der bastler 0 Posted October 28, 2002 if (height<10m) && (gear is up) play animation "gear down" if (height>=10m) && (gear is down) play animation "gear up" Or try to use AddAction. Some kind of work-around... Share this post Link to post Share on other sites
The_Captain 0 Posted October 30, 2002 I "accidentally borrowed" all the models and textures from AvP1 and 2 if anyone's interested. (3ds and jpg format) I think it's okay to use them if you credit the original authors. Share this post Link to post Share on other sites
USMC Sniper 0 Posted October 30, 2002 u83r_h4x0r@hotmail.com send them now. BTW, does that include characters? If so, TIME TO IMPORT SOME STUFF!!! Share this post Link to post Share on other sites
DragoFire 0 Posted October 30, 2002 Here's some info for you. Spec.s for Dropship; Crew: Pilot and Chief/Weapons Officer Engines: 2 Republic Dynamics TF-900 turbines each rated at 310 kN dry thrust and 2 TF-220/A-14 combined cycle engines. Dimensions Height: 6.05 m Length: 25.18 m Span: 12.59 m Weights Loaded: 18,260 kg Maximum Loaded: 34,630 kg Performance: Power to weight ratio (loaded) 1:3.3; (maximum loaded) 1:1.7. Range is variable dependant on mission profile, load and ambient atmospheric conditions, but the UD4L is capable of dropping a load from low orbit, landing vertically, and lifting to orbit again from a vertical launch. Armament: 1 x 25 mm gatling gun with 900 rounds 32 x 150 mm unguided rockets 12 x 70 mm unguided rockets 8 x 120 mm guided rockets 7 x AGM-220 air-to-ground missiles 3 x TSAM threat suppression missiles 3 x AIM-90 short range air-to-air missiles The UD4L Dropship is a versatile dropship and tactical transport. It was derived from an original Department of Defense requirement formulated at the end of the Tienstin conflict. It acts as a gunship by using its own internal gun and deploying weapon pods and hardpoints for rockets and missiles. The principle airframe is constructed from superplastic-formed diffusion-bonded metal matrix composites (MMC) and its 103.6 cubic meter internal payload bay can easily fit a M577 A.P.C. (turret stowed). The engines can produce exceptionally high thrust for low specific fuel consumption. The UD4L Dropship is also called a "Cheyenne." It has AN/ALQ-2004E defensive systems to keep it well protected. It has two types of power plants to allow vertical take-off capability (VTOL) hover to the hypersonic trans-atmospheric. Pilot and Co-pilot seating A Gunship version has been noted around the web with only the follow details; Gunship carries more armour and ammo than Dropship and also has better thrusters, so can out maneuver Dropship. 1x Gunship is equal to 3x Dropships. If you want it here's a Gun/Dropship file that's to scale just need a bit of TLC. P3D Drop/Gunship file untextured Share this post Link to post Share on other sites
PitViper 0 Posted October 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Oct. 27 2002,11:24)</td></tr><tr><td id="QUOTE">Wow that looks awesome!! Are you going to do USCM next? BTW, isnt it funny how in many sci-fi movies, soldiers are always marines, even though there is no water around? Marines are supposed to be a water based battalion (hence, MARINEs, marine coming from marina), not an urban fighting force!<span id='postcolor'> well.. they are traveling on space SHIPS.. so wouldn't that make them space MARINES? Share this post Link to post Share on other sites
supergrunt 1 Posted October 31, 2002 how is this project going i am looking forward to this one Share this post Link to post Share on other sites
zippyo 0 Posted November 2, 2002 working on it but gotta go to work as well interesting.... drago are you working on this as well? zip Share this post Link to post Share on other sites
DragoFire 0 Posted November 2, 2002 No I'm still working on the A-6's and then my pet project. DragoFire Share this post Link to post Share on other sites
zippyo 0 Posted November 2, 2002 Coming along slowly.... zip Share this post Link to post Share on other sites
FallenPaladin 0 Posted November 2, 2002 Looks already fine!!! Share this post Link to post Share on other sites
bflidifyed 0 Posted November 2, 2002 WOW!!! THATS LIKE THE BEST THING I'VE EVER SEEN!!!! WOW!!! AND AGAIN WOW!!! Share this post Link to post Share on other sites
