DSabre 2332 Posted January 26, 2016 This version is discontinued. See my signature for current version. 5 Share this post Link to post Share on other sites
DSabre 2332 Posted January 26, 2016 My newest favourite. Nearly finished except for one small thing: I have no decent pilot sitting animation and no clue how to make one yet : ( Everyone I try arms or feet stick out of the plane. Trying to find an easy way to make/convert some other sitting pose. Help welcome 2 Share this post Link to post Share on other sites
KokaKolaA3 394 Posted January 26, 2016 What is going on with you :D So many cool planes :D Share this post Link to post Share on other sites
DSabre 2332 Posted January 26, 2016 hehe well it just works out so smoothly, gota keep going while it lasts. Download test version here 1 Share this post Link to post Share on other sites
officeramr 269 Posted January 26, 2016 Looks legit, nothing wrong there :P Share this post Link to post Share on other sites
DSabre 2332 Posted January 26, 2016 no idea what to do about it for now, except delete the pilot from the external view : ) at least the are shadows working: I've also repaired the download files (missing dependency/texture). 1 Share this post Link to post Share on other sites
skelig 27 Posted January 28, 2016 Amazed at how quick you are putting plane mods out :D love the biplanes too Share this post Link to post Share on other sites
DSabre 2332 Posted January 28, 2016 Amazed at how quick you are putting plane mods out :D love the biplanes too yes me too : ) I'm always happy for feedback/screenshots of strange behaviors etc. Or even simple comments so I know these things work ingame for other people too. Share this post Link to post Share on other sites
Gruman 123 Posted January 29, 2016 About your Pilot in 3rd Person. Did you define the driverAction = "selectyouranimation"; inside the config.cpp? Because the proxy you place in Object builder is just for reference and does not define the action the pilot has ingame. Same applies for gunneraction and manaction. Hope it helps https://community.bistudio.com/wiki/CfgVehicles_Config_Reference Share this post Link to post Share on other sites
DSabre 2332 Posted January 29, 2016 Ty Swissmag, the pilot in 3rd person is missing on purpose for now (proxy deleted). His feet and hands would stick out. There is no generic pose I know of that would fit inside that tiny cockpit. So we have to live with that till I manage to understands the secrets of rtm files and manage to make my own. If there were some volunteers for making some sitting poses for these plane ports, well that would surely help : ) Share this post Link to post Share on other sites
Gruman 123 Posted January 29, 2016 Maybe the one from the carts could work? (Except the hands of course.) Share this post Link to post Share on other sites
CeltS_Kavo 0 Posted January 29, 2016 Looks legit, nothing wrong there :P lol nice pilot, cool plains :) Share this post Link to post Share on other sites
DSabre 2332 Posted January 29, 2016 Maybe the one from the carts could work? (Except the hands of course.) Didn't think of those actually. Sadly they don't fit either: With a bit of luck I might be able to make my own soon 1 Share this post Link to post Share on other sites
Gruman 123 Posted January 29, 2016 That's going to be tight indeed. You sure about the scale of the model? ;-) Share this post Link to post Share on other sites
DSabre 2332 Posted January 29, 2016 Good point. Just checked: yes it has its 15m wingspan. In worst case I could scale it up slightly. so that is a really good idea, thx! I actually cheated with scale before: I increased the pilotview model size by factor 1.2 for the Sikorsky S-38 cause I thought it too small inside and I needed more space to fit the furniture inside. Share this post Link to post Share on other sites
DSabre 2332 Posted February 6, 2016 that idea you gave me about scaling it up was gold. thx swissmag Public Version 0.6 Future plans will probably see the addition of something like this: http://www.aviation.com/general-aviation/putting-jet-engine-glider/ 1 Share this post Link to post Share on other sites
Guest Posted February 6, 2016 Release frontpaged on the Armaholic homepage. Grob G 102 Astir v0.6 ** Armaholic now supports authors with donation button/links. When you have any donation/support links please contact me! Share this post Link to post Share on other sites
pleasant 34 Posted February 6, 2016 The pbo for this glider on Armaholic rightnois the Sab_Sikorsky38_3. As of 2016-02-06 14:28 Think you may have misnamed the file. Share this post Link to post Share on other sites
DSabre 2332 Posted February 7, 2016 No idea, my dropbox file is the right one. looks like it got fixed meanwhile tho, as I can't find a mistake. let me know if this persists Share this post Link to post Share on other sites
Spackenbremse 4 Posted February 9, 2016 Bother ailerons pointing downwards? That is the big issue bothering me the most. I've never flown a G102 Astir but I'm sure that is not how it works Share this post Link to post Share on other sites
DSabre 2332 Posted February 9, 2016 It is called flaperons. If you don't like it, don't use flaps. Share this post Link to post Share on other sites
Spackenbremse 4 Posted February 11, 2016 A glider of this category does not have flaperons. All it has got is its speedbrakes. The G104 (or speed astir) is equipped with flaps and even flaperons when speedbrakes are deployed in order to keep control even in lower speeds. The G102, however, is not equipped with them. In general, flaperons should only be in effect while at least flaps are deployed. Just pointing down the ailerons would have a unwanted effect (limited swing of the aileron while performing a turn) which can - god prevent - cause a crash. This is btw the reason we are using differential ailerons in flight ;-) Not attacking you or your addon, just pointing out. Gliders are not the most techonlogical thing and most of them are pretty simple in fact. Just 3 control-units are enough to fly one of them. and most likely, flaps or flaperons are not part of them Share this post Link to post Share on other sites
DSabre 2332 Posted February 12, 2016 i like this comment a lot more than your first. Ok, so you basically saying that this plane shouldn't have flaps at all, not mixed with ailerons and not as dedicated control surface? And then I have to talk to my clanmate, who is a soaring pilot in rl. He obviously didn't pay much attention to these details while testing : ) Share this post Link to post Share on other sites
Spackenbremse 4 Posted February 15, 2016 Correct. Look at this image: https://upload.wikimedia.org/wikipedia/commons/thumb/4/4d/Astir-JPM.jpg/1920px-Astir-JPM.jpg All you can see are the ailerons and speedbrakes. No flaps -> no flaperons. Next, we'll have a look at a ASW20. http://cdn-www.airliners.net/aviation-photos/photos/9/4/3/1630349.jpg You can clearly see its ailerons, speedbrakes and flaps (in this image they are fully deployed, maybe landing configuration). However, the ailerons are still not pointing down. Flaperons are not the most common thing. Most fliders are not even equipped with flaps. I've flown historical ones, not even with speedbrakes (but very windy ;-)) http://www.koelnerbildagentur.de/neueseiten/allgemein/verkehr/luftverkehr/images/fd0756_SG38.jpg So you can see, gliders are super simple aircrafts. This is, in fact, the reason why I prefer flying some good old single-engine aircraft over a glider (multi-engine are pretty expensive :)) So better have a talk with him. I know, most people lurking in the internet, telling they are "real life pilots" are most likely younger people who have just started glider-training. No offense intended but unfortunately, I know a lot of these people. Share this post Link to post Share on other sites
DSabre 2332 Posted February 15, 2016 Thanks for all the information, I will remove that flap functionality in next update. Share this post Link to post Share on other sites