thedubl 43 Posted January 16, 2016 I was just writing a simple wind speed indicator to be trigger right when you get near the halo. Seems that it always returns the same value (2.1). I am using a random weather script and the wind is definitely changing. Should I be using something different other then _windSpeed = vectorMagnitude wind; ? Thanks, dubl /************************************************************************ Wind Speed indicator **********************************************************************/ private["_windSpeed","_color"]; fn_WindSpeed_Message ={ params["_Speed", "_txtcolor" ]; _Speed = _this select 0; _txtcolor = _this select 1; //display message hint parseText format[ "Current Wind Speed:<br /><t color='%2' size='2'>%1</t><br />", _windSpeed, _color ]; }; _windSpeed = vectorMagnitude wind; //get wind speed switch (true) do { case (_windSpeed > 10):{_color = "#EDED00";};//Yellow case (_windSpeed > 15):{_color = "#EDED00";};//Red default {_color = "#38DB0B";};//Green }; //call the function [ _windSpeed, _color ] call fn_WindSpeed_Message; Share this post Link to post Share on other sites
jshock 513 Posted January 16, 2016 Not sure about the actual question here, however, within the function, on format, shouldn't you be using _Speed, as opposed to _windSpeed? Share this post Link to post Share on other sites
thedubl 43 Posted January 16, 2016 Question is: Why is the _windSpeed always the same value of 2.1? The wind is definitely changing since the wind at times is pulling me all around during the jump. /************************************************************************ Wind Speed indicator **********************************************************************/ private["_windSpeed","_color"]; fn_WindSpeed_Message ={ params["_windSpeed", "_color" ]; _Speed = _this select 0; _txtcolor = _this select 1; //display message hint parseText format[ "Current Wind Speed:<br /><t color='%2' size='2'>%1</t><br />", _windSpeed, _color ]; }; _windSpeed = vectorMagnitude wind; //get wind speed switch (true) do { case (_windSpeed > 10):{_color = "#EDED00";};//Yellow case (_windSpeed > 15):{_color = "#EDED00";};//Red default {_color = "#38DB0B";};//Green }; //call the function [ _windSpeed, _color ] call fn_WindSpeed_Message; Share this post Link to post Share on other sites
thedubl 43 Posted January 16, 2016 Not sure about the actual question here, however, within the function, on format, shouldn't you be using _Speed, as opposed to _windSpeed? Yes! sorry did not see that! thanks. I guess it comes down to this. What is the best way to get the current wind speed? Use the below or some other way? _windSpeed = vectorMagnitude wind; OR _windSpeed = wind call BIS_fnc_vectorMagnitude; Share this post Link to post Share on other sites
thedubl 43 Posted January 16, 2016 I guess I was up too late playing! It did not dawn on me till just now. I was only calling once on mission start, which is apparently 2.1. I added to the trigger and it is working and walked in out a few times and seems good. Sorry for wasting anyone's time. 1 Share this post Link to post Share on other sites
thedubl 43 Posted January 16, 2016 Here it is in case someone wants it. /************************************************************************ Wind Speed Indicator thedubl 2016-01-16 **********************************************************************/ private["_windSpeed","_color"]; fn_WindSpeed_Message ={ params["_Speed", "_txtcolor" ]; _Speed = _this select 0; _txtcolor = _this select 1; //display message hint parseText format[ "Current Wind Speed:<br /><t color='%2' size='2'>%1</t><br />", _Speed, _txtcolor ]; }; _windSpeed = vectorMagnitude wind; //get wind speed _windSpeed = round(_windSpeed * (10 ^ 1)) / (10 ^ 1); switch (true) do { case (_windSpeed > 10):{_color = "#EDED00";};//Yellow case (_windSpeed > 15):{_color = "#EDED00";};//Red default {_color = "#38DB0B";};//Green }; //call the function [ _windSpeed, _color ] call fn_WindSpeed_Message; Share this post Link to post Share on other sites
