TheBombDoctor 10 Posted July 3, 2015 Hey guys, I'm writing my first Config.cpp. I have successfully placed 13 units into the game in my new faction. On my 14th and 15th units (called UFFA_Leader1 and UFFA_Leader2), I copy and pasted everything from the previous unit (which I verified as working) and just changed the gear and such as need be. I now get this error "No Entry '.Model' " when I load units 14 and 15. My CfgVehicles.hpp: class CfgVehicles { class B_FieldPack_khk; class B_Kitbag_rgr; class B_Carryall_oli; class B_AssaultPack_rgr; class B_AssaultPack_MK: B_AssaultPack_rgr { scope = 1 class transportMagazines { mag_xx(5Rnd_mas_762x51_Stanag,10) mag_xx(SmokeShellOrange,5) mag_xx(Chemlight_blue,4) mag_xx(CSE_FlareWhite,2) }; }; class B_FieldPack_Sapper: B_FieldPack_khk { scope = 1; // There is no need for this bag to appear in the editor, Virtual Arsenal, or Zeus. class TransportItems { item_xx(IEDUrbanBig_Remote_Mag,1); item_xx(IEDLandBig_Remote_Mag,1); item_xx(DemoCharge_Remote_Mag,2); }; }; class B_Kitbag_TL: B_Kitbag_rgr { scope =1; class TransportItems { item_xx(APERSBoundingMine_Range_Mag,2); item_xx(APERSTripMine_Wire_Mag,2); item_xx(ClaymoreDirectionalMine_Remote_Mag,2); item_xx(ATMine_Range_Mag,1); item_xx(DemoCharge_Remote_Mag,4); }; }; class B_Kitbag_Tech: B_Kitbag_rgr { scope =1; class TransportItems { item_xx(DemoCharge_Remote_Mag,9); item_xx(ToolKit,1); item_xx(MineDetector,1); }; }; class B_FieldPack_Med: B_FieldPack_khk { scope =1; class TransportItems { item_xx(FirstAidKit,10); item_xx(Medikit,1); }; }; class B_FieldPack_AB: B_FieldPack_khk { scope =1; class TransportMagazines { mag_xx(150Rnd_762x51_Box,5); }; }; class B_Carryall_AT: B_Carryall_oli { scope =1; class TransportMagazines { mag_xx(mas_LAW,6); }; }; class B_Carryall_AA: B_Carryall_oli { scope =1; class TransportMagazines { mag_xx(mas_Strela,3); }; }; class B_Soldier_base_F; //Blufor Soldier class UFFA_GRIM_Operative1: B_Soldier_base_F //Unit Class name: Class getting info from { side = 1; //Blufor faction = "UFFA"; //Your Faction backpack = "B_FieldPack_Sapper"; //Backpack vehicleclass = "GRIM"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_GRIM_Operative"; //Class Name scope = 2; displayName = "GRIM Sapper"; //In-Game Name weapons[] = {"arifle_mas_bizon_a","hgun_mas_grach_F","Binocular", "Throw","Put"}; respawnWeapons[] = {"arifle_mas_bizon_a","hgun_mas_grach_F","Binocular", "Throw","Put"}; magazines[] = {mag_5("64Rnd_mas_9x18_mag"), mag_3("17Rnd_mas_9x21_Mag"),mag_2("HandGrenade")}; Items[] = {mag_3("FirstAidKit"), "muzzle_mas_snds_AK"}; RespawnItems[] = {mag_3("FirstAidKit"), "muzzle_mas_snds_AK"}; respawnMagazines[] = {mag_5("64Rnd_mas_9x18_mag"), mag_2("17Rnd_mas_9x21_Mag"),mag_2("HandGrenade")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_I_G_resistanceLeader_F","H_Shemag_olive","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"V_I_G_resistanceLeader_F", "H_Shemag_olive","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; model = "\A3\Characters_F_Bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //Path to model uniformClass = "GOP1"; //uniform you are using attendant = 1; camouflage = .3; sensitivity = .3; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\gop1.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; engineer = true; canDeactivateMines = true; }; class UFFA_GRIM_Operative2: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction //backpack = ""; //Backpack vehicleclass = "GRIM"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_GRIM_Operative"; //Class Name scope = 2; displayName = "GRIM Grenadier"; //In-Game Name