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bad benson

PIP scope and daylight laser pointer source

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Since you guys are discussing it again, I wonder if a PIP 2D scope would be possible.

 

It would require less FPS while keeping a different zoom level at the background.

 

For example, if I remember right, my 2D scopes are a 1024x768 or whatever 3D plane, and the textures are 2048x2048. You do the math and come up with the conclusion that, my texture maps discard part of texture. Following this idea, maybe a circle (or cylindrical, or whole in the midle or 2 layer) 3D model scope, might have the scope textured in one of its planes and no texture mapped in the other plane.

 

That´s just an idea, since I´ve moved I haven´t installed A3, Maya, etc, so no experiences for me.

 

Considering even the 2D scopes require a 3D model (which is a plane), then the 3D model for the 2D PIP scope might (or might not, this is just a first shot) be like this:

 

Ideia3_DScope2_DPIP.jpg

 

The red circle should be where the scope texture is mapped and the blue square should be untextured or it should be texture with that PIP texture I don´t remember the name.

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It is cheat or not if somebody make addon to bring this in arma3 ? )

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