beerbellygod 11 Posted October 11, 2015 After searching around, I didn't really find an answer for this. Could anyone tell me how to set a max kills condition in my DM maps? I can set people to different teams if necessary, I am mostly just looking for a way to set the amount of kills and then have the mission display the winner. or just mission complete with the classic trigger. My plan is to have zombies from Ryans mod rising from the ground and chasing players as they take each other out :wub: any help would be appreciated Share this post Link to post Share on other sites
bull_a 44 Posted October 11, 2015 Have a look at the BIS Respawn Tickets Module. I beleive this is found in Modules (F7) >> Multiplayer >> Respawn Tickets Should be what you're looking for Share this post Link to post Share on other sites
ducksonshrooms 1 Posted October 11, 2015 I'm working on TVT style map also and used this page to create TDM ticket counters http://www.armaholic.com/forums.php?m=posts&q=24433 specifically the code here DESCRIPTION.EXT class Header { gameType = TDM; minPlayers = 1; maxPlayers = 16; }; respawn = 3; respawnDelay = 5; respawnDialog = 1; respawnVehicleDelay = 240; respawnTemplatesWest[] = {"EndMission","Counter","MenuPosition"}; respawnTemplatesEast[] = {"EndMission","Counter","MenuPosition"}; Author = "ZiiP Vredesbyrd with thanks to Sho, Stapo, Moricky and Kylania"; init.sqf if ((!isServer) && (player != player)) then { waitUntil {player == player}; }; enableSaving [false, false]; //Ends the mission when West or East have scored more than X - in this case 2 //Credit to Stapo for Ultimate Team Deathmatch code _endmission = false; while {NOT _endmission} do { { if ((scoreSide WEST >= 2) || (scoreSide EAST >= 2)) then { _endmission = true; }; } forEach allUnits; }; "END1" call BIS_fnc_endMission; 1 Share this post Link to post Share on other sites
thesnypr 38 Posted June 18, 2018 hey thanks just pick up the infos ;) Share this post Link to post Share on other sites
gokitty1199 225 Posted June 18, 2018 On 10/11/2015 at 7:53 PM, ducksonshrooms said: I'm working on TVT style map also and used this page to create TDM ticket counters http://www.armaholic.com/forums.php?m=posts&q=24433 specifically the code here DESCRIPTION.EXT class Header { gameType = TDM; minPlayers = 1; maxPlayers = 16; }; respawn = 3; respawnDelay = 5; respawnDialog = 1; respawnVehicleDelay = 240; respawnTemplatesWest[] = {"EndMission","Counter","MenuPosition"}; respawnTemplatesEast[] = {"EndMission","Counter","MenuPosition"}; Author = "ZiiP Vredesbyrd with thanks to Sho, Stapo, Moricky and Kylania"; init.sqf if ((!isServer) && (player != player)) then { waitUntil {player == player}; }; enableSaving [false, false]; //Ends the mission when West or East have scored more than X - in this case 2 //Credit to Stapo for Ultimate Team Deathmatch code _endmission = false; while {NOT _endmission} do { { if ((scoreSide WEST >= 2) || (scoreSide EAST >= 2)) then { _endmission = true; }; } forEach allUnits; }; "END1" call BIS_fnc_endMission; SCREW TICKETS 2 Share this post Link to post Share on other sites