thedubl 43 Posted January 19, 2016 Updated. Includes direction and some simple instructions. I put this together since people were trying to halo in high winds to their deaths. Now, the player can blame no one if they know the speed. Hope it helps someone else out. Here is a link to the directional info. dubl /************************************************************************************************* Wind Speed Indicator dubl 1/18/2016 --Was setup for people not know wind speed and trying to halo. Could be an add action or trigger near halo Setup: for trigger --if trigger and you do not want to broadcast the message to everyone place, "player in thislist" replacing "this" for action -- add below to initplayerLocal //add action [[player,[("<t color=""#ff8000"">" + ("Check Wind Speed") + "</t>"),{_this execVM "scripts\windSpeed.sqf"},[player],0,false,true, "",'player ==_target']],"addAction",true,true,false] call BIS_fnc_MP; //re-add if player dies player addEventHandler [ "respawn", { windspeed = [[player,[("<t color=""#ff8000"">" + ("Check Wind Speed") + "</t>"),{_this execVM "scripts\windSpeed.sqf"},[player],0,false,true, "",'player ==_target']],"addAction",true,true,false] call BIS_fnc_MP; } ]; *********************************************************************************************************/ private["_windSpeed","_windDir","_color"]; _player = _this select 0; fn_WindSpeed_Message ={ params["_Speed","_direction","_txtcolor"]; _Speed = _this select 0; _direction = _this select 1; _txtcolor = _this select 2; //display message hint parseText format[ "Current Wind Speed:<br /><t color='%3' size='2'>%2 </t><t color='%3' size='2'>%1</t><t color='%3' size='2'>kph</t>", _Speed,_direction,_txtcolor ]; }; _windSpeed = vectorMagnitude wind; //get wind speed _windSpeed = round(_windSpeed * (10 ^ 1)) / (10 ^ 1); //wind Direction switch (true)do { case (windDir >= 348.75 && windDir <= 11.25):{_windDir = "N"}; case (windDir >= 11.25 && windDir <= 33.75):{_windDir = "NNE"}; case (windDir >= 33.75 && windDir <= 56.25):{_windDir = "NE"}; case (windDir >= 56.25 && windDir <= 78.75):{_windDir = "ENE"}; case (windDir >= 78.75 && windDir <= 101.25):{_windDir = "E"}; case (windDir >= 101.25 && windDir <= 123.75):{_windDir = "ESE"}; case (windDir >= 123.75 && windDir <= 146.25):{_windDir = "SE"}; case (windDir >= 146.25 && windDir <= 168.75):{_windDir = "SSE"}; case (windDir >= 168.75 && windDir <= 191.25):{_windDir = "S"}; case (windDir >= 191.25 && windDir <= 213.75):{_windDir = "SSW"}; case (windDir >= 213.75 && windDir <= 236.25):{_windDir = "SW"}; case (windDir >= 236.25 && windDir <= 258.75):{_windDir = "WSW"}; case (windDir >= 258.75 && windDir <= 281.25):{_windDir = "W"}; case (windDir >= 281.25 && windDir <= 303.75):{_windDir = "WNW"}; case (windDir >= 303.75 && windDir <= 326.25):{_windDir = "NW"}; case (windDir >= 326.25 && windDir <= 348.75):{_windDir = "NNW"}; default {_windDir = " ";}; }; //color based on speed switch (true) do { case (_windSpeed > 8):{_color = "#ff0000";};//Red case (_windSpeed > 5):{_color = "#EDED00";};//Yellow default {_color = "#38DB0B";};//Green }; //call the function [ _windSpeed,_windDir,_color] call fn_WindSpeed_Message; Share this post Link to post Share on other sites
magicsrp 8 Posted November 28, 2017 The unit of windspeed(_windSpeed) is kph? not m/s? Share this post Link to post Share on other sites
pierremgi 4890 Posted November 28, 2017 1 - the case (windDir >= 348.75 && windDir <= 11.25):{_windDir = "N"}; can't work. You see why? You have to check between 0 and 11.25 , and 348.75 and 360 2 - You do the same mistake as BI devs: A North (East) wind is blowing from N (E) , not to N (E) 3 - As magicsrp said, your wind is in m/s 4 - wind is supposed to change (see smoke). Make a loop. Share this post Link to post Share on other sites
Midnighters 152 Posted November 28, 2017 doesn't wind also change with each weather simulation cycle? Share this post Link to post Share on other sites