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Is it possible to disable all local AI communication?

 

Im working on a zombie mission of sorts and the zombies keep talking in local like healthy, normal Alsatian citizens which does not help out for immersion. Any ideas?

 

Thanks! 

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hi,

_unit setSpeaker "NoVoice";

Use a little delay before or it will sometimes fail.

 

cya.

 

Nikiller.

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hi,

_unit setSpeaker "NoVoice";

Use a little delay before or it will sometimes fail.

 

cya.

 

Nikiller.

 

Is it possible to set this to be mission wide? Im using triggers to spawn the zombies.

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Is it possible to set this to be mission wide? Im using triggers to spawn the zombies.

Hello Connor! Try this:

enableSentences false;
It disables all voice communications except those created by kbTell.
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Hello Connor! Try this:

enableSentences false;
It disables all voice communications except those created by kbTell.

Yes. I use this and it works perfectly for me.

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