302_GySgt.Casey 0 Posted November 3, 2002 is the ramp going to be down all the time? Share this post Link to post Share on other sites
zippyo 0 Posted November 3, 2002 just so much F@#&$ing work !!! In-Game makes it look even nicer zip ah yeah the ramp, well haven't got the time lately for the computer and I don't have resistance either (YET) but 1.46 does not support those luxiourios things. Later version will have moving L/G and ramp, probably folding rocket and missile pods as well. Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 3, 2002 Must warn you that when you are "in-flight" (you are the pilot of the vehicle and the engine is running) you can not activate animations so you will not be able to open missle pods unless you are on the ground. Btw, great job and I know that those things would make ur model be even nicer but its just not possible yet PS remember me from OFPInternals forums? Share this post Link to post Share on other sites
pong2cs 0 Posted November 3, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Soul_Assassin @ Nov. 03 2002,01:47)</td></tr><tr><td id="QUOTE">Must warn you that when you are "in-flight" (you are the pilot of the vehicle and the engine is running) you can not activate animations so you will not be able to open missle pods unless you are on the ground.<span id='postcolor'> I recall a vehicle, released a couple of weeks ago, just when movable parts on vehicles were discovered. That could actually move it's parts while driving around in it. Sorry, can't remember the name of it. Share this post Link to post Share on other sites
bflidifyed 0 Posted November 3, 2002 project hellden's F-14 tomcat had wings which moved inflight (by makin them into flaps or sumthin) Share this post Link to post Share on other sites
Jamesia 0 Posted November 3, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Soul_Assassin @ Nov. 03 2002,00:47)</td></tr><tr><td id="QUOTE">Must warn you that when you are "in-flight" (you are the pilot of the vehicle and the engine is running) you can not activate animations so you will not be able to open missle pods unless you are on the ground. Btw, great job and I know that those things would make ur model be even nicer but its just not possible yet PS remember me from OFPInternals forums?<span id='postcolor'> Why not have the rockets as the flaps up/ flaps down animation? That way aswell, when the ship is low, and coming into land, it will get out the rockets. (like in the film) Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 3, 2002 Do you really wnat to have to press "Flaps Down" everytime you want the rockets to open, besides helicopter class cant even have flaps. Share this post Link to post Share on other sites
zippyo 0 Posted November 4, 2002 hey Soul wussup....of course I remember, You are one of the only...and of course Planck ....for a long time we were the only ones on the forum there. how's things?...BTW keep the brainstorm comin'....that's the only way WE can make things like this happen. zip Share this post Link to post Share on other sites
302_GySgt.Casey 0 Posted November 4, 2002 http://www.planetavp.com/projam/index.shtml just soming that u might find helpful. Zip please contact me at msn: casey@easy.com aol: casey c999 icq: 157597090 Share this post Link to post Share on other sites
1B1KSniper 0 Posted November 6, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KuRoKo @ Oct. 22 2002,13:50)</td></tr><tr><td id="QUOTE">there is only one thing I can say about this one ^_^ Go baby go.. I am so disapointed that there aren't many unrealistic addons out there, why confine ourselfs.. OFP is so free and open that is one of the best things about it. between hoverboards, jump ships and maybe even the offchance of a mech/AC coming out ^_^ I think unrealistic is fun.<span id='postcolor'> Operation Scifi Mod Center If you guys like scifi check out our forums. We currently have three Scifi mods in progress including Star Wars and WH40k Share this post Link to post Share on other sites
Frugo_PL 0 Posted November 6, 2002 Add Aliens Mod. Der Bastler and I teamed up to make a great mod. Look here. Share this post Link to post Share on other sites
TaNK_Em 0 Posted November 6, 2002 I am working on a new mission for Frungo to see if i make the mission editing team ill be back soon got to get to work Share this post Link to post Share on other sites