Guest Posted January 7, 2017 Release frontpaged on the Armaholic homepage. DEGA Parachutes v1.1.0.0 Share this post Link to post Share on other sites
loopdk 92 Posted January 7, 2017 Tnx mate. 3para really needet this! Share this post Link to post Share on other sites
loopdk 92 Posted January 7, 2017 Is there eny body with a link to the old version?? If there is no things supportet i cant jump :/ Share this post Link to post Share on other sites
deltagamer 612 Posted January 7, 2017 13 minutes ago, loopdk said: Is there eny body with a link to the old version?? If there is no things supportet i cant jump :/ Old version is below, alternatively you can write a small config mod that adds compatibility to the aircraft you wish to use. Reason for me changing the way people implement the Static Line is to save me from doing it cause I'm more busy with CUP than anything else. https://github.com/deltagamer/DEGA_Parachutes/releases Share this post Link to post Share on other sites
loopdk 92 Posted January 7, 2017 Tnx Delta. I wish i am smart enought to do that but no :/ Share this post Link to post Share on other sites
deltagamer 612 Posted January 7, 2017 3 minutes ago, loopdk said: Tnx Delta. I wish i am smart enought to do that but no :/ What aircraft do you use? I'll quickly look at making a pbo for you Share this post Link to post Share on other sites
jordanbache97 47 Posted January 7, 2017 This sounds weird, but could this work with cup aircraft? because the static line parachutes in cup injure you in ACE but this mod works just fine. Share this post Link to post Share on other sites
deltagamer 612 Posted January 7, 2017 8 minutes ago, jordanbache97 said: This sounds weird, but could this work with cup aircraft? because the static line parachutes in cup injure you in ACE but this mod works just fine. Soon the CUP one will be exactly the same except only difference is all vehicles will be supported in that pack. Basically right now its already the same, from reports I hear that both have issues when ACE is used. I believe that was down to something ACE medical changed, I think it stops allowdamage from working but I cant confirm that. Share this post Link to post Share on other sites
loopdk 92 Posted January 8, 2017 8 hours ago, deltagamer said: What aircraft do you use? I'll quickly look at making a pbo for you Morning Delta.. Thank you, I appreciate that very much!!! We use C130J frome RHS and 3CB BAF Vehicles So that will be E0101 Merlins and Boeing CH-47F Chinook http://www.armaholic.com/page.php?id=27203 http://www.armaholic.com/page.php?id=30510 so 3 aircraft frames... c130J, E101 Merlins and Chinnoks.. Tanks Mate Share this post Link to post Share on other sites
deltagamer 612 Posted January 8, 2017 5 hours ago, loopdk said: ... C130J frome RHS 3CB BAF Vehicles Boeing CH-47F Chinook ... Here's the pbo for the compatibility you were looking for. This is obviously unofficial so you would be better asking the developer of the modded aircraft you wish to use if they will support this mod. (Also this is a one off ) http://www.mediafire.com/file/66a1b3g7w51093j/DEGA_Parachutes_Compat_Unofficial.zip 1 Share this post Link to post Share on other sites
loopdk 92 Posted January 8, 2017 I cant make it work sir. Download Xtra pbo an put Them in @dega /addons I go in to eden and tick "enable parshute" Indset a heli with "dega" in classname Fly op to 150 meters and ask My buddy to jump but No option. Tryede with All helis with dega classname. What to do? Share this post Link to post Share on other sites
deltagamer 612 Posted January 10, 2017 On 08/01/2017 at 2:54 PM, loopdk said: I cant make it work sir. Download Xtra pbo an put Them in @dega /addons I go in to eden and tick "enable parshute" Indset a heli with "dega" in classname Fly op to 150 meters and ask My buddy to jump but No option. Tryede with All helis with dega classname. What to do? 2 minutes ago, loopdk said: ?? :D No idea, there isn't a lot to go off of here. Best bet is to check what addons your running and make sure there isn't any conflicts. Share this post Link to post Share on other sites
loopdk 92 Posted January 10, 2017 Neverminde sir... Got it now... Will try by my self.. tnx for your time!!! so far ;) Share this post Link to post Share on other sites
