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TheBombDoctor

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About TheBombDoctor

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  1. TheBombDoctor

    Lightsaber System

    Old? It's not that old, plus it's a development thread. I'm not allowed to ask of there are any updates? I should create a new thread to the other thousands that the mods have to filter thru instead of keeping the post localized?
  2. TheBombDoctor

    Lightsaber System

    Any updates? Any thoughts of releasing what you have already done so that the community can test/contribute? No reason to go at it alone if you don't have to. We need this mod! It completely changes the game for Arma 3. Actual melee animations and a real fighting system! It doesn't even have to be SW. It could be baseball bats, we just need it!
  3. TheBombDoctor

    How to force AI to holster weapons?

    That did the trick. Thanks man! You're a god.
  4. TheBombDoctor

    How to force AI to holster weapons?

    I omitted the number completely and got an error expecting 4 args and only receiving 3. I added a zero, and nothing changed. Here is the entire init: this setBehaviour "Safe"; comment "Remove existing items"; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment "Add containers"; this forceAddUniform "CUP_U_O_RUS_EMR_1"; this addItemToUniform "FirstAidKit"; for "_i" from 1 to 2 do {this addItemToUniform "16Rnd_9x21_Mag";}; this addVest "V_Rangemaster_belt"; this addItemToVest "FirstAidKit"; for "_i" from 1 to 4 do {this addItemToVest "16Rnd_9x21_Mag";}; for "_i" from 1 to 2 do {this addItemToVest "Chemlight_red";}; this addItemToVest "SmokeShellRed"; this addHeadgear "H_Cap_oli"; comment "Add weapons"; this addWeapon "hgun_Rook40_F"; comment "Add items"; this linkItem "ItemMap"; this linkItem "ItemCompass"; this linkItem "ItemWatch"; this linkItem "ItemRadio"; this action ["SwitchWeapon", this, this, 0]; I have already tried "Safe" as you can see above, and that effected nothing. Thanks though.
  5. Hello everyone! I have a bit of a dilemma that I tried to resolve myself, but have not been successful. I have created an AI to be an indoor guard, armed with just a pistol. My issue is I want his pistol holstered. He won't be a member of a group so I am not concerned with his squad leader giving him orders to draw it. I have just copy and pasted his loadout into his init at this point. No sqf made yet. I referenced these links but have not found my answer. https://forums.bistudio.com/topic/169677-weapon-on-back-script-for-arma-3/ https://forums.bistudio.com/topic/183316-keep-pistol-in-holster-when-unit-does-not-have-a-primary-weapon/ I have this in his init field right now, immediately following the last line of his loadout. this action ["SwitchWeapon", this, this, -1]; He just stands there with his stupid AI smug face and points his pistol at me. Do I have the syntax right? I'd like to have this resolved as soon as I can. Thank you all for your time.
  6. TheBombDoctor

    Flir and Flir

    Sorry I didn't have time this weekend. Family stuff. I haven't forgotten about it. Have you figured it out?
  7. Hey everyone, I have two two questions: 1. How do I produce random faces for units in my config? 2. How do I produce permanent faces for specific units? IE: I drop them I the editor and don't have to use the setidentity in every in it box every time? I have an identity set (face and voice) in the units cfg in my cfgvehicles.hpp, but it seems that A3 bypasses it or I've got something wrong. I've included a copy of the section of the config in question.
  8. TheBombDoctor

    No Entry '.model'

    Yea I can definitely see that. I have found that although monotonous at times, writing an add-on like this is one of the funnest parts of arma. I spend more time creating than playing.
  9. TheBombDoctor

    Flir and Flir

    This weekend I might have time to tinker with it and see what I can find out.
  10. TheBombDoctor

    No Entry '.model'

    I found the culprit. In my config.cpp, I define the macros for the lines that use mag_xx() to define the amount of that mag or item to spawn. I had called for mag_20("5Rnd_mas_762x51_Stanag"), but I only defined through "mag_12". After I defined it, everything works. The same goes for the hand grenade issue. I called for mag_1("HandGrenade" ), but I only defined from mag_2 through mag_12. Silly me. Thanks for the help guys. Locklear, I'm not going to need your help after all, but if you don't mind... I may use you in the future.
  11. TheBombDoctor

    Flir and Flir

    You could try using a mod that has equippable and invisible nvgs. I can't remember what one I have. It's either mas weapons or pg services. You could reverse engineer the code they used and apply it to yours. Instead of giving the helmet those properties, creating the invisible nvgs
  12. TheBombDoctor

    No Entry '.model'

    Awesome I'll fix that. Thanks! Update: I got fighter 14 working. I tried to give him a hand grenade that wouldn't fit in his vest. Assigning that grenade caused this fiasco. I suspect a similar error in fighter 15. I'll update when I confirm. How did I find it? I went into the Virtual Arsenal to make sure the camo was working correctly. When I clicked on the uniform, I received an error about a hand grenade. I removed it and it worked.
  13. TheBombDoctor

    No Entry '.model'

    Absolutely! PM sent.
  14. TheBombDoctor

    No Entry '.model'

    I just tried using a vanilla model instead of the one saved in my data folder, and got the same problem. Is there no one on the forum that can help? A dev perhaps? Someone who works at BI? Can someone even just refer me to someone else? I'm really at a loss.
  15. TheBombDoctor

    No Entry '.model'

    What would cause the model to work with the other units but not the new units? ---------- Post added at 14:59 ---------- Previous post was at 14:56 ---------- Sorry for the double post, but I can use the first 13 units before and after the error, in the same session. They all used the same model at first. Then I copied the model and renamed it to see if that would change anything. Nothing has fixed it. Anyone?
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