connorwarman 60 Posted December 31, 2015 Is it possible to disable all local AI communication? Im working on a zombie mission of sorts and the zombies keep talking in local like healthy, normal Alsatian citizens which does not help out for immersion. Any ideas? Thanks! Share this post Link to post Share on other sites
nikiller 18 Posted December 31, 2015 hi, _unit setSpeaker "NoVoice"; Use a little delay before or it will sometimes fail. cya. Nikiller. Share this post Link to post Share on other sites
connorwarman 60 Posted December 31, 2015 hi, _unit setSpeaker "NoVoice"; Use a little delay before or it will sometimes fail. cya. Nikiller. Is it possible to set this to be mission wide? Im using triggers to spawn the zombies. Share this post Link to post Share on other sites
donelsarjo 60 Posted December 31, 2015 0 fadeRadio 0; ??? Share this post Link to post Share on other sites
pulstar 55 Posted December 31, 2015 Try the addon @mrb_arma3_voicestop Share this post Link to post Share on other sites
TedHo 53 Posted January 28, 2016 Is it possible to set this to be mission wide? Im using triggers to spawn the zombies. Hello Connor! Try this: enableSentences false; It disables all voice communications except those created by kbTell. 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted January 29, 2016 Hello Connor! Try this: enableSentences false; It disables all voice communications except those created by kbTell. Yes. I use this and it works perfectly for me. Share this post Link to post Share on other sites