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Adammo

Uh1c choppers released

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I'll d/l it as soon as I can, not having much luck with the link above at the moment...is it mirrored anywhere else?

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as soon as helicopters touch the ground they become the same as any other enemy vehicle, so all ai will try to attack it just like they would a tank or a car, hence the rpg smile.gif i believe the key to making mg's target helo's is in the accuracy=confused.gif?; i think it was anything over 5 will make them attack, im not sure but i think this is how selectthis accomplished it, selectthis has also made RPG soldiers shoot at helo's im not sure how he did this but youll find out in the nam pack smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">i think it was anything over 5 will make them attack, im not sure but i think this is how selectthis accomplished it, <span id='postcolor'>

I'd be surprised if he accompished this..

because what I found is weapons seem to be rated on diff size objects..

example a m16 will shoot at a man but not a tank or helo

because the tank and helo are larger.. its based on the size of the geometry..

The MG infantry will shoot at small helo's (hence it attacks the littlebirds) but wont attack the scale and size of a uh1.

if I shink the geometry on my chopper down.. then they attack it.. bu the problem the is now its possible to walk walk way thru the chopper because of the geometry size. So if we have have the infantry MGr's attack the geometry size of a uh1 that I'll be surprised. Based on my testing it wont happen though.

However the M2 will attack the Uh1 geometry size..

If i have a small geomery size.. then you can walk thru the helo.. and the trees will go right thru the heo also... at least the tail and other parts that were shrunk.. and i mean really shrink it to get inf to attack it

there there is the problem and the solution.. now using my work.. someone try and figure a way to get the geometry size to be large and the inf to still fire at it.. so far.. no luck on this side.

here is a quote from Suma on the issue:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It should depend mostly on heli armor and mass. Secondary criterion is how big threat is given chopper supposed to be.<span id='postcolor'>

But so far I have only found that the geometry size affects it.. not the volume of the object.. the total over all size of

the geometry.

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well...its certainly achievable, all the new nam pack choppers get shot at by mg's and also by small arms i think...or maybe only by small arms when on the ground, but they certainly get shot while flying

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i dont think it has much to do with geometry, as the module A pack used bis models (the ch-47 and ah-1) and made them attackable without touching the p3d's

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The Spec Ops UH-1H by SelectThis does indeed get fired at while airborne by enemy machine gunners.

In a way, it is pretty insane for an enemy machine gunner to engage a gunship unless he just has a death wish, but it certainly happens often in real life.

I'll take it either way. Right now, it's just like the original AH-1. I've never seen machine gunners firing at the cobra while it's airborne. Just M2's, tanks, and AA soldiers.

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During Vietnam, choppers would get shot up all the time by small arms, and if a bullet hits the wrong part of the craft (or pilot), it will ruin your whole day. My dad lost a few buddies that way.

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That's why I said "...but it certainly happens often in real life".

But unarmed medivac and lightly armed slicks are usually a much more appealing target for most light machine gunners.

As far as helicopters in OFP go, a machine gunner that engages a gunship is pretty much guaranteed a very quick death. While engaging a slick could cause much more damage while the pilot tries to get the ship positioned correctly for the M60 gunner to locate and eliminate the threat.

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So many plane and choppers were brought down in Vietnam to small arm fire. In actual fact I think it was like 60% were shot down.

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Something like 2,000 lost to enemy ground fire and another 2,000 to accidents etc.

Anyway, at this rate, this topic is going to be shipped off to the Off-Topic soon.....

On-Topic

I must say I do like how in the Med Vac chopper how the passengers lie down in the stretchers smile.gif

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ok guys.. here is the news.. I have found a way to get the Mg'r to fire on the choppers.. But in order for this i will need to turn up the armor a bit .. because they get shot down to fast..

I figure 60 they are currently at 30

I also made it possible to snipe the pilots.. though this sounds cool.. i have found that in testing.. that the pilot or gunner get killed WAY to easy.. with just one m60 firing at them.. so i think i will not allow this to happen, which is in line with the littlebirds and the other BI stock choppers.

I have fixed a few bugs that were reported:

1. MG'r now fire at the choppers

2. Texture at the bottom of the chopper fixed

3. Hole area can be seen thru tail section.. fixed

4. Rounds reduced to 1100

Is there anything else that need fixing with the choppers?

I mean bugs.. pls don't post enhancements

1. blinking seats thru the main rotor.. not fixed yet.

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RE: targetable pilots

Try placing some blocks in the fire geo to protect the pilots (armored seats , chest plates etc). Also I jacked up the structural armor of the helis as well to compensate for the damage that the MG's do and added chest protectors to the pilots)

Though the changes BIS made to MG accuracy in 1.85 makes MG's deadly for helis, especially in groups of 3 MG's or more)

re: flashing parts.

That's probably caused by use of paa textures where placement order is relevant to drawing order, try cutting and pasting bits to rearrange the order of the textures.

SelectThis

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Here is the current list of bug fixes..

The uh1 gunship has been updated and is ready. I am now getting the medevac caught up of these issues.. which will be much easier since it has no weapons..

If there is something I missed please let me know.

Bugs/fixes/additions:

- Rudder pedals visible from inside, not from outside.

fixed

- The rooftop textures over the cockpit do seem a bit darker than the rest.

fixed

- The only other tear/white lines I see is around the base of the VHF/UHF antenna on the rooftop. Right behind the pitot tube.

fixed

bad sorted front glass and back seats

fixed

not conected vertexes at tails near main body.. white lines are here visible

fixed

Some texture issues on the bottom

fixed

M60s enlarged.

changed

infantry machine gunners now attack chopper

added

rounds carried reduced to 1500 to fit under the seat

changed

AI gunner handles rocket resourses better

added

front part of the skids texture corrected

fixed

AI better shot with MG's

added

armour increased from 30 to 60

changed

Threat level adjusted

fixed

passangers in rear can be sniped.. but pilots are safer [using OFP standard]

added

Capt Moore

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