weapons[] = {"arifle_mas_ak_74m_gl_c_a","hgun_mas_grach_F","Binocular", "Throw","Put"}; respawnWeapons[] = {"arifle_mas_ak_74m_gl_c_a","hgun_mas_grach_F","Binocular", "Throw","Put"}; magazines[] = {mag_6("30Rnd_mas_545x39_mag"), mag_3("17Rnd_mas_9x21_Mag"),mag_7("1Rnd_HE_Grenade_shell"),mag_2("UGL_FlareGreen_F"),mag_6("1Rnd_SmokePurple_Grenade_shell")}; Items[] = {mag_3("FirstAidKit"), "muzzle_mas_snds_AK"}; RespawnItems[] = {mag_3("FirstAidKit"), "muzzle_mas_snds_AK"}; respawnMagazines[] = {mag_6("30Rnd_mas_545x39_mag"), mag_3("17Rnd_mas_9x21_Mag"),mag_7("1Rnd_HE_Grenade_shell"),mag_2("UGL_FlareGreen_F"),mag_6("1Rnd_SmokePurple_Grenade_shell")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_HarnessOGL_brn","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"V_HarnessOGL_brn", "H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; model = "\A3\Characters_F_Bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //Path to model uniformClass = "GOP2"; //uniform you are using attendant = 1; camouflage = .3; sensitivity = .3; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\gop2.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; engineer = true; canDeactivateMines = true; }; class UFFA_GRIM_Operative3: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction backpack = "B_Kitbag_TL"; //Backpack vehicleclass = "GRIM"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_GRIM_Operative"; //Class Name scope = 2; displayName = "GRIM Team Leader"; //In-Game Name weapons[] = {"arifle_mas_aks74u_c_a","hgun_mas_grach_F","Rangefinder", "Throw","Put"}; respawnWeapons[] = {"arifle_mas_aks74u_c_a","hgun_mas_grach_F","Rangefinder", "Throw","Put"}; magazines[] = {mag_6("30Rnd_mas_545x39_mag"), mag_2("17Rnd_mas_9x21_Mag"),mag_2("HandGrenade")}; Items[] = {mag_3("FirstAidKit"), "muzzle_mas_snds_AK"}; RespawnItems[] = {mag_3("FirstAidKit"), "muzzle_mas_snds_AK"}; respawnMagazines[] = {mag_6("30Rnd_mas_545x39_mag"), mag_2("17Rnd_mas_9x21_Mag"),mag_2("HandGrenade")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_BandollierB_rgr","H_ShemagOpen_tan","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"V_BandollierB_rgr","H_ShemagOpen_tan","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; model = "\A3\Characters_F_Bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //Path to model uniformClass = "GOP3"; //uniform you are using attendant = 1; camouflage = .3; sensitivity = .3; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\gop3.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; engineer = true; canDeactivateMines = true; }; class UFFA_GRIM_Operative4: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction backpack = "B_FieldPack_Med"; //Backpack vehicleclass = "GRIM"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_GRIM_Operative"; //Class Name scope = 2; displayName = "GRIM Medic"; //In-Game Name weapons[] = {"arifle_mas_bizon_a","hgun_mas_grach_F","Binocular", "Throw","Put"}; respawnWeapons[] = {"arifle_mas_bizon_a","hgun_mas_grach_F","Binocular", "Throw","Put"}; magazines[] = {mag_5("64Rnd_mas_9x18_mag"), mag_3("17Rnd_mas_9x21_Mag")}; Items[] = {mag_3("FirstAidKit"), "muzzle_mas_snds_AK"}; RespawnItems[] = {mag_3("FirstAidKit"), "muzzle_mas_snds_AK"}; respawnMagazines[] = {mag_5("64Rnd_mas_9x18_mag"), mag_2("17Rnd_mas_9x21_Mag")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_BandollierB_rgr","H_Shemag_olive","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"V_BandollierB_rgr", "H_Shemag_olive","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; model = "\A3\Characters_F_Bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //Path to model uniformClass = "GOP4"; //uniform you are using attendant = 1; camouflage = .3; sensitivity = .3; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\gop4.