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A3 futuristic

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All upgrades and changes are well and welcome but Leo never actualy field tested all of these new technologies.Correct me if i'm wrong but Leo doesn't seen real combat yet unlike Abrams,Challenger,Merkava,T- series.All of those tanks were evolved through years of combat.Forgive me if I'm a little skeptical until i see this new tech proven in the field.

Offhand I believe the Leo has been deployed in Afghanistan by both Canadian and Danish forces. To the extent one would call Afghanistan a war. However, by such stringent standards little to no modern equipment has seen contemporary war against a worthy adversary, as is depicted in Arma3. If we are going to be charitable and call the mopping up actions in Iraq (1 and 2) war, Abrams (not in the game) would have similar battleproven technologies. Lets face it, the current Arma3 FCS is little more than a tube with a thermal camera stuck on it. 

 

The video is meant as an illustrative example, a minimum, of what modern armoured war might look like. Bearing in mind the video is from the early 2000s! The point I am trying to get across is that additional technologies are expected and would greatly enhance gameplay. For heavens sake. In Arma3 a civilian hatchback has more sensors available to the driver than a multi-million dollar, ultramodern, main battle tank does!

-k 

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Guys plz ... :D I make this topic to REJOICE over bis way of arma 3 and they style of hi tech I let bis just know I love this way of arma :D its not important if its real or not or fake or real or tested fake or real fake tested ....JUST KEEP ARMA IN THIS STYLE and thanx all to stick to topic :P

 

To late, you reborn the monster  :popcornsmilie:

 

Hope so improvements on naval warfare for tanoa.

 

bei-class-fast-attack-missile-craft-stea

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I've always been interested in the concepts of soldier networking, so stuff like Land Warrior back in the day where you'd have a little computer on your wrist where you could communicate between leaders and whatever in real time. Tap on the map and everyone in the company knows that your platoon is going to close in on a specific house. Tap somewhere else to give GPS coordinates for a MEDEVAC helicopter.

What if you could use your networked stuff to see through a security camera in Kavala or something and find an enemy patrol just around the corner? Your platoon might have its own drone that feeds into it. Medics can put sensors on wounded patients so that they can get an alert if something happens like a drop in blood pressure. All of these are gameplay changing concepts that are a direct result of technology and could be used to differentiate Arma on a core level from before.

We have experimental kit like this already, both canceled concepts and in development stuff. All of this exists either in practice or theory.

Other soldier stuff like exoskeletons could be worth exploring in 2035, perhaps as a small SOF unit. Run faster, carry more weight, aim steadier? If CSAT has their device then it wouldn't be out of the realm of possibility to lampshade a solution for the battery problems we have with current devices.

Technology fielding in real life is limited by budgets, politics, and anything else. Here, you can take these concepts and have a bit of fun with them. Figure out how to use them to their full potential. Do something different.

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Mule/drone based mortar systems, networked via touch screens and command interfaces to friendly units. 

Counter-artillery computers and sensors  capable of tracking incoming artillery/mortar shells and executing automated responses, such as shooting down said artillery and performing counter artillery barrages. (exists) 
Laser targeted artillery shells. (1980s tech) 
Dumb-AA mules to shoot down enemy UAVs. 

Cheap UAVs to swarm over areas with limited weapon systems. 
Modern networked FCS for vehicles

360 sensors (which can be damaged) for vehicles
Minute resolution radar technologies. 

Counter-radar (SEAD) weaponry

Semi-intelligent listening posts (passive radar/IR(whatnot)) that can be deployed by infantry or parachute. 

In an amphibious environment, automated hybrid/land/sea drones are to be expected-- if not even trained animals. 
Underwater weapon systems to engage aerial targets (everything is networked. Remember!) 

And more! 

 

I can easily imagine an engaging sensor and information war (ECM) offering varied and interesting gameplay. Modeling this kind of technology would be realistic and interesting-- yet it would not remove the human element. Infantry is still infantry. Civilian presence complicates matters.

 

-k 

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