Rellikplug 11 Posted December 3, 2015 Is there a parameter to enable/disable the stamina bar indicating you current stamina pool? I would like to force enable it for mercenary. Share this post Link to post Share on other sites
Azza FHI 50 Posted December 7, 2015 Its locked to be off in elite unfortunatly, same with stance indicator. Theres a ticket open to change that, hopefully they listen. Share this post Link to post Share on other sites
cyruz 103 Posted December 7, 2015 You could write a little mod for it, rough example below: class CfgPatches { class MOD_name { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F"}; author[] = {"YourNameHere"}; authorUrl = "ninjapirates.com"; }; }; class CfgDifficulties { default = "Mercenary"; defaultEasy = "Mercenary"; defaultNormal = "Mercenary"; defaultHard = "Mercenary"; class Mercenary { class Flags { armor[] = {0,0}; friendlyTag[] = {0,0}; enemyTag[] = {0,0}; mineTag[] = {0,0}; hud[] = {0,0};//{1,1}; hudPerm[] = {0,0}; hudWp[] = {0,0}; hudWpPerm[] = {0,0}; autoSpot[] = {0,0}; map[] = {0,0}; weaponCursor[] = {1,1}; autoGuideAT[] = {0,0}; clockIndicator[] = {0,0}; 3rdPersonView[] = {0,0}; autoAim[] = {0,0}; unlimitedSaves[] = {0,0}; deathMessages[] = {0,0};//{1,1}; netStats[] = {1,1}; vonID[] = {0,0}; cameraShake[] = {1,1}; hudGroupInfo[] = {0,0}; extendetInfoType[] = {0,0}; StanceIndicator[] = {1,1}; StaminaBar[] = {1,1}; roughLanding[] = {0,0}; windEnabled[] = {1,0}; autoTrimEnabled[] = {0,0}; stressDamageEnabled[] = {1,0}; }; aiLevelPreset=3; skillAI=1; precisionAI=0.3; }; Obviously change a few things as required. Share this post Link to post Share on other sites
BL1P 35 Posted December 7, 2015 Just wondering ... what do you want from the Elite mode you cant get from Veteran mode using the on/off .profile switches ? Share this post Link to post Share on other sites