colddna 5 Posted November 30, 2015 how do i get items to react to slope when importing from xcam to TB, i finally got mine imported but no item that i set to follow slope is actually doing that Share this post Link to post Share on other sites
1para{god-father} 105 Posted November 30, 2015 There is nothing in TB that can do that - but in X-cam there is a Slope function you would need to use that first to set them all the correct angle/slope - then import into TB as it will keep the correct angle / slope Share this post Link to post Share on other sites
RoF 241 Posted November 30, 2015 There is nothing in TB that can do that - but in X-cam there is a Slope function you would need to use that first to set them all the correct angle/slope - then import into TB as it will keep the correct angle / slope That's what he's saying, he did the slope function but when it's in TB it just puts it normal, I've had the same thing happen :( Share this post Link to post Share on other sites
Richie 330 Posted November 30, 2015 You can't, can you ? pretty sure you can't though. I always have to fix sidewalks after importing. Share this post Link to post Share on other sites
Uro 220 Posted November 30, 2015 you can alter an objects pitch/angle in buldozer+TB quite easily, lookup the controls while buldozer is launched or check this post for more info: https://forums.bistudio.com/topic/177238-bulldozer-controls/?hl=buldozer+controls#entry2781241 Check the last 4 keybinds in Jakerod's post ;) Share this post Link to post Share on other sites
colddna 5 Posted December 1, 2015 gotta be an easier way thou that is just double the work if you want to use 3rd party stuff, it just doesnt make since Share this post Link to post Share on other sites
colddna 5 Posted December 1, 2015 because i am really not going to alter 587k items in TB if i did it in Xcam, just strait up fuck that hahaha Share this post Link to post Share on other sites
Richie 330 Posted December 1, 2015 No other way sorry, once you import they reset all pitch/angles and are vertical. The fault if you can call it that is BI's, this happens with all 3rd party tools and Eden, yes the official BI tool suffers from it. Share this post Link to post Share on other sites
RoF 241 Posted December 1, 2015 No other way sorry, once you import they reset all pitch/angles and are vertical. The fault if you can call it that is BI's, this happens with all 3rd party tools and Eden, yes the official BI tool suffers from it. Why does that not even shock me lol Share this post Link to post Share on other sites
colddna 5 Posted December 1, 2015 So pretty much turn slope completely off for now Share this post Link to post Share on other sites
Richie 330 Posted December 1, 2015 Why does that not even shock me lol I know, we've become used to it, just like the road smoothing in Terrain Processor also requires a 3rd party tool to work :lol: pretty sure it's company policy to annoy or make life difficult for the end user. So pretty much turn slope completely off for now I do yes, place them down normally and anything that requires tilting i finish with BD. 1 Share this post Link to post Share on other sites
colddna 5 Posted December 1, 2015 Ehhh hahaha okay I'm gonna have to game plan this then and make projects per town and then do it that way Share this post Link to post Share on other sites
cring0 138 Posted February 6, 2017 On 11/30/2015 at 8:15 AM, 1para{god-father} said: There is nothing in TB that can do that - but in X-cam there is a Slope function you would need to use that first to set them all the correct angle/slope - then import into TB as it will keep the correct angle / slope I've found that's not entirely accurate. Some objects like sidewalks will work in this way, while others like piers will not. Most fences and walls are built to slope to the ground, which doesn't happen in Xcam, and you can't just twist it to sit horizontal because it's still skewed(I know there's a setVectorUp class you can use for objects but I'm not sure how to do that with terrain objects). I've learned all this the hard way as well, had to go back and fix a TON of fences etc. I've learned what objects react in what way and place things in Xcam accordingly. Go into TB and throw down different objects you plan to use on a hill side and see how they react. Then once you have an idea of what objects you can place in xcam you can develop a workflow accordingly. Unless uh... BI decides to fix their tool at some point... achem, not going to bother crossing my fingers on that one heh. Share this post Link to post Share on other sites