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; engineer = true; canDeactivateMines = true; }; class UFFA_GRIM_Operative5: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction backpack = "B_Kitbag_Tech"; //Backpack vehicleclass = "GRIM"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_GRIM_Operative"; //Class Name scope = 2; displayName = "GRIM Technician"; //In-Game Name weapons[] = {"arifle_mas_aks74u_c_a","hgun_mas_grach_F","Binocular", "Throw","Put"}; respawnWeapons[] = {"arifle_mas_aks74u_c_a","hgun_mas_grach_F","Binocular", "Throw","Put"}; magazines[] = {mag_6("30Rnd_mas_545x39_mag"), mag_2("17Rnd_mas_9x21_Mag"),mag_2("HandGrenade")}; Items[] = {mag_3("FirstAidKit"), "muzzle_mas_snds_AK"}; RespawnItems[] = {mag_3("FirstAidKit"), "muzzle_mas_snds_AK"}; respawnMagazines[] = {mag_6("30Rnd_mas_545x39_mag"), mag_2("17Rnd_mas_9x21_Mag"),mag_2("HandGrenade")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_TacVest_oli","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"V_TacVest_oli","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; model = "\A3\Characters_F_Bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //Path to model uniformClass = "GOP5"; //uniform you are using attendant = 1; camouflage = .3; sensitivity = .3; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\gop5.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; engineer = true; canDeactivateMines = true; }; class UFFA_GRIM_Operative6: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction //backpack = ""; //Backpack vehicleclass = "GRIM"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_GRIM_Operative"; //Class Name scope = 2; displayName = "GRIM Marksman"; //In-Game Name weapons[] = {"srifle_mas_m91_l","hgun_mas_grach_F","Rangefinder", "Throw","Put"}; respawnWeapons[] = {"srifle_mas_m91_l","hgun_mas_grach_F","Rangefinder", "Throw","Put"}; magazines[] = {mag_7("30Rnd_mas_545x39_mag"), mag_3("17Rnd_mas_9x21_Mag"),mag_3("HandGrenade")}; Items[] = {mag_3("FirstAidKit"),"muzzle_mas_snds_SVD"}; RespawnItems[] = {mag_3("FirstAidKit"),"muzzle_mas_snds_SVD"}; respawnMagazines[] = {mag_7("30Rnd_mas_545x39_mag"), mag_3("17Rnd_mas_9x21_Mag"),mag_3("HandGrenade")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_HarnessO_gry","H_Shemag_olive","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"V_HarnessO_gry","H_Shemag_olive","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; model = "\A3\Characters_F_Bootcamp\Guerrilla\ig_guerrilla_6_1.p3d"; //Path to model uniformClass = "GOP6"; //uniform you are using attendant = 1; camouflage = .3; sensitivity = .3; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\gop6.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; engineer = true; canDeactivateMines = true; }; class UFFA_Fighter1: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction //backpack = ""; //Backpack vehicleclass = "Fighters"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Fighter"; //Class Name scope = 2; displayName = "UFFA Rifleman"; //In-Game Name Weapons[] = {"arifle_mas_akm","Throw","Put"}; respawnWeapons[] = {"arifle_mas_akm","Throw","Put"}; magazines[] = {mag_7("30Rnd_mas_762x39_mag"), mag_2("HandGrenade")}; Items[] = {mag_1("FirstAidKit")}; RespawnItems[] = {mag_1("FirstAidKit")}; respawnMagazines[] = {mag_7("30Rnd_mas_762x39_mag"), mag_2("HandGrenade")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_mas_rus_TacVest_f","rds_Woodlander_cap2","G_Bandanna_oli","ItemMap","ItemCompass","ItemWatch"}; respawnLinkedItems[] = {"V_mas_rus_TacVest_f","rds_Woodlander_cap2","G_Bandanna_oli","ItemMap","ItemCompass","ItemWatch"}; model = "UFFA\data\o_officer.p3d"; //Path to model uniformClass = "UF1"; //uniform you are using camouflage = 1; sensitivity = 1; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\Gs1.