McLupo 118 Posted November 30, 2015 (edited) [WIP] German KSK Units by McLupoSpecial Forces Command Media:Pictures: Video:not yet Project:I am currently working on a project that will represent the German KSK .It will be available in three different camo versions. (Woodland, Desert and Urban).Furthermore you will have hands on different, useful vehicles with classical camo patterns. One more thing: Please do not expect a close copy of the real Special Forces Command.Keep in mind, that I´m working for fun and I have no intention to compare it with the great existing mods,or to compete. Features:Fully retextured „KSK Zug“ (Platoon level)Retextured Special Weapons (G36/XM8/G22) Weaponbox and Accessories Different retextured vehicles Requirements: FHQ Accessories pack by Alwarren MRT Accessory Functions by da12thMonkey Robalo and Tupolov CBA_A3 by CBA-Team Planned features:More teams for special operationsQRT, CQB, Naval and special squadsMore vehicles (land, sea and air) in different camos (Fleck-, Wüsten- and Schneetarn) Letterings, patches, insignia Special weapons (MP5, HK 416) Planned CamosGerman „Flecktarn“ camo (Woodland)German „Wüstentarn“ camo (Desert)Urban Night camo (simple grey/black) German "Winter Schneetarn" (Winter camouflage) The main goal of mine is to beware a more classical look, less futuristic. Timeline:Quality will take time - Because I want to do my bestExpected date of release at the end of January 2016 Infos:I will keep you informed about the progress at all time, in writing, with pictures or/and videos. Note:Everyone can feel free to participate in my work.I'll try to realize suggestions and ideas.But keep in mind - too many requests can also interfere with my work.If you have questions, or something is missing let me know. I'll support you as best I can. Very big thanks to:Marseille77 | Donator G36 VariantsTrixie | Donator XM 8 Variants Thanks for your attention that´s all for now. Have fun!! GreetingsMcLupo Special service for all german speaking user: You can receive the topic translated to german on ArmA World. Link: http://armaworld.de/index.php?thread/1199-wip-german-ksk-units-by-mclupo/Big thanks to Doc for his initiative. Edited December 15, 2015 by McLupo 8 Share this post Link to post Share on other sites
kendar 65 Posted November 30, 2015 Ok, i'll follow this one too. I know the quality of your work so i will download when it will be ready, even if i'm more interested in the "2035 era" game, and that i'm not german... Share this post Link to post Share on other sites
McLupo 118 Posted November 30, 2015 Hi Kendar, I would like to thank you for your trust and confidence in my work. :) Greetings McLupo Share this post Link to post Share on other sites
reforger 30 Posted November 30, 2015 Great work! The pics are nice and it is good to have more german mods, even the XM-8 on the pic is not used in the german army. ;) But I would suggest to expand your work: With all the textures and vehicles you already made, you could also create other units with less work. "Kampfschwimmer (KS)" - german navy divers for special operations at coasts and on ships "Fallschirmjäger-Erweiterte Grundbefähigung (EGB)" - special trained paratrooper for support of Special Forces "Grenzschutzgruppe 9 (GSG 9)" - counter-terrorism-unit of the german Federal Police That could become a great "German Special Forces Package". Anyway, keep it up! 1 Share this post Link to post Share on other sites
McLupo 118 Posted November 30, 2015 Hi reforger, thank you very much for the kind words and the great suggestions. :) I particularly like the counter-terrorism-unit of the German Federal Police. And the name "GSF"-Package is from now on under the law of copyright for McLupo. :D Thanks mate. For ur eyes only... ;) Samples: Greetings McLupo 1 Share this post Link to post Share on other sites
GamerOnkel 100 Posted November 30, 2015 oh yes German navy divers for Special Operations at coasts and on ships and special trained paratrooper for support of Special Forces defend very nice :D Share this post Link to post Share on other sites
ice_age0815 37 Posted December 1, 2015 nice German KSK 1 Share this post Link to post Share on other sites
Belbo 462 Posted December 1, 2015 Nice one! I'd toss the XM-8 and would focus on different G36k-versions (with different handguards, colourings or configurations) - or maybe even your own G3 and G28. Maybe take a look at these informations from the Bundeswehr page. 1 Share this post Link to post Share on other sites
McLupo 118 Posted December 1, 2015 nice German KSK Hi Ice_Age0815, Thank you very much Sir! :) Nice one! I'd toss the XM-8 and would focus on different G36k-versions (with different handguards, colourings or configurations) - or maybe even your own G3 and G28. Maybe take a look at these informations from the Bundeswehr page. Hi Belbo, I´m glad that you like it. :) Thanks alot for the input. I´ll think about any proposal and I try to put all the ideas to reality. As an aside I would like to thank all of you for the many kind PM´s with alot of suggestions, or offered assistance, ideas and great support. Thank you so much for your advices guys. Greetings McLupo Share this post Link to post Share on other sites
R0adki11 3949 Posted December 1, 2015 Nice one! I'd toss the XM-8 and would focus on different G36k-versions (with different handguards, colourings or configurations) - or maybe even your own G3 and G28. Maybe take a look at these informations from the Bundeswehr page. Personally i would keep the XM-8 - this is the Armaverse we don't necessary have to keep to real facts ;). Also the XM-8 would give variety, and variety is good. 2 Share this post Link to post Share on other sites
