maihym 12 Posted October 20, 2015 I'm trying to remove these crates inside Altis but I don't know how. I find them very annoying and in the way. Here is a picture for reference http://imgur.com/oJDqV0N Share this post Link to post Share on other sites
jshock 513 Posted October 20, 2015 You should be able to click the icon in the editor to turn on ID's of objects, then use nearestObject in conjunction with deleteVehicle.hideObject/Global (as per comment below this post). Share this post Link to post Share on other sites
Lala14 135 Posted October 20, 2015 Actually you cannot use deleteVehicle on "terrain" (or pre placed map) objects. However you can use hideObject (or hideObjectGlobal) to accomplish this. Share this post Link to post Share on other sites
jshock 513 Posted October 20, 2015 Actually you cannot use deleteVehicle on "terrain" (or pre placed map) objects. However you can use hideObject (or hideObjectGlobal) to accomplish this. Yep, was actually thinking on this and was trying to remember if it was hideObject/Global or not :P. Updated post above. Share this post Link to post Share on other sites
f2k sel 164 Posted October 20, 2015 It may be time to stop using ID's as in the new year they're being removed and won't be returning. You will need to use nearestobject/s with the object type. You also won't be able to group map objects to triggers. Share this post Link to post Share on other sites
Beerkan 71 Posted October 20, 2015 The object you're looking for is called "Land_CrabCages_F" https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_CrabCages_F.jpg Place a game logic down on the map near the Crab cages and put this in the init (position this nearestobject "Land_CrabCages_F") hideObjectGlobal true; Should remove it... but I'm dammed if I can delete it. Share this post Link to post Share on other sites