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; }; class UFFA_Fighter2: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction //backpack = ""; //Backpack vehicleclass = "Fighters"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Fighter"; //Class Name scope = 2; displayName = "UFFA Leader"; //In-Game Name Weapons[] = {"arifle_mas_m16_gl_t","Throw","Put"}; respawnWeapons[] = {"arifle_mas_m16_gl_t","Throw","Put"}; magazines[] = {mag_6("30Rnd_mas_556x45_Stanag"), mag_10("1Rnd_HE_Grenade_shell"),mag_6("1Rnd_SmokeOrange_Grenade_shell"),mag_2("UGL_FlareGreen_F")}; Items[] = {mag_1("FirstAidKit")}; RespawnItems[] = {mag_1("FirstAidKit")}; respawnMagazines[] = {mag_6("30Rnd_mas_556x45_Stanag"), mag_10("1Rnd_HE_Grenade_shell"),mag_6("1Rnd_SmokeOrange_Grenade_shell"),mag_2("UGL_FlareGreen_F")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_HarnessOGL_brn","H_Bandanna_khk_hs","G_Bandanna_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"V_HarnessOGL_brn","H_Bandanna_khk_hs","G_Bandanna_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; model = "UFFA\data\o_officer.p3d"; //Path to model uniformClass = "UF2"; //uniform you are using camouflage = 1; sensitivity = 1; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\Gs2.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; }; class UFFA_Fighter3: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction //backpack = ""; //Backpack vehicleclass = "Fighters"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Fighter"; //Class Name scope = 2; displayName = "UFFA Grenadier"; //In-Game Name Weapons[] = {"arifle_mas_akm_gl","Throw","Put"}; respawnWeapons[] = {"arifle_mas_akm_gl","Throw","Put"}; magazines[] = {mag_6("30Rnd_mas_762x39_mag"), mag_10("1Rnd_HE_Grenade_shell"),mag_6("1Rnd_SmokeOrange_Grenade_shell"),mag_2("UGL_FlareGreen_F")}; Items[] = {mag_1("FirstAidKit")}; RespawnItems[] = {mag_1("FirstAidKit")}; respawnMagazines[] = {mag_6("30Rnd_mas_762x39_mag"), mag_10("1Rnd_HE_Grenade_shell"),mag_6("1Rnd_SmokeOrange_Grenade_shell"),mag_2("UGL_FlareGreen_F")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_HarnessOGL_gry","H_Booniehat_tan","G_mas_wpn_shemag_w","ItemMap","ItemCompass","ItemWatch"}; respawnLinkedItems[] = {"V_HarnessOGL_gry","H_Booniehat_tan","G_mas_wpn_shemag_w","ItemMap","ItemCompass","ItemWatch"}; model = "UFFA\data\o_officer.p3d"; //Path to model uniformClass = "UF3"; //uniform you are using camouflage = 1; sensitivity = 1; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\Gs3.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; }; class UFFA_Fighter4: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction //backpack = ""; //Backpack vehicleclass = "Fighters"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Fighter"; //Class Name scope = 2; displayName = "UFFA HMG" //In-Game Name Weapons[] = {"LMG_mas_m60_F","Throw","Put"}; respawnWeapons[] = {"LMG_mas_m60_F","Throw","Put"}; magazines[] = {mag_4("150Rnd_762x51_Box")}; Items[] = {mag_1("FirstAidKit")}; RespawnItems[] = {mag_1("FirstAidKit")}; respawnMagazines[] = {mag_4("150Rnd_762x51_Box150Rnd_762x51_Box")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_HarnessO_brn","H_Bandanna_camo","G_Bandanna_khk","ItemMap","ItemCompass","ItemWatch"}; respawnLinkedItems[] = {"V_HarnessO_brn","H_Bandanna_camo","G_Bandanna_khk","ItemMap","ItemCompass","ItemWatch"}; model = "UFFA\data\o_officer.p3d"; //Path to model uniformClass = "UF4"; //uniform you are using camouflage = 1; sensitivity = 1; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\Gs4.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; }; class UFFA_Fighter5: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction backpack = "B_FieldPack_AB"; //Backpack vehicleclass = "Fighters"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Fighter"; //Class Name scope = 2; displayName = "UFFA HMG AG" //In-Game Name Weapons[] = {"arifle_mas_m70ab","Throw","Put"}; respawnWeapons[] = {"arifle_mas_m70ab","Throw","Put"}; magazines[] = {mag_7("30Rnd_mas_762x39_mag"), mag_2("HandGrenade")}; Items[] = {mag_1("FirstAidKit")}; RespawnItems[] = {mag_1("FirstAidKit")}; respawnMagazines[] = {mag_7("30Rnd_mas_762x39_mag"), mag_2("HandGrenade")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_TacVest_camo","rds_Woodlander_cap3","G_mas_wpn_shemag_r","ItemMap","ItemCompass","ItemWatch"}; respawnLinkedItems[] = {"V_TacVest_camo","rds_Woodlander_cap3","G_mas_wpn_shemag_r","ItemMap","ItemCompass","ItemWatch"}; model = "UFFA\data\o_officer.p3d"; //Path to model uniformClass = "UF5"; //uniform you are using camouflage = 1; sensitivity = 1; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\Gs5.