RoF 241 Posted December 28, 2015 Do you have to change your required addons? Or is it best to leave it still as AiA, for people still using that pack? requiredaddons[]={ "AiA_Buildings_Data", "AiA_Buildings2_Data" Also I did test my terrain with cup but got "Warning Message: Cannot open object ca\desert2\build\boatsmall_1.p3d". I guess I'm going to have to rebuild TemplateLibs. then re import all the objects again and hope it finds most of them... Share this post Link to post Share on other sites
RoF 241 Posted December 29, 2015 I've sorted it, seems x-cam uses the desert2 stuff but that's not in the CUP core pack, only in the terrains pack. So going to have to remove them objects to get rid of the error's. Also does anyone know what folders (extracted .pbo's) I have to add to TB from CUP? Is it still the same folders as the AiA, or has cup got objects in other folders? I've narrowed it down to 46 folders with .p3d files in them. But I'm guessing I don't need to add weapons but maybe "tracked" as that has "t72_wreck.p3d" :unsure: Share this post Link to post Share on other sites
silola 1087 Posted December 29, 2015 I've sorted it, seems x-cam uses the desert2 stuff but that's not in the CUP core pack, only in the terrains pack. So going to have to remove them objects to get rid of the error's. Also does anyone know what folders (extracted .pbo's) I have to add to TB from CUP? Is it still the same folders as the AiA, or has cup got objects in other folders? I've narrowed it down to 46 folders with .p3d files in them. But I'm guessing I don't need to add weapons but maybe "tracked" as that has "t72_wreck.p3d" :unsure: That's my folder structure within ca on drive P. Maybe it helps you a bit. Silola 3 Share this post Link to post Share on other sites
RoF 241 Posted December 29, 2015 That's my folder structure within ca on drive P. Maybe it helps you a bit. Perfect!!! thank you so much Share this post Link to post Share on other sites
bhcluster 15 Posted January 22, 2016 I've sorted it, seems x-cam uses the desert2 stuff but that's not in the CUP core pack, only in the terrains pack. So going to have to remove them objects to get rid of the error's. Also does anyone know what folders (extracted .pbo's) I have to add to TB from CUP? Is it still the same folders as the AiA, or has cup got objects in other folders? I've narrowed it down to 46 folders with .p3d files in them. But I'm guessing I don't need to add weapons but maybe "tracked" as that has "t72_wreck.p3d" :unsure: Hi RoF, So if I have my terrain set up with AIA and I would like to use CUP do I have to change requiredaddons[]={ "AiA_Buildings_Data", "AiA_Buildings2_Data" to corresponding CUP entries or am I missing something? Also would I need to reload CUP libraries in X-Cam or leave the X-Cam Arma 2 entries work if I have the CUP files extracted in the same folder? Share this post Link to post Share on other sites
RoF 241 Posted January 22, 2016 I have this from the cup core pack "CUP_Buildings_Data", "CUP_Buildings2_Data", "CUP_CA_Data", "CUP_CAMisc", "CUP_Misc_acr_Data", "CUP_Misc_e_Data", "CUP_CAMisc2", "CUP_Misc3_Data", "CUP_CAPlants", "CUP_CA_Plants_E", "CUP_CA_Plants_E2", "CUP_CA_Plants_PMC", "CUP_CA_Plants2", "CUP_CARoads", "CUP_CARoads_E", "CUP_CARoads_PMC", "CUP_CARoads2", "CUP_CARocks", "CUP_CARocks_E", "CUP_CARocks2", "CUP_CASigns", "CUP_CASigns_E", "CUP_CASigns2", "CUP_Structures_Data", "CUP_Structures_e_Data", "CUP_Structures_pmc_Data" CUP shows up in the editor, so you can just reload your libraries and choose all the CUP stuff if you wanted to. That's what I've done as x-cam is missing some stuff, like the hey bales and the other pond segments. Also in the above list if you want to use the big aircraft carrier your have to add "CUP_Water2_Data",that's also missing from x-cam I think... Share this post Link to post Share on other sites
bhcluster 15 Posted January 22, 2016 I have this from the cup core pack "CUP_Buildings_Data", "CUP_Buildings2_Data", "CUP_CA_Data", "CUP_CAMisc", "CUP_Misc_acr_Data", "CUP_Misc_e_Data", "CUP_CAMisc2", "CUP_Misc3_Data", "CUP_CAPlants", "CUP_CA_Plants_E", "CUP_CA_Plants_E2", "CUP_CA_Plants_PMC", "CUP_CA_Plants2", "CUP_CARoads", "CUP_CARoads_E", "CUP_CARoads_PMC", "CUP_CARoads2", "CUP_CARocks", "CUP_CARocks_E", "CUP_CARocks2", "CUP_CASigns", "CUP_CASigns_E", "CUP_CASigns2", "CUP_Structures_Data", "CUP_Structures_e_Data", "CUP_Structures_pmc_Data" CUP shows up in the editor, so you can just reload your libraries and choose all the CUP stuff if you wanted to. That's what I've done as x-cam is missing some stuff, like the hey bales and the other pond segments. Also in the above list if you want to use the big aircraft carrier your have to add "CUP_Water2_Data",that's also missing from x-cam I think... RoF thanks for the quick response, so I take it that you have created CUP folder in the P drive and extracted these in to it, than in the X-Cam you just loaded the libraries. One other thing these files are from CUP Terrains - Core and the files are called CUP_Terrains_CA_Buildings2,etc right? Share this post Link to post Share on other sites
RoF 241 Posted January 22, 2016 They are in the "ca" folder in P:/ just like the AiA was. Yeah its the Core pack "cup_terrains_ca_buildings" etc 1 Share this post Link to post Share on other sites
bhcluster 15 Posted January 22, 2016 They are in the "ca" folder in P:/ just like the AiA was. Yeah its the Core pack "cup_terrains_ca_buildings" etc Excellent thanks a lot for the help RoF. :ok: Share this post Link to post Share on other sites
