a mod that adds some of Tryk's Uniforms to a new faction. The uniforms work perfectly well if the units are configured as blufor, but for the life of mine I can't get them to work on any other side. I suppose that's because these uniforms are tied to side blufor. So I try to change the side of the uniforms. This is my cfgWeapons currently: #define sideMacro_ind scope = 0;\ class ItemInfo: UniformItem {\ uniformModel = "-";\ uniformClass = "adv_ind_isit_infantry_base_F";\ containerClass = "Supply60";\ mass = 40;}; class UniformItem; class TRYK_U_taki_BLK; class opf_TRYK_U_taki_BLK: TRYK_U_taki_BLK { sideMacro_ind }; But that leads to the unit (on side independent) having no uniform at all (only an untextured placeholder as it seems). How would I go about using a uniform that's only available to blufor units to be available to units from other sides as well? Share this post Link to post Share on other sites
Jackal326 1182 Posted February 7, 2016 I believe you need to also use the 'modelsides' config parameter. modelSides[] = {0,1,2,3}; Where: 0 = OPFOR 1 = BLUFOR 2 = INDEPENDANT 3 = CIVILIAN (I think, don't quote me on those I could be wrong). So for a unit/uniform that you want to be usable by Independent you'd use: modelSides[] = {2,3}; as most uniforms seem to be coded so civs can wear them too. EDIT: You may need to do this for the uniform AND the unit, as the two are linked. 2 Share this post Link to post Share on other sites
Belbo 462 Posted February 7, 2016 Thank you very much! Works now! :) 1 Share this post Link to post Share on other sites
haleks 8212 Posted February 8, 2016 You need to do this in cfgVehicle only. 1 Share this post Link to post Share on other sites
MrDj200 0 Posted December 17, 2017 Hmm, this doesn't work for me. Did this change over time? Share this post Link to post Share on other sites