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; }; class UFFA_Fighter6: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction backpack = "B_FieldPack_Med"; //Backpack vehicleclass = "Fighters"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Fighter"; //Class Name scope = 2; displayName = "UFFA Medic" //In-Game Name Weapons[] = {"arifle_mas_arx","Throw","Put"}; respawnWeapons[] = {"arifle_mas_arx","Throw","Put"}; magazines[] = {mag_7("30Rnd_mas_556x45_Stanag"), mag_2("HandGrenade")}; Items[] = {mag_1("FirstAidKit")}; RespawnItems[] = {mag_1("FirstAidKit")}; respawnMagazines[] = {mag_7("30Rnd_mas_556x45_Stanag"), mag_2("HandGrenade")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_BandollierB_oli","G_Balaclava_oli","ItemMap","ItemCompass","ItemWatch"}; respawnLinkedItems[] = {"V_BandollierB_oli","G_Balaclava_oli","ItemMap","ItemCompass","ItemWatch"}; model = "UFFA\data\o_officer.p3d"; //Path to model uniformClass = "UF6"; //uniform you are using camouflage = 1; sensitivity = 1; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\Gs6.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; attendant = 1; }; class UFFA_Fighter7: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction backpack = "B_Kitbag_Tech"; //Backpack vehicleclass = "Fighters"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Fighter"; //Class Name scope = 2; displayName = "UFFA Engineer" //In-Game Name Weapons[] = {"arifle_mas_m16","Throw","Put"}; respawnWeapons[] = {"arifle_mas_m16","Throw","Put"}; magazines[] = {mag_7("30Rnd_mas_556x45_Stanag"), mag_2("HandGrenade")}; Items[] = {mag_1("FirstAidKit")}; RespawnItems[] = {mag_1("FirstAidKit")}; respawnMagazines[] = {mag_7("30Rnd_mas_556x45_Stanag"), mag_2("HandGrenade")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_I_G_resistanceLeader_F","H_Cap_blk_ION","G_Bandanna_blk","ItemMap","ItemCompass","ItemWatch"}; respawnLinkedItems[] = {"V_I_G_resistanceLeader_F","H_Cap_blk_ION","G_Bandanna_blk","ItemMap","ItemCompass","ItemWatch"}; model = "UFFA\data\o_officer.p3d"; //Path to model uniformClass = "UF7"; //uniform you are using camouflage = 1; sensitivity = 1; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\Gs7.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; engineer = true; canDeactivateMines = true; }; class UFFA_Fighter8: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction //backpack = ""; //Backpack vehicleclass = "Fighters"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Fighter"; //Class Name scope = 2; displayName = "UFFA LMG" //In-Game Name Weapons[] = {"LMG_mas_rpk_F","Throw","Put"}; respawnWeapons[] = {"LMG_mas_rpk_F","Throw","Put"}; magazines[] = {mag_6("100Rnd_mas_545x39_mag")}; Items[] = {mag_1("FirstAidKit")}; RespawnItems[] = {mag_1("FirstAidKit")}; respawnMagazines[] = {mag_6("100Rnd_mas_545x39_mag")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_HarnessO_brn","H_Bandanna_blu","G_Bandanna_khk","ItemMap","ItemCompass","ItemWatch"}; respawnLinkedItems[] = {"V_HarnessO_brn","H_Bandanna_blu","G_Bandanna_khk","ItemMap","ItemCompass","ItemWatch"}; model = "UFFA\data\o_officer.p3d"; //Path to model uniformClass = "UF8"; //uniform you are using camouflage = 1; sensitivity = 1; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\Gs8.