jimbop 25 Posted January 22, 2016 sorry to butt in here :unsure: which ponds would be best/easiest to use? ive installed the CUP core which has ponds or the DBO ponds? put DBO.pbo in xcam/addons folder...that doesn't show in library though. a detailed example of putting ponds on a map would be a godsend. Share this post Link to post Share on other sites
RoF 241 Posted January 22, 2016 sorry to butt in here :unsure: which ponds would be best/easiest to use? ive installed the CUP core which has ponds or the DBO ponds? put DBO.pbo in xcam/addons folder...that doesn't show in library though. a detailed example of putting ponds on a map would be a godsend. I just used the cup ones, But I get a weird glitch where some were disappearing at a distance, which i still haven't been able to work out :( http://i.imgur.com/oUZuAvg.jpg< Some lakes are worse than this Share this post Link to post Share on other sites
jimbop 25 Posted January 23, 2016 that 'nearly' looks good there Rof lol. does that glitch always happen in the same place? that's a large water! how many sections were placed on map? and did you use x-cam? reason I ask is TB has a snap function to join them together. not sure if x-cam has this. sorry for the usual bombardment of questions :) but I'm at the stage now where I need to add water to my map. Share this post Link to post Share on other sites
RoF 241 Posted January 23, 2016 Yep same place every time, There is another 2 big lakes, one has no trouble but the other has loads of squares missing, it's like a patchwork its that bad. I tried smoothing the terrain but that didn't make no difference :( It was made using x-cam, I set it to ASL then just copied each bit next to it, they just snap together. I think I did about 4000 in the end. 1 Share this post Link to post Share on other sites
bhcluster 15 Posted February 1, 2016 I have this from the cup core pack "CUP_Buildings_Data", "CUP_Buildings2_Data", "CUP_CA_Data", "CUP_CAMisc", "CUP_Misc_acr_Data", "CUP_Misc_e_Data", "CUP_CAMisc2", "CUP_Misc3_Data", "CUP_CAPlants", "CUP_CA_Plants_E", "CUP_CA_Plants_E2", "CUP_CA_Plants_PMC", "CUP_CA_Plants2", "CUP_CARoads", "CUP_CARoads_E", "CUP_CARoads_PMC", "CUP_CARoads2", "CUP_CARocks", "CUP_CARocks_E", "CUP_CARocks2", "CUP_CASigns", "CUP_CASigns_E", "CUP_CASigns2", "CUP_Structures_Data", "CUP_Structures_e_Data", "CUP_Structures_pmc_Data" CUP shows up in the editor, so you can just reload your libraries and choose all the CUP stuff if you wanted to. That's what I've done as x-cam is missing some stuff, like the hey bales and the other pond segments. Also in the above list if you want to use the big aircraft carrier your have to add "CUP_Water2_Data",that's also missing from x-cam I think... Any chnce that you can post your... requiredaddons[]={ "AiA_Buildings_Data", "AiA_Buildings2_Data" ...equivalent for the CUP? Share this post Link to post Share on other sites
Mr_Theranger 16 Posted February 6, 2016 So the Core pack "cup_terrains_ca_buildings" etc would be in "ca" folder? because im having trouble when using it in TB, cant launch bulldozer with having them in ca folder but if i remove the files i can launch it Share this post Link to post Share on other sites
RoF 241 Posted February 6, 2016 So the Core pack "cup_terrains_ca_buildings" etc would be in "ca" folder? because im having trouble when using it in TB, cant launch bulldozer with having them in ca folder but if i remove the files i can launch it Did you use extract pbo? That puts them in folder like /pboname/ca/buildings2. You need the stuff in the "ca" folder, don't just copy it how it gets extracted. as file paths are going to get messed up Share this post Link to post Share on other sites
Mr_Theranger 16 Posted February 6, 2016 found out it was 2 of my bridges crashing buldozer from cup core pack, fixed it thx anyway RoF Share this post Link to post Share on other sites
RoF 241 Posted February 6, 2016 found out it was 2 of my bridges crashing buldozer from cup core pack, fixed it thx anyway RoF Was it the white ones with the long supports? I have trouble with them, but seen other people use them on their maps :wacko: Share this post Link to post Share on other sites
Mr_Theranger 16 Posted February 7, 2016 Was it the white ones with the long supports? I have trouble with them, but seen other people use them on their maps :wacko: yea, anyway im still having some real trouble could you maybe pm or answer the one i sent :P Share this post Link to post Share on other sites
bhcluster 15 Posted February 8, 2016 Any chnce that you can post your... requiredaddons[]={ "AiA_Buildings_Data", "AiA_Buildings2_Data" ...equivalent for the CUP? I feel so dumb for asking this question. Answer was staring at me all along. :D Share this post Link to post Share on other sites
NebulaGamerz 0 Posted February 10, 2016 I have CUP Core installed and CUP Terrain Complete and I really want to get this map to work for Arma 3. http://www.armaholic.com/page.php?id=16435 Share this post Link to post Share on other sites
Jackal326 1181 Posted February 11, 2016 I have CUP Core installed and CUP Terrain Complete and I really want to get this map to work for Arma 3. http://www.armaholic.com/page.php?id=16435 I think this thread, given its in the editing area, is more about "Switching to using CUP to make islands" rather than "Using CUP to make ArmA2 islands work in ArmA3"... Share this post Link to post Share on other sites