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term1x

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About term1x

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  1. term1x

    Arma 3 almighty radar

    I don't mind the visualization, what I don't like is how you can lock on on vehicles you don't see, this just doesn't show the radar on screen, so still pretty useless for the arcade-ish radar locking system. In real life you need to see the vehicle, before you can shoot at it, except radar guided missiles, but that's different story as we cannot shut down radar on vehicles via button.
  2. term1x

    Arma 3 almighty radar

    Dear Bis, can you please tell me when exactly are you going to fix the almighty radar on helis and jets ? Going through the whole enemy vehicles with R button without being even in range is pretty immersion breaking. And AA vehicles are completely useless, because of this almighty radar feature. Thank you.
  3. @MDCCLXXVI I like the idea with "engineOn", but it would only work on shoe size maps, where you actually don't have to relocate, even 1km is deadly in current form of air to ground target locking, flanking also doesn't work as the target lock spread is quite huge. if the camo net wouldn't allow to lock on, this would be quite OP @Imperator_Pete "Target Next Enemy" + "Target Empty Vehicle" should be completely reworked to allow only target "engineOn" vehicles but I still would like to see the implementation I proposed, would change the game into a chess match between air and ground and skill would actually matter and I think it can be done as a mod, but I would like to see it implemented in vanilla
  4. dear BI, I really appreciate and really enjoy your game, have over 600 hours invested into it (only Arma 3 hours), so I was thinking to make a suggestion to air to ground and ground to air combat. Current implementation of all mighty all seeing air to ground target lock is really a bit I would say no skill needed implementation. I have played both sides of this coin and I can tell you that a good blackfoot (24 air to ground almighty rockets) or jet pilot can't be shoot down by anything, if he knows what he is doing. Last time I was flying a blackfoot (AFM hardcore) stayed out of range of any AA and my gunner just spammed R and killed over 40 enemy vehicles without even seeing those. Poor enemy vehicles didn't even have a chance to properly defend and saw me on radar. This happens almost every time, because there is no real reason to close the distance, when you have such type of almighty target locking. Don't understand this wrong I love to play, correction to fly a blackfoot, but there is no skill needed when killing as a gunner. So my suggestion to make it interesting and more tactical, just implement following (really simple and it's more closer to real world than what is implemented now): 1. implement radar guided (long ranges, no visibility needed) and heat seeking (close ranges, visibility needed) missiles 2. give vehicles both parties (air, ground) the option to shutdown radar => this would make radar seeking missiles useless, but also your radar would disappear and your radar missile lock wouldn't work so only heat seeking direct visibility lock/missiles would work thanks for this awesome game and keep up the good work, term1x
  5. term1x

    PhysX3_x86.dll Crash

    finally fixed with patch :) thank you very much BIS
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