anfo 118 Posted November 14, 2015 Hello A search didn't reveal the answer I needed, but I do apologise if thean existing answer escaped me. When placing any trigger down to be activated by BLUFOR, often a BLUFOR aircraft prematurely activates the trigger when I really only wanted ground units to activate. Quite obviously this can mess things up! Can anybody please indicate what code might be entered in a trigger condition that help me? Thanks all. Share this post Link to post Share on other sites
Tankbuster 1747 Posted November 14, 2015 isTouchingGround is a good place to start this thread might be helpful https://forums.bistudio.com/topic/149495-istouchingground-help-needed/ Share this post Link to post Share on other sites
anfo 118 Posted November 14, 2015 https://forums.bistudio.com/topic/149495-istouchingground-help-needed/ Thank you tankbuster, I'm starting to understand the concept. Any idea how istouchingground may be used with 2 flying objects (array?) in the condition instead of one? Share this post Link to post Share on other sites
Joe98 92 Posted November 14, 2015 The condition finds that the aircraft is above the ground. How do I write it so that: The condition is true therefore do not fire the trigger. Assume I want blueforce to fire the trigger and I have a bluforce aircraft named air1 and I don't want him to fire the trigger. . Share this post Link to post Share on other sites
jshock 513 Posted November 15, 2015 The condition finds that the aircraft is above the ground. How do I write it so that: The condition is true therefore do not fire the trigger. Assume I want blueforce to fire the trigger and I have a bluforce aircraft named air1 and I don't want him to fire the trigger. . {isTouchingGround _x && _x != air1} count thisList > 0 Thank you tankbuster, I'm starting to understand the concept. Any idea how istouchingground may be used with 2 flying objects (array?) in the condition instead of one? {isTouchingGround _x} count [unit1,unit2] > 0 Share this post Link to post Share on other sites