mattaust 85 Posted August 6, 2015 Hello all, Let's begin this off with saying that We're both (Aussie and I) are binarizing with Mikero's PBO Project, no issues or errors logged. When we go into game we used this script to detect nearby buildings: house = nearestBuilding player; m=0; while { format ["%1", (house) buildingPos m] != "[0,0,0]" } do {m=m+1}; m=m-1; hint format["%1 \nlast idx: %2", typeof house, m]; At first we couldn't see many buildings classnames with the script. We were in the editor launching through local exec. Aussie the map maker than added the path to configs of all the AIA buildings into Mikero's PBO Project setup option which states: "Enter all paths-to-configs that declare Land_XXX classes on your island(s). The more specific your setting, the faster the binarise will operate" Those buildings were now showing up through the script when near them all the Land Classes seem to work. BUT My custom buildings are still not showing up. The way I have my addons setup for example is this: the pbo is called: mm_bank.pbo class CfgPatches { class MM_Bank { units[] = {"Land_CommonwealthBank","Land_Mattaust_ATM","Land_FurnitureA","Land_FurnitureB","Land_FurnitureC","Land_FurnitureD"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Boat_F"}; }; }; AND the class name for the building I want to show up is this: class CfgVehicles { class ruins; class HouseBase; class House: HouseBase { class DestructionEffects; class AnimationSources; }; class Land_CommonwealthBank: House Here you can see that the Land_XXX is being used but the game is still not detecting it when placed by the map and packed. Aussie is adding mm_bank to the list but it's still not working. Any ideas? Cheers, Mattaust. Share this post Link to post Share on other sites
mikero 79 Posted August 6, 2015 Aussie is adding mm_bank to the list but it's still not working the class name 'mm_bank' is irrelevant to bis binarise searching for a config some\where on p: it's wherever your pbo is located in the p: folder tree if it's p:\mm_bank. fine. otherwise it's p:\where\ever\you\put\the\config.cpp also, it should go without saying that the name of the model MUST be commonwealthbank.p3d Share this post Link to post Share on other sites
Auss 208 Posted August 6, 2015 its been done correctly p:\mm_bank Share this post Link to post Share on other sites
mattaust 85 Posted August 6, 2015 And yes the model is commonwealthbank.p3d Share this post Link to post Share on other sites
dscha 147 Posted August 8, 2015 I had the same error, with some buildings. Thread Re-packed/binarized the Island solved it for me. Share this post Link to post Share on other sites