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; }; class UFFA_Fighter9: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction //backpack = ""; //Backpack vehicleclass = "Fighters"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Fighter"; //Class Name scope = 2; displayName = "UFFA AT" //In-Game Name Weapons[] = {"arifle_mas_bizon","mas_launch_LAW_F","Throw","Put"}; respawnWeapons[] = {"arifle_mas_bizon","mas_launch_LAW_F","Throw","Put"}; magazines[] = {mag_7("64Rnd_mas_9x18_mag"), mag_2("HandGrenade")}; Items[] = {mag_1("FirstAidKit")}; RespawnItems[] = {mag_1("FirstAidKit")}; respawnMagazines[] = {mag_7("64Rnd_mas_9x18_mag"), mag_2("HandGrenade")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_mas_rus_TacVest_f","rds_worker_cap2","G_Bandanna_oli","ItemMap","ItemCompass","ItemWatch"}; respawnLinkedItems[] = {"V_mas_rus_TacVest_f","rds_worker_cap2","G_Bandanna_oli","ItemMap","ItemCompass","ItemWatch"}; model = "UFFA\data\o_officer.p3d"; //Path to model uniformClass = "UF9"; //uniform you are using camouflage = 1; sensitivity = 1; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\Gs9.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; }; class UFFA_Fighter10: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction backpack = "B_Carryall_AT"; //Backpack vehicleclass = "Fighters"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Fighter"; //Class Name scope = 2; displayName = "UFFA AT" //In-Game Name Weapons[] = {"arifle_mas_bizon","mas_launch_LAW_F","Throw","Put"}; respawnWeapons[] = {"arifle_mas_bizon","mas_launch_LAW_F","Throw","Put"}; magazines[] = {mag_7("64Rnd_mas_9x18_mag"), mag_2("HandGrenade")}; Items[] = {mag_1("FirstAidKit")}; RespawnItems[] = {mag_1("FirstAidKit")}; respawnMagazines[] = {mag_7("64Rnd_mas_9x18_mag"), mag_2("HandGrenade")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_mas_rus_TacVest_f","rds_worker_cap2","G_Bandanna_oli","ItemMap","ItemCompass","ItemWatch"}; respawnLinkedItems[] = {"V_mas_rus_TacVest_f","rds_worker_cap2","G_Bandanna_oli","ItemMap","ItemCompass","ItemWatch"}; model = "UFFA\data\o_officer.p3d"; //Path to model uniformClass = "UF10"; //uniform you are using camouflage = 1; sensitivity = 1; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\Gs10.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; }; class UFFA_Fighter11: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction backpack = "B_Carryall_AA"; //Backpack vehicleclass = "Fighters"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Fighter"; //Class Name scope = 2; displayName = "UFFA AA" //In-Game Name Weapons[] = {"arifle_mas_aks74u","mas_launch_Strela_F","Throw","Put"}; respawnWeapons[] = {"arifle_mas_aks74u","mas_launch_Strela_F","Throw","Put"}; magazines[] = {mag_7("30Rnd_mas_545x39_mag"), mag_2("HandGrenade")}; Items[] = {mag_1("FirstAidKit")}; RespawnItems[] = {mag_1("FirstAidKit")}; respawnMagazines[] = {mag_7("30Rnd_mas_545x39_mag"), mag_2("HandGrenade")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_TacVest_oli","H_Bandanna_surfer_blk","G_mas_wpn_wrap_f","ItemMap","ItemCompass","ItemWatch"}; respawnLinkedItems[] = {"V_TacVest_oli","H_Bandanna_surfer_blk","G_mas_wpn_wrap_f","ItemMap","ItemCompass","ItemWatch"}; model = "UFFA\data\o_officer.p3d"; //Path to model uniformClass = "UF11"; //uniform you are using camouflage = 1; sensitivity = 1; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\Gs11.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; }; class UFFA_Fighter12: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction backpack = "B_AssaultPack_MK"; //Backpack vehicleclass = "Fighters"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Fighter"; //Class Name scope = 2; displayName = "UFFA Marksman" //In-Game Name Weapons[] = {"srifle_mas_m24_v_h","hgun_mas_bhp_F","Rangefinder","Throw","Put"}; respawnWeapons[] = {"srifle_mas_m24_v_h","hgun_mas_bhp_F","Rangefinder","Throw","Put"}; magazines[] = {mag_8("5Rnd_mas_762x51_Stanag"), mag_5("17Rnd_mas_9x21_Mag")}; Items[] = {mag_1("FirstAidKit")}; RespawnItems[] = {mag_1("FirstAidKit")}; respawnMagazines[] = {mag_8("5Rnd_mas_762x51_Stanag"), mag_5("17Rnd_mas_9x21_Mag")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_BandollierB_oli","H_mas_cer_Booniehat_b","G_mas_wpn_shemag","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"V_BandollierB_oli","H_mas_cer_Booniehat_b","G_mas_wpn_shemag","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; model = "UFFA\data\o_officer.p3d"; //Path to model uniformClass = "UF12"; //uniform you are using camouflage = .2; sensitivity = .2; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\Gs12.