phronk 898 Posted November 27, 2015 I want to whitelist a set of addons (mainly client-side ones) to allow people to join with addons that won't generate RPT errors or be invisible to others. Can I do this by setting the verifySignatures = 1 or 2 in the server.cfg? I thought there was a way to allow addons that had a matching bikey with one on the server. For example, if I have the bikey for LAxemann's Mount on the server, a player with that addon and bikey can connect. But if they try to connect with a weapon or uniform addon (or any addon with a bikey that isn't in the server's "Keys" folder) they cannot join. Thanks! [EDIT] I've set "verifySignatures=2;" and "equalModRequired=0;" in my server.cfg. Also, I copied & pasted the bikeys for client-side addons (such as ShackTac Fireteam HUD and LAxemann's Mount) but some of those mods were not uploaded to the server, just the bikeys to the server's "Keys" folder. However, although I am able to connect just fine, other players seem to be getting a "Session Lost" error when trying to connect. What should I do from here? Share this post Link to post Share on other sites
terox 316 Posted November 27, 2015 To allow clients to use clientside addons on your server, you need to do 2 things 1) Set verifysignatures = 2 in your server.cfg 2) Add the bikeys to your server's keys folder Thats it, you dont need to run the addons on the server, nor should you if they are clientside, servers dont run gui's and graphics which is what most clientside addons do Share this post Link to post Share on other sites
phronk 898 Posted November 27, 2015 Hmm... I've done exactly that, yet the people I play with claim they are unable to connect with the whitelisted mods. I wonder if the bikeys on Armaholic and PlayWithSix have differences in how up-to-date they are or something. One of the guys trying to connect says he has all of his mods up-to-date via PlayWithSix.Also, not sure if this is relevant, but in the dedicated server's "server.ArmA3Profile" file there is this line:activeKeys[]={}; What is that for? I couldn't find an answer on the wiki. I feel like I'm overlooking something. I had read on the Armaholic forums that there should be a config.cfg file on the dedicated server, but mine doesn't have one as far as I know. Is that an ArmA 2 thing, maybe? Share this post Link to post Share on other sites
terox 316 Posted November 29, 2015 Best way to make sure the members are running the exact same version of the mods you want to whitelist is by creating your own mod pack and hosting it on your website. and then offering NO user support for anybody grabbing the files from elsewhere. We ourselves run an Arma3sync repo to reduce the type of issues you are currently suffering from. Share this post Link to post Share on other sites
SavageCDN 231 Posted November 30, 2015 Hmm... I've done exactly that, yet the people I play with claim they are unable to connect with the whitelisted mods. I wonder if the bikeys on Armaholic and PlayWithSix have differences in how up-to-date they are or something. One of the guys trying to connect says he has all of his mods up-to-date via PlayWithSix. If I'm not mistaken PWS can have it's own version of the .bikey file which you might need to add to your server's \Keys folder Share this post Link to post Share on other sites
phronk 898 Posted November 30, 2015 I tried again last night with someone else. I was able to connect (and two others the night before) but the same guy still couldn't connect. Even after I had him redownload all of the files from Armaholic, which is where I got the bikeys from the server. We even tried turning off all mods on the server and clientside, and he STILL couldn't connect. What in the actual fuck does that mean? This only occurs when verifySignatures=1 or 2. I am completely confused as to what it could be, if even no mods are running on both sides. Share this post Link to post Share on other sites
Bamse 223 Posted November 30, 2015 It sounds like he's loading another mod that you don't have a key for, like if there's a static mod loading line in steam or whatever. Turn on logging for the guy who can't connect and check his RPT so there's definitely no other mods loaded. Share this post Link to post Share on other sites