Alpha-Kilo 36 Posted December 1, 2015 Personally i would keep the XM-8 - this is the Armaverse we don't necessary have to keep to real facts ;). Also the XM-8 would give variety, and variety is good. I agree. The XM-8 is a very interesting weapon system. If it is too advanced for a certain type of mission or gameplay, more traditional rifles are still available. 1 Share this post Link to post Share on other sites
McLupo 118 Posted December 1, 2015 Personally i would keep the XM-8 - this is the Armaverse we don't necessary have to keep to real facts ;). Also the XM-8 would give variety, and variety is good. I agree. The XM-8 is a very interesting weapon system. If it is too advanced for a certain type of mission or gameplay, more traditional rifles are still available. Hi, thanks to both of you for the comment and for confirming my decision. :) Yes, the G36 Variants and the XM-8 Variants are non negotiable and essential to realising the project. (See also first post: Please do not expect a close copy of the real Special Forces Command. Keep in mind, that I´m working for fun...) Furthermore I'm so happy that I have been granted permission to use it in my addon. This includes the MP5, too from Marseille77, but this weapon must be updated. Finally, I thank you all for the nice talk and your interest, which is very fruitful for me and my project. :) Greetings McLupo Some samples about the weapons progress: 3 Share this post Link to post Share on other sites
ice_age0815 37 Posted December 2, 2015 nice work like what i see so far 1 Share this post Link to post Share on other sites
McLupo 118 Posted December 2, 2015 Hi Ice_Age :) , thank you very much. Such positive commentaries encourage me again and again. Greetings McLupo Share this post Link to post Share on other sites
reforger 30 Posted December 2, 2015 At the moment you are only using the normal camo, but the KSK often uses Multicam (http://abload.de/img/ksk14ilse2.jpg) too. It would give the mod more "variety" and would differ the SF from the normal troops. Share this post Link to post Share on other sites
McLupo 118 Posted December 2, 2015 At the moment you are only using the normal camo, but the KSK often uses Multicam (http://abload.de/img/ksk14ilse2.jpg) too. It would give the mod more "variety" and would differ the SF from the normal troops. Hi Reforger, thanks for the suggestion and your efforts..., but it already exists, as a sample. The colours must be slightly adapted, the texture partly reworked and that's it. :) KSK Multicam: Weapon sample: G82 Sniper Rifle with a first texture (first sample) Greetings McLupo 1 Share this post Link to post Share on other sites
ice_age0815 37 Posted December 4, 2015 like the m107 camo looks cool 1 Share this post Link to post Share on other sites
McLupo 118 Posted December 4, 2015 like the m107 camo looks cool like the m107 camo looks cool Hi Ice_Age, I´m very pleased about your judgement regarding the weapon camo. But as I wrote it´s not final and one sample in addition to other samples. I would like to bring another sample closer to you. Weapon camo (desert): Weapon camo (green variants): Greetings McLupo Share this post Link to post Share on other sites
rubbeman 30 Posted December 4, 2015 Will there be a G36c? Share this post Link to post Share on other sites
McLupo 118 Posted December 4, 2015 Hello Rubberman, yes Sir! :) Weaponbox: In game: Thanks for asking and your interest in this project. Greetings McLupo Share this post Link to post Share on other sites
Belbo 462 Posted December 4, 2015 Has the G36 (in any versions) an animated bolt (given that the CUP-G36 really bothers me for not having one)? That alone would be a reason for me to put your mod in our modset. ;) On the other hand I would really be glad to have a version with HKV, but that definitely wouldn't fit the headline. :D 1 Share this post Link to post Share on other sites
McLupo 118 Posted December 6, 2015 Has the G36 (in any versions) an animated bolt (given that the CUP-G36 really bothers me for not having one)? That alone would be a reason for me to put your mod in our modset. ;) On the other hand I would really be glad to have a version with HKV, but that definitely wouldn't fit the headline. :D Hi Belbo, First: At the moment the bolt action hand animation is not realized. But I´m fully determined to integrate the WEF(Weapon Eventhandler Framework) by Kerc Kasha into my mod. That would add the bolt animation to both sniper rifles (G22 and G82). We´ll see if I´m able to change the config according to the authors instructions. ;) Second: The Dual combat sighting system (HKV) version already exists. :) Greetings McLupo 3 Share this post Link to post Share on other sites
Belbo 462 Posted December 6, 2015 First: At the moment the bolt action hand animation is not realized. But I´m fully determined to integrate the WEF(Weapon Eventhandler Framework) by Kerk Kashka into my mod. Second: The Dual combat sighting system (HKV) version already exists. :) That's really great to hear! :) I meant the movement of the bolt when you shoot, not necessarily the bolt cocking animation. That would be great though. ;) 1 Share this post Link to post Share on other sites
McLupo 118 Posted December 6, 2015 That's really great to hear! :) I meant the movement of the bolt when you shoot, not necessarily the bolt cocking animation. That would be great though. ;) Ahhh, missunderstanding, yes the movement of the bolt works fine for all G36 and the G82. Thanks for your friendly feedback. :) Greetings McLupo 1 Share this post Link to post Share on other sites
vitamin 18 Posted December 10, 2015 You probably have enough reference material for these guys, but maybe you'll find something interesting in here: http://defenceforumindia.com/forum/threads/worlds-elite-special-forces.56999/page-3 http://defenceforumindia.com/forum/threads/worlds-elite-special-forces.56999/page-4 Good luck with your work. p.s. I just hope somebody will make proper weapons for those units: 2 Share this post Link to post Share on other sites