Neviothr 102 Posted October 24, 2015 Basically what I want is for AI units to chase, look and actively hunt for the player after initial contact. Then, if the player managed to survive, and if there are 2 or less AI in a group, I want them (the AI) to hold position. So far I've got this, but it doesn't seem to be working, even after some time in contact, the AI still only maneuvers slightly. Init.sqf: execVM "skill.sqf"; execVM "chase.sqf"; Skill.sqf { _x setSkill ["aimingAccuracy", 0.40]; _x setSkill ["aimingShake", 0.40]; _x setSkill ["aimingSpeed", 0.45]; _x setSkill ["spotDistance", 0.60]; _x setSkill ["spotTime", 0.65]; _x setskill ["courage",1]; _x setSkill ["reloadSpeed", 1]; _x setSkill ["commanding", 0.90]; _x setSkill ["general", 1]; _x allowFleeing 0; _x setCombatMode "RED"; } forEach allUnits; Chase.sqf: while {true} do { _know = (opfor) knowsAbout (player); waitUntil {_know > 2} do { (leader chaser) doMove (getPos player); sleep 5; }; sleep 4; }; Thank you for your help :) Share this post Link to post Share on other sites
Rydygier 1330 Posted October 24, 2015 WaitUntil syntax is wrong. Do you want something like this? while {true} do { waitUntil { sleep 5; _know = (opfor) knowsAbout (player); (_know > 2) }; (leader chaser) doMove (getPos player); }; 1 Share this post Link to post Share on other sites
Neviothr 102 Posted October 24, 2015 WaitUntil syntax is wrong. Do you want something like this? while {true} do { waitUntil { sleep 5; _know = (opfor) knowsAbout (player); (_know > 2) }; (leader chaser) doMove (getPos player); }; That worked, thanks man! Share this post Link to post Share on other sites
Joe98 93 Posted October 24, 2015 Place yourself on the map and name yourself blue1 Place an enemy on the map and name him red1 Way over on the other side of the map, on an out of the way road - place an independent and name him green1 Place a trigger on the map near to green1. Make the trigger repeatable. Give green1 a series of waypoints so that he constantly runs through the waypoint, it fires, he turns around and runs through it again and so on forever. In the trigger place this code:........red1 move getPos player; red1 setCombatMode "RED"; The trigger will fire over and over again and the enemy will come chasing you. If there are 3 or more enemy you have little chance of escape! 1 Share this post Link to post Share on other sites
whiztler 137 Posted October 25, 2015 Perhaps give Shuko's script a try: https://forums.bistudio.com/topic/154154-shk-intercept/ 1 Share this post Link to post Share on other sites