vitamin
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Everything posted by vitamin
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How to view a weapons load for a "class name" ?
vitamin replied to John Douglas's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
getUnitLoadout won't work in Arma 2 - it is Arma 3 command. You can use this code below to show you the weapon and ammo class names of the unit: this addEventhandler ["fired",{hint format["%1",_this]}] You just need to put this in the init field of the unit. And when you fire a weapon the hint will pop up in upper right corner of your screen. -
ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
vitamin replied to Placebo's topic in ARMA 2 & OA - GENERAL
Quick match summary: OPFOR 1 - BLUFOR 0 -
ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
vitamin replied to Placebo's topic in ARMA 2 & OA - GENERAL
Have you seen a rainbow today? -
ARMA 3 Addon Request Thread
vitamin replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Could somebody tell me please if there is any mod that changes inventory screen so it looks similar to DayZ one (pic below)? https://i.imgur.com/Q2kj1IXl.jpg -
[MIS] Israeli Units (Givati)
vitamin replied to s@ndbob's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you very much for this addon. You did great work on these guys. -
Arma 2 Addon request thread
vitamin replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Does anyone have R3F Armes 1.2.1 version? Apparently it was released 27/01/2013 on http://forum.team-r3f.org/index.php?action=downloads;sa=view;down=28but link is broken now and armaholic has only 1.2 version of this addon. -
Now also in English:
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daveygarys Rangers
vitamin replied to daveygary1979's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does anyone have a weapon replacement for this addon? RH Mk18 for example? -
HETMAN - Artificial Commander
vitamin replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm trying to make my first mission using HETMAN but it doesn't work the way I would like to work. Here's my setup: And code in the "init.sqf": //to keep Leader in defend mode RydHQ_Order = "DEFEND"; //only, if at least 6 groups will be closest to given objective, that objective become a perimeter point RydHQ_DefendObjectives = 2; //to make all objectives "taken" RydHQ_NObj = 5; //additional garrison unit to keep area around this group with manning empty static, placing inside buildings and patrolling RydHQ_Garrison = [gr1,gr2]; //adding OA classnames RydHQ_OALib = true; //directions of each perimeter, where objectives are placed around Leader RydHQ_DefFrontL = ["N","E"];//North-East RydHQ_DefFront1 = ["N",""];//1st perimeter facing North RydHQ_DefFront2 = ["E",""];//2nd perimeter facing East RydHQ_DefFront3 = ["E",""];//3rd perimeter facing South RydHQ_DefFront4 = ["E",""];//4th perimeter facing West Now my question is: how make units to stay close to those 4 triggers which are town's defense points? And also second thing: how can I specify the number of groups assigned to defending one area? (so I could have heavily guarded areas but also less protected ones) -
Maybe try reaching guys from Project Overwatch: https://forums.bistudio.com/topic/187198-wip-project-overwatch-australian-new-zealand-special-forces/
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Upgrading to 8350 won't make much of a difference in A3 unfortunately. This game is poorly optimized/coded and relies highly on IPC and what counts most is pure single thread performance. Check the videos below to see some tests: https://www.youtube.com/watch?v=K4OSA-vd1h8 And here's some good read: http://www.overclock.net/t/1508003/arma-3-horrible-performance
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I'm sorry I don't know anything about W10. Maybe try running Eliteness with compatibility option enabled (if it's available in W10).
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Maybe try my link: http://www.mediafire.com/download/5vpj3klk5jko84w/arma_tools.zip It's Eliteness and some other tools needed to extract and make pbos. It works fine on my W8.1. EDIT: You need to install all files included in the zip file, and after that just fire up Eliteness and there is menu 'Tools' where you can find 'MakePbo' option.
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ALiVE - Advanced Light Infantry Virtual Environment
vitamin replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just wanted to make sure - the list of supported maps is up-to-date? http://alivemod.com/wiki/index.php/Supported_Maps -
Close Quarter Battle Mod (CQB-M) [WIP]
vitamin replied to rye1's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You can do this already in A3 using excellent addon 'Enhanced Movement' by Bad Benson: http://www.armaholic.com/page.php?id=27224 -
Link on Armaholic is OK, I just downloaded this mission - no problems at all. BTW, any chances for porting this mission to CUP maps or Kunduz?
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Why i love Arma 2, but Arma 3 makes me meh
vitamin replied to thenorwood's topic in ARMA 3 - GENERAL
Couldn't agree more. And this is why I use A3 mainly as addon browser so far. But when I want to play a good game - I fire up A2. The number of content for this game is just overwhelming (and even now some new stuff is being released, or updated like CWR2 mod). That doesn't mean that I don't like A3 of course - I just don't find too many addons that I would be interested in playing with. But let's hope that it will change, and this new year will bring us some new stuff, and make A3 really shine. -
(SMA) Specialist Military Arms
vitamin replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, it's working fine for me. Just downloaded the file (over 900MB) and it's OK (tested with 7zip). Many thanks for this release. -
You should make an Post Apocalyptic MMO
vitamin replied to sinny's topic in BOHEMIA INTERACTIVE - GENERAL
http://wccftech.com/escape-from-tarkov-may-be-coming-to-consoles-new-stunning-screenshots-released/ -
Australian SOTG - Commandos
vitamin replied to sabre's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is it just me or silenced m4's with acog and elcan are not zeroed correctly - they shoot way too high. Also there's no option for zeroing those scopes. Any way to fix this? -
VeteranMod demo release
vitamin replied to dead kennedy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wanted to try demo mission 'Steal the car' but I got error: Is there a fix somewhere maybe? -
[WIP] German KSK Units by McLupo
vitamin replied to McLupo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm sorry but I have no idea. I just found it in the thread on SF that I posted above. -
[WIP] German KSK Units by McLupo
vitamin replied to McLupo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You probably have enough reference material for these guys, but maybe you'll find something interesting in here: http://defenceforumindia.com/forum/threads/worlds-elite-special-forces.56999/page-3 http://defenceforumindia.com/forum/threads/worlds-elite-special-forces.56999/page-4 Good luck with your work. p.s. I just hope somebody will make proper weapons for those units: -
Stealth Behavior Framework - need advice for format.
vitamin replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great idea for some black-ops fun in A3. BTW, you might be interested in an old addon for A2 - Infantry Stealth and Recognition Skills: http://www.armaholic.com/page.php?id=9604 Good luck with your mod:) -
(SMA) Specialist Military Arms
vitamin replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much for your quick reply. You're 100% right about those keys for switching optics. Now I know how to make them work:) BTW, a question for author of this great addon - any plans for adding some rare Russian weapons like 9A-91, VSK-94, Groza or SR-3 'Vikhr' in the future?