4 40 Posted October 7, 2015 It's not possible to search for FSM stuff on the forum because search terms need to be 4 or more characters in length... so I wanted to ask here about it: All of the FSM information that I have found for Arma has been in the form of outdated Arma 2 stuff. I also never see anyone posting tutorials or whatever about how to do simple things like prevent the AI from going prone... or making the AI react differently to taking fire. i've seen people recommend working with FSM stuff via the FSM Editor program... but it's like what, 10 years old, and there are no modern guides or anything for FSM editing and scripting because every time someone asks about it, it's all in the context of Arma 2. Have things improved at all in Arma 3? I've read the Biki articles that everyone always links to in the few sources of information that I've been able to get. I've also seen that one Iceman guide or whatever about it iirc but that's so many years old I have no way of knowing if it's still relevant. I can't even use his examples because I'd need to install Arma 2 and hope the links aren't dead (most of them are after all these years because hosted files on sites like Tripod and Angelfire lol). I suppose what I'm asking for is this: a comprehensive tutorial on working with FSMs in the context of Arma 3. Share this post Link to post Share on other sites
killzone_kid 1332 Posted October 7, 2015 4, on 07 Oct 2015 - 10:59, said: It's not possible to search for FSM stuff on the forum because search terms need to be 4 or more characters in length... Put this in Google: site:forums.bistudio.com fsm Share this post Link to post Share on other sites
whiztler 137 Posted October 7, 2015 Austin wrote a FMS tut: http://www.armaholic.com/page.php?id=28703 Also, KK ^^ has a few FSM topics on his blog: http://killzonekid.com/ Share this post Link to post Share on other sites
dreadedentity 278 Posted October 7, 2015 If I recall correctly, nothing has changed with FSM's so using a 10-year old program is fine, in fact, it's the only way to make them. The only thing that's different is what commands you are able to use inside of them (they are all scripting commands). I have not worked with FSM's though, I've been trying to find the time, so take this with a grain of salt. Share this post Link to post Share on other sites
Mamba Six 11 Posted October 8, 2015 I utilize FSMs regularly in the missions I create. Honestly, none of the core concepts from the FSMs have changed at all. All ArmA 2 tutorials are still relevant. A good resource to see the usage and utilization of FSMs is any BIS mission. I would especially highlight the SCUBA showcase mission and the final mission of The East Wind "Win" episode (the "Escape the island" mission). Both are great resources. The only major feature of FSMs that I understand was added in A3 is the ability to utilize a "missionFlow.fsm" which is auto-compiled and auto-executed on mission start, similar to the init.sqf etc. Share this post Link to post Share on other sites