Jump to content

vitamin

Member
  • Content Count

    180
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

18 Good

About vitamin

  • Rank
    Sergeant

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. getUnitLoadout won't work in Arma 2 - it is Arma 3 command. You can use this code below to show you the weapon and ammo class names of the unit: this addEventhandler ["fired",{hint format["%1",_this]}] You just need to put this in the init field of the unit. And when you fire a weapon the hint will pop up in upper right corner of your screen.
  2. vitamin

    ARMA 3 Addon Request Thread

    Could somebody tell me please if there is any mod that changes inventory screen so it looks similar to DayZ one (pic below)? https://i.imgur.com/Q2kj1IXl.jpg
  3. Thank you very much for this addon. You did great work on these guys.
  4. Does anyone have R3F Armes 1.2.1 version? Apparently it was released 27/01/2013 on http://forum.team-r3f.org/index.php?action=downloads;sa=view;down=28but link is broken now and armaholic has only 1.2 version of this addon.
  5. vitamin

    Escape from Tarkov

    Now also in English:
  6. vitamin

    daveygarys Rangers

    Does anyone have a weapon replacement for this addon? RH Mk18 for example?
  7. I'm trying to make my first mission using HETMAN but it doesn't work the way I would like to work. Here's my setup: And code in the "init.sqf": //to keep Leader in defend mode RydHQ_Order = "DEFEND"; //only, if at least 6 groups will be closest to given objective, that objective become a perimeter point RydHQ_DefendObjectives = 2; //to make all objectives "taken" RydHQ_NObj = 5; //additional garrison unit to keep area around this group with manning empty static, placing inside buildings and patrolling RydHQ_Garrison = [gr1,gr2]; //adding OA classnames RydHQ_OALib = true; //directions of each perimeter, where objectives are placed around Leader RydHQ_DefFrontL = ["N","E"];//North-East RydHQ_DefFront1 = ["N",""];//1st perimeter facing North RydHQ_DefFront2 = ["E",""];//2nd perimeter facing East RydHQ_DefFront3 = ["E",""];//3rd perimeter facing South RydHQ_DefFront4 = ["E",""];//4th perimeter facing West Now my question is: how make units to stay close to those 4 triggers which are town's defense points? And also second thing: how can I specify the number of groups assigned to defending one area? (so I could have heavily guarded areas but also less protected ones)
  8. vitamin

    MK18 Mod 1

    Maybe try reaching guys from Project Overwatch: https://forums.bistudio.com/topic/187198-wip-project-overwatch-australian-new-zealand-special-forces/
  9. vitamin

    AMD CPU Bottleneck?

    Upgrading to 8350 won't make much of a difference in A3 unfortunately. This game is poorly optimized/coded and relies highly on IPC and what counts most is pure single thread performance. Check the videos below to see some tests: https://www.youtube.com/watch?v=K4OSA-vd1h8 And here's some good read: http://www.overclock.net/t/1508003/arma-3-horrible-performance
  10. vitamin

    US 75th Rangers

    I'm sorry I don't know anything about W10. Maybe try running Eliteness with compatibility option enabled (if it's available in W10).
  11. vitamin

    US 75th Rangers

    Maybe try my link: http://www.mediafire.com/download/5vpj3klk5jko84w/arma_tools.zip It's Eliteness and some other tools needed to extract and make pbos. It works fine on my W8.1. EDIT: You need to install all files included in the zip file, and after that just fire up Eliteness and there is menu 'Tools' where you can find 'MakePbo' option.
  12. Just wanted to make sure - the list of supported maps is up-to-date? http://alivemod.com/wiki/index.php/Supported_Maps
  13. You can do this already in A3 using excellent addon 'Enhanced Movement' by Bad Benson: http://www.armaholic.com/page.php?id=27224
×