zonekiller 175 Posted December 13, 2015 ZKs Items Pack are Models in ARMA 3 that have been linked to inventory Items The Mission this Addon was made for ZKs-=LOST=- No other Addons Needed You can add these items to a weaponholder then place them on the ground from your inventory or create them on the ground using a WeaponHolderSimulated weaponholder ITEM LIST -- Each Item will create a Visible representation of Itself in the mission when placed on the ground - All models are found in ARMA 3 Download from link below Armaholic Link "zk_itemmap" -------- Map "zk_ItemCompass" -------- Compass "zk_ItemRadio" -------- Radio "zk_bandage" -------- bandage "zk_ducttape" -------- ducttape "zk_suitcase" -------- suitcase "zk_f_canteen" -------- Full Canteen "zk_e_canteen" -------- Empty Canteen "zk_money" -------- money "zk_knife" -------- knife "zk_cellphone" -------- Cellphone "zk_cannedfood" -------- Canned Food "zk_TacticalBacon" -------- Tactical Bacon (Canned) "zk_waterbottle" -------- Water Bottle "zk_battery" -------- battery "zk_bedroll" -------- bedroll "zk_sleepingbag" -------- sleepingbag "zk_tent" -------- tent "zk_carbattery" -------- carbattery "zk_disinfectant" -------- disinfectant "zk_file1" -------- files "zk_file2" -------- Documents "zk_f_fuelcan" -------- Full Fuel Can "zk_e_fuelcan" -------- Empty Fuel Can "zk_f_fuelbarrel" -------- Full Fuel Barrel "zk_e_fuelbarrel" -------- Empty Fuel Barrel "zk_smartphone" -------- Smart Phone "zk_matches" -------- Matches "zk_butanetorch" -------- Butane Torch "zk_tape3m" -------- Measuring Tape "zk_saw" -------- Wood Saw "zk_antibiotic" -------- antibiotic "zk_e_can" -------- Empty Can "zk_soda1" -------- Lift Soda Can "zk_soda2" -------- Fanta Soda Can "zk_wood" -------- Wood pile "zk_axe" -------- Fire Axe "zk_metalwire" -------- Metal Wire Coil "zk_pliers" -------- Pliers "zk_cereal" -------- Cereal Box "zk_energy_drink" -------- energy drink "zk_hammer" -------- hammer "zk_drill" -------- drill "zk_grinder" -------- grinder "zk_screwdriver" -------- Screwdriver "zk_m_file" -------- Metal File "zk_survivalradio" -------- Survival Radio "zk_shovel" -------- Shovel "zk_wrench" -------- Wrench "zk_canopener" -------- Can Opener "zk_tire" -------- Tire "zk_bloodbag" -------- bloodbag "zk_vitamins" -------- vitamin Bottle "zk_WaterPurificationTablets" -------- Water Purification Tablets "zk_defib" -------- Defibrillator "zk_fire_extinguisher" -------- fire_extinguisher "zk_painKillers" -------- PainKillers "zk_heatPack" -------- heatPack "zk_laptop" -------- laptop "zk_rope" -------- rope "zk_multiMeter" -------- multiMeter "zk_portable_generator" -------- Portable Generator "zk_powderedmilk" -------- powdered milk "zk_ricebox_F" -------- rice box "zk_satellitephone" -------- Satellite Phone "zk_ammobox_rounds" -------- Bullet Ammobox 2 Share this post Link to post Share on other sites
hcpookie 3770 Posted December 13, 2015 So these are all "in-game" items that have had no config? Very cool... Share this post Link to post Share on other sites
zonekiller 175 Posted December 13, 2015 well they do have a config as Objects , I just used the models added the pictures for the inventory and a new name and made items here's a link to the objects , I modified these pics for inventory pics as well. WIKI Share this post Link to post Share on other sites
Guest Posted December 13, 2015 Release frontpaged on the Armaholic homepage. ZKs Items Pack With Models v1.0 Share this post Link to post Share on other sites
zonekiller 175 Posted December 13, 2015 Thanks Foxhound Share this post Link to post Share on other sites
kremator 1065 Posted December 13, 2015 Been using this in a new mission (shhhhh won't say ZK !) and I think they are great! Good job mate. Share this post Link to post Share on other sites
hcpookie 3770 Posted December 13, 2015 Some interesting ideas pop into mind with this stuff. Real survival / camping / bivouac scenarios w/ some of the stuff. Or equipment required to repair or build something. Kind of like some of the zombie mod stuff contains. Share this post Link to post Share on other sites
R3vo 2654 Posted December 14, 2015 There is one issue with your mod. Your items all inherit from itemWatch, therefore, one can add them to their toolbelt and use them as watch. I had the same issue with my own mod recently, and I used CfgMagazines and inherited from CA_Magazine to solve the issue. All in all, and excellent idea to convert the org. BI items to inventory items. Creates alot of new possibilities Share this post Link to post Share on other sites
zonekiller 175 Posted December 15, 2015 @R3vo Did that fix the items showing up sideways when putting them on the ground (that I could not fix) I need them as watch items so you can drag the item into the watch area and that's how my mission knows that the item is being used ( there is no watch in my mission :) ) [] spawn { sleep 5; _list = ["zk_itemmap","zk_ItemCompass","ItemWatch","zk_ItemRadio","ItemGPS","NVGoggles","Binocular"]; usingitem = false; while {alive player} do { waituntil {(dialog)}; {if !(_x in _list) then {player unassignItem _x}} foreach assignedItems player; while {dialog} do { _array = (assignedItems player) - _list; _item = if (!isnil {_array select 0}) then {_array select 0}else{"none"}; if (_item != "none") then {waituntil {!(usingitem)};[_item] spawn Player_Item;}; sleep .5; }; sleep 1; }; }; I'm almost finished the new mission I'm doing using this addon ZKs -=LOST=- if you want to see what I'm working on just search for ZKs in the mission hosts in Mp If my servers up your welcome to join Share this post Link to post Share on other sites