jw custom 56 Posted July 27, 2015 So i know position of the 2 blue dots my question is how do i find the position of the red dot 500m from the 2nd blue dot? Thanks for any help :) Share this post Link to post Share on other sites
R3vo 2654 Posted July 27, 2015 If you know the distance and angle you could use https://community.bistudio.com/wiki/BIS_fnc_relPos Share this post Link to post Share on other sites
Jona33 51 Posted July 27, 2015 And you can get the direction of the 2nd blue from the first (and as such the direction you need) with Bis_fnc_dirTo Share this post Link to post Share on other sites
jw custom 56 Posted July 27, 2015 If you know the distance and angle you could use https://community.bistudio.com/wiki/BIS_fnc_relPos Thanks that works perfectly :cool: Share this post Link to post Share on other sites
killzone_kid 1333 Posted July 27, 2015 [color="#FF8040"]car [color="#191970"][b]setPos[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]getPos[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]vectorAdd[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]getPos[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]vectorFromTo[/b][/color] [color="#191970"][b]getPos[/b][/color] [color="#191970"][b]cursorTarget[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]vectorMultiply[/b][/color] [color="#FF0000"]10[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b])[/b][/color][/color] Made with KK's SQF to BBCode Converter This will position car 10m away from player in the direction of cursortarget Share this post Link to post Share on other sites