loopdk 92 Posted January 10, 2017 Quote class CfgPatches { class DEGA_Parachutes_Compat3Para { units[]={}; weapons[]={}; requiredVersion="1.0.0.3"; requiredAddons[]= { "A3_Air_F", "A3_Characters_F", "A3_Weapons_F", "A3_Anims_F", "A3_Anims_F_Config_Sdr", "A3_Air_F_Beta", "CBA_XEH_A3" }; }; }; class CfgVehicles { class RHS_C130J; class RHS_C130J_DEGA: RHS_C130J { displayname="C-130J (DEGA)"; DEGA_Jumping_enabled=1; DEGA_JumpPoint[]= { "bigguyforyou_memorypointleft", "bigguyforyou_memorypointright" }; }; class Boeing_CH_47_F_T; class Boeing_CH_47_F_T_DEGA: Boeing_CH_47_F_T { displayname="CH-47F (Tan) (DEGA)"; DEGA_Jumping_enabled=1; DEGA_JumpPoint[]= { "bigguyforyou_memorypointleft", "bigguyforyou_memorypointright" }; }; class Boeing_CH_47_F_G; class Boeing_CH_47_F_G_DEGA: Boeing_CH_47_F_G { displayname="CH-47F (Olive) (DEGA)"; DEGA_Jumping_enabled=1; DEGA_JumpPoint[]= { "bigguyforyou_memorypointleft", "bigguyforyou_memorypointright" }; }; class Boeing_CH_47_F_R; class Boeing_CH_47_F_R_DEGA: Boeing_CH_47_F_R { displayname="CH-47F (RAF) (DEGA)"; DEGA_Jumping_enabled=1; DEGA_JumpPoint[]= { "bigguyforyou_memorypointleft", "bigguyforyou_memorypointright" }; }; class UK3CB_BAF_Merlin_HC3_18; class UK3CB_BAF_Merlin_HC3_18_DEGA: UK3CB_BAF_Merlin_HC3_18 { displayname="Merlin HC3 18 (DEGA)"; DEGA_Jumping_enabled=1; DEGA_JumpPoint[]= { "bigguyforyou_memorypointleft", "bigguyforyou_memorypointright" }; }; class UK3CB_BAF_Merlin_HC3_24; class UK3CB_BAF_Merlin_HC3_24_DEGA: UK3CB_BAF_Merlin_HC3_24 { displayname="Merlin HC3 24 (DEGA)"; DEGA_Jumping_enabled=1; DEGA_JumpPoint[]= { "bigguyforyou_memorypointleft", "bigguyforyou_memorypointright" }; }; class UK3CB_BAF_Merlin_HC3_32; class UK3CB_BAF_Merlin_HC3_32_DEGA: UK3CB_BAF_Merlin_HC3_32 { displayname="Merlin HC3 32 (DEGA)"; DEGA_Jumping_enabled=1; DEGA_JumpPoint[]= { "bigguyforyou_memorypointleft", "bigguyforyou_memorypointright" }; }; class UK3CB_BAF_Wildcat_AH1_TRN_8A; class UK3CB_BAF_Wildcat_AH1_TRN_8A_DEGA: UK3CB_BAF_Wildcat_AH1_TRN_8A { displayname="Wildcat AH1 8 Transport (DEGA)"; DEGA_Jumping_enabled=1; DEGA_JumpPoint[]= { "bigguyforyou_memorypointleft", "bigguyforyou_memorypointright" }; }; class UK3CB_BAF_Wildcat_HMA2_TRN_8A; class UK3CB_BAF_Wildcat_HMA2_TRN_8A_DEGA: UK3CB_BAF_Wildcat_HMA2_TRN_8A { displayname="Wildcat HMA2 8 Transport (DEGA)"; DEGA_Jumping_enabled=1; DEGA_JumpPoint[]= { "bigguyforyou_memorypointleft", "bigguyforyou_memorypointright" }; }; class UK3CB_BAF_Wildcat_Transport_RN_ZZ396; class UK3CB_BAF_Wildcat_Transport_RN_ZZ396_DEGA: UK3CB_BAF_Wildcat_Transport_RN_ZZ396 { displayname="Wildcat HMA2 8 Transport (DEGA)"; DEGA_Jumping_enabled=1; DEGA_JumpPoint[]= { "bigguyforyou_memorypointleft", "bigguyforyou_memorypointright" }; }; }; Nope cant figuret it out. Gonna rool back to 1.000 Tnx eny way delta!!! Share this post Link to post Share on other sites
MANTIA 55 Posted January 26, 2017 Does the parachute pull by itself when you exit the aircraft? Or do you have to still manually pull it via scroll bar? *Found Answer: Chute pulls by self :) Share this post Link to post Share on other sites
disco.modder 116 Posted January 30, 2017 can I get the static line from parachutes mod to work on AI? or is it just players only Share this post Link to post Share on other sites
skittl 27 Posted February 12, 2017 Is there any way to manually add static line compatibility to a certain aircraft? Share this post Link to post Share on other sites
deltagamer 612 Posted February 12, 2017 18 minutes ago, skittl said: Is there any way to manually add static line compatibility to a certain aircraft? Yeah try this: https://github.com/deltagamer/DEGA_Parachutes/blob/master/Release_Notes/Parachute_HowTo.txt Share this post Link to post Share on other sites
skittl 27 Posted February 12, 2017 @deltagamer What are the coordinates that are needed? Share this post Link to post Share on other sites
deltagamer 612 Posted February 12, 2017 1 minute ago, skittl said: @deltagamer What are the coordinates that are needed? Its for the position where you want the player to eject from when they select the static line action. Share this post Link to post Share on other sites
skittl 27 Posted February 12, 2017 4 minutes ago, deltagamer said: Its for the position where you want the player to eject from when they select the static line action. So how would i add that to say the c-130. Sorry I am a little new to modding Share this post Link to post Share on other sites
ayylmao 30 Posted February 13, 2017 possible to get an RHS only compat pbo? Share this post Link to post Share on other sites
Rich_R 1087 Posted February 13, 2017 21 hours ago, skittl said: So how would i add that to say the c-130. Sorry I am a little new to modding You would need to make you're own version of the aircraft, as if you were retexturing it for your group and add the line in the new config. Google retexturing Arma vehicles and there are quite a few videos and tutorials. If you're not actually retexturing anything, it should be a very easy config to create This is unless of course anyone here knows how to add it through the vehicle's init? Share this post Link to post Share on other sites