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; }; class UFFA_Fighter13: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction backpack = "B_AssaultPack_MK"; //Backpack vehicleclass = "Fighters"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Fighter"; //Class Name scope = 2; displayName = "UFFA Spotter" //In-Game Name Weapons[] = {"arifle_mas_m4c_v_h","hgun_mas_bhp_F","Rangefinder","Throw","Put"}; respawnWeapons[] = {"arifle_mas_m4c_v_h","hgun_mas_bhp_F","Rangefinder","Throw","Put"}; magazines[] = {mag_8("30Rnd_mas_556x45_Stanag"), mag_5("17Rnd_mas_9x21_Mag")}; Items[] = {mag_1("FirstAidKit"),"muzzle_mas_snds_Mc"}; RespawnItems[] = {mag_1("FirstAidKit"),"muzzle_mas_snds_Mc"}; respawnMagazines[] = {mag_8("30Rnd_mas_556x45_Stanag"), mag_5("17Rnd_mas_9x21_Mag")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_I_G_resistanceLeader_F","H_mas_cer_c2","G_mas_wpn_wrap_t","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"V_I_G_resistanceLeader_F","H_mas_cer_c2","G_mas_wpn_wrap_t","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; model = "UFFA\data\o_officer.p3d"; //Path to model uniformClass = "UF13"; //uniform you are using camouflage = .2; sensitivity = .2; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\Gs13.paa"}; //Uniform textures identityTypes[] = {"Male02GRE"}; }; class UFFA_Leader1: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction //backpack = ""; //Backpack vehicleclass = "Leaders"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Leader"; //Class Name scope = 2; displayName = "Stychiz" //In-Game Name Weapons[] = {"hgun_Pistol_heavy_02_F","Throw","Put"}; respawnWeapons[] = {"hgun_Pistol_heavy_02_F","Throw","Put"}; magazines[] = {mag_10("6Rnd_45ACP_Cylinder"),mag_1("HandGrenade")}; Items[] = {mag_1("FirstAidKit")}; RespawnItems[] = {mag_1("FirstAidKit")}; respawnMagazines[] = {mag_10("6Rnd_45ACP_Cylinder"),mag_1("HandGrenade")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_Rangemaster_belt","SFG_Tac_BeardD","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"V_Rangemaster_belt","SFG_Tac_BeardD","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; model = "UFFA\data\o_officer1.p3d"; //Path to model uniformClass = "UF14"; //uniform you are using camouflage = .2; sensitivity = .2; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\GsS.paa"}; //Uniform textures identityTypes[] = {"Male02GRE","WhiteHead_19"}; }; class UFFA_Leader2: B_Soldier_base_F { side = 1; //Blufor faction = "UFFA"; //Your Faction //backpack = ""; //Backpack vehicleclass = "Leaders"; //Unit Group author = "Stychiz"; _generalMacro = "UFFA_Leader"; //Class Name scope = 2; displayName = "Xian" //In-Game Name Weapons[] = {"srifle_mas_m24_v_h","hgun_mas_m9_F","Rangefinder","Throw","Put"}; respawnWeapons[] = {"srifle_mas_m24_v_h","hgun_mas_m9_F","Rangefinder","Throw","Put"}; magazines[] = {mag_20("5Rnd_mas_762x51_Stanag"),mag_3("15Rnd_mas_9x21_Mag"), mag_2("HandGrenade")}; Items[] = {mag_1("FirstAidKit")}; RespawnItems[] = {mag_1("FirstAidKit")}; respawnMagazines[] = {mag_20("5Rnd_mas_762x51_Stanag"),mag_3("15Rnd_mas_9x21_Mag"), mag_2("HandGrenade")}; cost = 300000; threat[] = {1,0.7,0.3}; linkedItems[] = {"V_mas_cer_PlateCarrier1_rgr","G_Spectacles_Tinted","H_mas_cer_c2","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"V_mas_cer_PlateCarrier1_rgr","G_Spectacles_Tinted","H_mas_cer_c2","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; model = "UFFA\data\o_officer1.p3d"; //Path to model uniformClass = "UF15"; //uniform you are using camouflage = .2; sensitivity = .2; hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"UFFA\data\camo\GsX.paa"}; //Uniform textures identityTypes[] = {"Male02GRE","WhiteHead_17"}; }; }; Any Ideas? Thanks for your time. Share this post Link to post Share on other sites
