Bad_Karma 12 Posted June 19, 2015 (edited) I did a search and most of the replies to this topic seem to be a bit outdated. I've just started PC gaming again since the arrival of my new rig and I'm looking for AI mods that are compatible with ACE 3. For the time being I'll mostly be playing SP and Campaign modes. -AI Tactical Behavior improvements to include utilizing the Medical treatment system and dragging(ACE3). For both enemy AI and my AI team mates. The bCombat mod caught my eye but it appears to no long be working. Can anyone confirm/deny? -AI increased survivability. Either via tactics, medical treatment, reviving, or increased health. I'm looking for longer firefights. -Less frequent enemy AI snapshotting headshots. I'm all for realism and a challenge, but the AI seems to be a little too good occasionally. I'm only on the Default campaign. Either I'm the only one on the battlefield with a red dot(versus magnification) or the AI can see through terrain. I'm hopping between the Armaholic forums and this forum. I found that thread about recommended mods for newbies and have most of the installed. Off topic questions: -Can I start using ACE3 with my Default campaign as long as its not a mission under way? Ie back at base camp prior to starting a mission? Or do I have to restart the campaign? Edited June 19, 2015 by Bad_Karma Share this post Link to post Share on other sites
badlucky1776 3 Posted June 19, 2015 (edited) Hey BK, The ones I recommend: TPW_Mods A plethora of self started options that REALLY cleanup the "REAL" feel for the game. Fall effects (everything from a hard landing to a complete ass over teakettle to getting the knocked down when hit) Civilians (populates civies around the world) Animals (spawns animals) Ambient Street & Houselights Ambient radios Parked Cars Automated Civilian auto traffic Automated Air traffic HUD (think Combat Google Glass w/ Friend or Foe, GPS, Basic Vitals) Skirmish (on the fly conflict generation...one of the best things I've found for A3) LAxmann's Mods: Suppression effects Mount (animation and time for attaching/deattaching rail mounted weap acc...sights, lights, lasers etc..) Immerse Climb ACE3 Do it. Do it now. LHM Static Drag Need to drag ammo boxs, static weapons around, load them into vehicles? C2 by Mad Cheese Gives you a C2 tablet you can use for planning and executing AI squad movements, stance, formations Great little tool for on the fly flanking, setting up ambushes etc... Kimi's HUDs & HMDs IF you like flying this will make it a bit more pleasurable. MOCAP If a quiet melee takedown is your thing. You bring the sneek, MOCAP provides the chokeout, borken neck etc... Massi's NATO SF & Russian Weapons Gear you will be familiar with Massi's USSOCOM 75th Ranger, Navy SEALs DEVGRU and Delta Force Your background is NSW...this will feel pretty familiar. A little more on the JSOC side, but can work for bluewater. Massi's USMC For when you need a little more muscle, their always around anyway, might as well add them in Massi (plethora of opfor and allied blufor options) PG Services Very well fleshed out contractor addon. All-in-Arma Terrain pack Gives you the ability to load in almost all the A2 maps and some A1. Makes A3 Global in scope (can setup some pretty good conflicts with TPW Skirmish) SAMO (Squad Action Menu Orders) This little beaut...How do I describe, "Lays down the Hate" for those special occasions when you need those guys over there dead RIGHT NOW. A3 came out of the box with a broken suppression system. This fixes it in spades. Also comes with some other great orders like a Go Hot/Go Silent command and Disperse (spread out get cover). Its the "Oh F" Command Shortcut. ASR or AISS3 for AI upgrade ASR is pretty controlled, good use of cover and suppression effects, use buildings for cover etc...you can really dial in the skill levels AISS3 also very good use of cover supression...also tried to make the AI feel a bit more real. The get pissed off and yell during firefights etc... **I don't use either for campaign, stick to the AI in ACE3. ASR and AISS3 are good but they can make your AI guys more independent, can screw up some scripted events. B Edited June 20, 2015 by BadLucky1776 Share this post Link to post Share on other sites
theevancat 277 Posted June 20, 2015 I think most AI mods should be ACE compatible if you remove the AI-pertinent PBOs in the folder. It's modular to support that. Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted June 20, 2015 Review my AI compilation list for a complete listings of everything Ai for Arma3: http://forums.bistudio.com/showthread.php?175400-AI-Compilation-List-of-Addons-Mods-Scripts-amp-Misc&p=2656299#post2656299 Share this post Link to post Share on other sites
Bad_Karma 12 Posted June 21, 2015 Thanks for the replies guys. I think TPW has a few conflicts with ACE3. