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term1x

Arma 3 almighty radar

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Dear Bis,

 

can you please tell me when exactly are you going to fix the almighty radar on helis and jets ?

 

Going through the whole enemy vehicles with R button without being even in range is pretty immersion breaking. 

 

And AA vehicles are completely useless, because of this almighty radar feature.

 

Thank you.

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Description.ext

showHUD[] = {
     TRUE,           // Scripted HUD
     TRUE,           // Vehicle + soldier info
     FALSE,         // Vehicle radar
     TRUE,           // Vehicle compass
     TRUE,           // Tank direction indicator
     TRUE,          // Commanding menu
     TRUE,          // Group Bar
     TRUE          // HUD Weapon Cursors
};

https://community.bistudio.com/wiki/showHUD

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Dear Bis,

 

can you please tell me when exactly are you going to fix the almighty radar on helis and jets ?

 

Going through the whole enemy vehicles with R button without being even in range is pretty immersion breaking. 

 

And AA vehicles are completely useless, because of this almighty radar feature.

 

Thank you.

This will happen as soon as they decide to overhaul everything regarding the entire vehicle spectrum. If you flesh out just the radar's of the vehicles, it becomes super easy for Infantry to counter them. Everything is simplified to hell, so the chances of having realistic anything, is likely to be completely ruled out.

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Description.ext

showHUD[] = {
     TRUE,           // Scripted HUD
     TRUE,           // Vehicle + soldier info
     FALSE,         // Vehicle radar
     TRUE,           // Vehicle compass
     TRUE,           // Tank direction indicator
     TRUE,          // Commanding menu
     TRUE,          // Group Bar
     TRUE          // HUD Weapon Cursors
};

https://community.bistudio.com/wiki/showHUD

 

I don't mind the visualization, what I don't like is how you can lock on on vehicles you don't see, this just doesn't show the radar on screen, so still pretty useless for the arcade-ish radar locking system.

 

In real life you need to see the vehicle, before you can shoot at it, except radar guided missiles, but that's different story as we cannot shut down radar on vehicles via button.

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It would help a lot when the target identification would take more time. That way you could not ripple fire ATGM at unknown targets without risking FF. What happens a lot in DCS: KA-50 for example is that you hit your own forces if you're to trigger happy and shoot at the first glimps of an vehicle in the distance.

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I'd love to see better radar and locking mechanisms. You don't need DCS-level realism (although better flight modeling is always a plus), but cycling through very mobile targets is silly most of the time, although having some targeting systems allowing you to "bookmark" targets to cycle through or even share after acquiring them would be neat--the KA-50 for example has target saving and sharing, and the A10C's markpoint system can let you use all of your ATGMs very quickly on multiple targets in a single pass.

 

My main request is to actually have different locking mechanisms (more and more developed than what we already have), especially when it comes to countermeasures, AA, Air to Air and Air to Ground: IR, Radar, Laser-guided, wire-guided, elector-optical, satellite guided, etc are all different things and should ALWAYS be treated differently. For example, if you don't have a way to detect a lock of a certain type (eg IR), then you shouldn't get a lock warning. If your countermeasures aren't designed to defeat something (say flares versus a radar or electro-optical guided missile), you shouldn't be able to defeat them.

 

As for radar, making it more realistic would be nice. Separating your own radar and RWR would be great, as would conic scanning (where applicable). They probably don't need to go into huge detail in terms of slewing and ranges: that can be abstracted a bit--limiting air combat to the full-flight-simulator crowd wouldn't be the best move (although, maybe they should have and edge).

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Gameplay wise, the ATGM is technically sound. Matter of fact if they went even more realistic, ATGM could engage from one side of the island to the other. I don't even mind the lock on range. The issue is you can't hide your radar signature at all. Even inside buildings they show up, and good luck using any kind of camo netting. 

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Arma 2 has a HUD that has all the vehicle detection and everything built in. My question, is why the HELL didn't BI take that HUD, update it visually, and add functionality. What i mean is why do we even have the simplified Lock mechanic, when their's a HUD in game, that simply needs work? It's there, it has detection, they just need to add a more realistic lock mechanic. This would have to be added across vehicles though. 

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