tazmania720 16 Posted November 13, 2015 I am working on making a terrain that has multiple waterways and inlets, however the bridges that are part of the game do not work for my need; not long enough and tall enough. Are there any other options that may be usefull? I have found something from Killzone Kid but I can't figure out how to make it work. The idea for the terrain is coastal/brown water warfare, so being able to use the small boats from the game would be ideal. Thanks! Share this post Link to post Share on other sites
1para{god-father} 105 Posted November 14, 2015 i used JBAD as they have the old A2 Bridges that are high and you can join them up. http://www.armaholic.com/page.php?id=26806 Share this post Link to post Share on other sites
tazmania720 16 Posted November 19, 2015 i used JBAD as they have the old A2 Bridges that are high and you can join them up. http://www.armaholic.com/page.php?id=26806 where are these bridges at in this addon? I can't seem to find them in Eden or XCam. Thanks! Share this post Link to post Share on other sites
Cype_Revenge 651 Posted November 20, 2015 for objectplacement use Neo´s Mapbuilder https://forums.bistudio.com/topic/177323-map-builder-ingame-3d-editor-for-terrain-creation/ (its very easy to use) if you like to use Jbad Bridges, copy this in a Modfolder and launch it https://www.dropbox.com/s/kp88lb08ax1b20s/Jbad_MB_Defines.pbo?dl=0 Share this post Link to post Share on other sites
Greenberet40 136 Posted November 20, 2015 When i put some objects bridges from JBAD OBJECTS in my map when i binarize (with pbo proyect ) i cant see the object in 2d map .Its problem mine ? or the objects bridges not show in 2d map not have 2d icon??.Its like when we have a problem some objects not show in 2d map at first . (Mikero solved :). Thanks Share this post Link to post Share on other sites
tazmania720 16 Posted November 21, 2015 for objectplacement use Neo´s Mapbuilder https://forums.bistudio.com/topic/177323-map-builder-ingame-3d-editor-for-terrain-creation/ (its very easy to use) if you like to use Jbad Bridges, copy this in a Modfolder and launch it https://www.dropbox.com/s/kp88lb08ax1b20s/Jbad_MB_Defines.pbo?dl=0 Thanks for this. I forgot about Map Builder (I've played with it before). Do you happen to know of a place where there is a tutorial? The developers page is not very good. Thanks! Edit: I found a simple document from the creator, but it seems like it is missing a lot, specifically brushes and how to use. Share this post Link to post Share on other sites
tazmania720 16 Posted December 17, 2015 Still looking for bridges that will work properly with my project. I tried one and I think it is locked as it didn't pack properly. Thanks. Share this post Link to post Share on other sites
1para{god-father} 105 Posted December 17, 2015 Are you using Jbad Bridges ? They do work , a little problematic with AI but they work, did you Extract the into your p: and keep the same paths ? Share this post Link to post Share on other sites
Cype_Revenge 651 Posted December 17, 2015 Are you using Jbad Bridges ? They do work , a little problematic with AI but they work, The Bridges are working on Arma3, place the bridge just a few centimeters higher or lower than your street, leave at the beginning of a bridge a small overlap from your Street. if this don't work you can create a Road with a invisible texture, and place this invisible roads over your Bridge. (not the best solution but works) Just as I have done here (click) Share this post Link to post Share on other sites
RoF 240 Posted December 17, 2015 if this don't work you can create a Road with a invisible texture, and place this invisible roads over your Bridge. Is there a texture already in the game for that? or did you make your own? I'm just using a dirt road under my bridge, but would like to change it. Share this post Link to post Share on other sites
Cype_Revenge 651 Posted December 17, 2015 you have to create yourself ;) Share this post Link to post Share on other sites
Auss 208 Posted December 17, 2015 A2 bridges work fine, I have many different types in Australia you can also download the unbinarized models and customize them to suit Share this post Link to post Share on other sites
1para{god-father} 105 Posted December 17, 2015 omg that looks awesome ! :) Share this post Link to post Share on other sites
tazmania720 16 Posted December 18, 2015 Thank you all for the responses! 1para{god-father} how would I do the extraction? I have a P drive set up and can see all the vanilla stuff. Auss, where would I find those files? Share this post Link to post Share on other sites
Cype_Revenge 651 Posted December 18, 2015 https://community.bistudio.com/wiki/Arma_2_Sample_Models Share this post Link to post Share on other sites
tazmania720 16 Posted December 18, 2015 Thanks 19th!!! Share this post Link to post Share on other sites
tazmania720 16 Posted December 18, 2015 So here is where I stand. I have used ExtractPBO on Jbad_Structures, moved the folder into my P:\a3 folder, and placed a bridge in TB. It looks likes this: http://imgur.com/NJshpnO No texture. Thoughts? Thanks! Share this post Link to post Share on other sites
Auss 208 Posted December 19, 2015 Third party add ons don't go in a3 folder put them in the root of p drive Share this post Link to post Share on other sites
tazmania720 16 Posted December 19, 2015 Thank you for that Auss!!! I put the bridge I want in TB, saved and packed. When I test it in Arma, I got a warning during startup that I need addon "bridges" and they don't appear in the game. I tried again with @jbad running and it went away and everything looked great in game. Is there a way to add objects and not have the original addon running? Share this post Link to post Share on other sites
zukov 490 Posted December 21, 2015 as far as i know the folder where you have the bridges has to convert in PBO (the easy way is pbomanager) and put in addon folder in your island/mod. in fact when you mount jbad buildings the engine recognize the pbos. Share this post Link to post Share on other sites