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beerbellygod

Creating a Deathmatch-Team Deathmatch

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  After searching around, I didn't really find an answer for this. Could anyone tell me how to set a max kills condition in my DM maps?

 

I can set people to different teams if necessary, I am mostly just looking for a way to set the amount of kills and then have the mission display the winner. or just mission complete with the classic trigger.  

 

  

     My plan is to have zombies from Ryans mod rising from the ground and chasing players as they take each other out :wub: 

 

any help would be appreciated

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Have a look at the BIS Respawn Tickets Module. I beleive this is found in 

 

Modules (F7) >> Multiplayer >> Respawn Tickets

 

Should be what you're looking for

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I'm working on TVT style map also and used this page to create TDM ticket counters

 

http://www.armaholic.com/forums.php?m=posts&q=24433

 

specifically the code here 

 

DESCRIPTION.EXT

class Header
{
gameType = TDM;
minPlayers = 1;
maxPlayers = 16;
};

respawn = 3;
respawnDelay = 5;
respawnDialog = 1;
respawnVehicleDelay = 240;
respawnTemplatesWest[] = {"EndMission","Counter","MenuPosition"};
respawnTemplatesEast[] = {"EndMission","Counter","MenuPosition"};

Author = "ZiiP Vredesbyrd with thanks to Sho, Stapo, Moricky and Kylania";

init.sqf

if ((!isServer) && (player != player)) then {
waitUntil {player == player};
};

enableSaving [false, false];

//Ends the mission when West or East have scored more than X - in this case 2
//Credit to Stapo for Ultimate Team Deathmatch code

_endmission = false;
while {NOT _endmission} do {
	{
		if ((scoreSide WEST >= 2) || (scoreSide EAST >= 2)) then {
			_endmission = true;
	};

	} forEach allUnits;
};

"END1" call BIS_fnc_endMission;
  • Like 1

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On 10/11/2015 at 7:53 PM, ducksonshrooms said:

I'm working on TVT style map also and used this page to create TDM ticket counters

 

http://www.armaholic.com/forums.php?m=posts&q=24433

 

specifically the code here 

 

DESCRIPTION.EXT


class Header
{
gameType = TDM;
minPlayers = 1;
maxPlayers = 16;
};

respawn = 3;
respawnDelay = 5;
respawnDialog = 1;
respawnVehicleDelay = 240;
respawnTemplatesWest[] = {"EndMission","Counter","MenuPosition"};
respawnTemplatesEast[] = {"EndMission","Counter","MenuPosition"};

Author = "ZiiP Vredesbyrd with thanks to Sho, Stapo, Moricky and Kylania";

init.sqf


if ((!isServer) && (player != player)) then {
waitUntil {player == player};
};

enableSaving [false, false];

//Ends the mission when West or East have scored more than X - in this case 2
//Credit to Stapo for Ultimate Team Deathmatch code

_endmission = false;
while {NOT _endmission} do {
	{
		if ((scoreSide WEST >= 2) || (scoreSide EAST >= 2)) then {
			_endmission = true;
	};

	} forEach allUnits;
};

"END1" call BIS_fnc_endMission;

SCREW TICKETS

 

  • Thanks 2

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