_Brown_ 10 Posted June 29, 2015 I'm working on a mission that involves a lot of loot and I was wondering if there was a way to allow the player to carry more gear than his inventory allows. For example, i'd like him to be able to carry 4-5 rifles as well as a rocket launcher without running out of inventory space. Thanks, Brown Share this post Link to post Share on other sites
Treelor 0 Posted June 30, 2015 No way to extend the built-in inventory system (not easily) - you'll need to create an alternative. Share this post Link to post Share on other sites
dscha 147 Posted June 30, 2015 https://community.bistudio.com/wiki/addWeaponCargoGlobal player addWeaponCargoGlobal ["WpnName", Amount]; (works for Vehicles, never tested with players) Share this post Link to post Share on other sites
nevbox 15 Posted June 30, 2015 Could go for a 'virtual inventory' with a simple gui to switch main weapon. Share this post Link to post Share on other sites
_Brown_ 10 Posted June 30, 2015 Would that be possible just through scripting without addons or mods? Share this post Link to post Share on other sites
Joe98 92 Posted June 30, 2015 Go to the virtual armoury and create your soldier. Make sure he carries only one magazine. To do this select "try" and see how many magazines you have. Note that the uniform can carry magazines and the vest can carry magazines. You need to double check you have only one magazine. Export the soldier, open the editor and paste the info into the init cell Preview and there is your soldier. Note in the init cell you can see the class name of the magazine. Delete the instruction that adds the magazine. Presume you are using a 45 cal revolver and you want to carry 10 magazines. The command is: {this addMagazine "6Rnd_45ACP"} forEach [1,2,3,4,5,6,7,8,9,10]; This works for every weapon and every rocket launcher. . . (There is a separate command that means a soldier will never run out of ammo but that is for another day). , Share this post Link to post Share on other sites