Ranwer135 308 Posted July 3, 2015 Look at your model config and setup of your model, there maybe a problem with it. :) Share this post Link to post Share on other sites
TheBombDoctor 10 Posted July 3, 2015 So I need a model config? It has been working just fine with the model in the data folder with the rest of the camo. Share this post Link to post Share on other sites
TheBombDoctor 10 Posted July 3, 2015 What would cause the model to work with the other units but not the new units? ---------- Post added at 14:59 ---------- Previous post was at 14:56 ---------- Sorry for the double post, but I can use the first 13 units before and after the error, in the same session. They all used the same model at first. Then I copied the model and renamed it to see if that would change anything. Nothing has fixed it. Anyone? Share this post Link to post Share on other sites
TheBombDoctor 10 Posted July 4, 2015 I just tried using a vanilla model instead of the one saved in my data folder, and got the same problem. Is there no one on the forum that can help? A dev perhaps? Someone who works at BI? Can someone even just refer me to someone else? I'm really at a loss. Share this post Link to post Share on other sites
Locklear 214 Posted July 4, 2015 Would you mind sending me your addon, so I might take a look at the rest of the files as well? It would make looking for the problem easier. :) Share this post Link to post Share on other sites
TheBombDoctor 10 Posted July 4, 2015 Absolutely! PM sent. Share this post Link to post Share on other sites
Master85 1 Posted July 4, 2015 You are missing a ; (semicolon) in the "displayName" line of quite a few classes (UFFA_Fighter4, ..., UFFA_Fighter13, UFFA_Leader1, UFFA_Leader2) Share this post Link to post Share on other sites
TheBombDoctor 10 Posted July 4, 2015 Awesome I'll fix that. Thanks! Update: I got fighter 14 working. I tried to give him a hand grenade that wouldn't fit in his vest. Assigning that grenade caused this fiasco. I suspect a similar error in fighter 15. I'll update when I confirm. How did I find it? I went into the Virtual Arsenal to make sure the camo was working correctly. When I clicked on the uniform, I received an error about a hand grenade. I removed it and it worked. Share this post Link to post Share on other sites
TheBombDoctor 10 Posted July 5, 2015 I found the culprit. In my config.cpp, I define the macros for the lines that use mag_xx() to define the amount of that mag or item to spawn. I had called for mag_20("5Rnd_mas_762x51_Stanag"), but I only defined through "mag_12". After I defined it, everything works. The same goes for the hand grenade issue. I called for mag_1("HandGrenade" ), but I only defined from mag_2 through mag_12. Silly me. Thanks for the help guys. Locklear, I'm not going to need your help after all, but if you don't mind... I may use you in the future. Share this post Link to post Share on other sites
Locklear 214 Posted July 7, 2015 I'm glad you fixed the issue. :) As you see now, finding a source of a config issue is rather tricky and kinda difficult without looking at the whole addon. There's a reason why config department is sometimes called Seat of Black Magic around here… :icon_twisted: Share this post Link to post Share on other sites
TheBombDoctor 10 Posted July 10, 2015 Yea I can definitely see that. I have found that although monotonous at times, writing an add-on like this is one of the funnest parts of arma. I spend more time creating than playing. Share this post Link to post Share on other sites
roloman2810 0 Posted January 2, 2019 some one can help me pls. i edited a mision and now i get this error and i don't know where is it... how can i found this error in my mission.sqm? i can donwload some app to catch this error like a "script debug " or something like this... I're completely noob in this... Share this post Link to post Share on other sites