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script for durandal antirunway doesn't seem to work on dedicated. on local MP it works.

 

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scalp-er has too less power. tested with csat varsuk tank. sometimes it took two of those missiles to destroy it. a missile that big, should always blast a tank to hell.

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v7.3 Update:

  • IMPROVED: Some A-G weapon configs
  • NEW: Carrier ops config settings (experimental)
  • NEW: Long-burn illumination flare

 

Busy with Real Life this summer so updates will be limited until I get some free time.

 

Illumination flares!  Fired and selectable via COUNTERMEASURES. 

 

Ideally launched around 300m altitude.  Long-burn based on RL options.  Reload ~ 60 seconds to avoid "flare spam".

542B040340CBF398A57603208D59A2BF5BBC23CB

 

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Good news, there may be a dedicated "ECM" version which would be similar to a growler in concept.  I'm considering how to apply my ECM scripts to this variation if it ever sees the light of day.  I have some ideas to simulate jamming conditions which should be a relatively "light" script so it shouldn't cause issues for example in MP scenarios.

 

Of interest to me is the relocation of light fuel tanks into what is normally a "dry" hardpoint (the inboard wing hardpoints).  This appears to be necessary due to the placement of the ECM jammer pods.

 

https://theaviationist.com/2019/11/13/airbus-announces-a-new-eurofighter-typhoon-ecr-sead-variant/

 

European_EW_2.jpg

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FIX: Autopilot landing behavior
IMPROVED: Plane geometry
IMPROVED: Runway taxi behavior
IMPROVED: Landing chute animations

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On the OneDrive, it is still the last year´s release... Is the newest installment still uploading?

 

Nevermind, it is available at Armaholic 😃

 

Cheers  and have a nice week😃

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Sorry, I forgot to upload to OneDrive... that is now updated 🙂

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Update:

IMPROVED: Removed HMD HUD by popular request

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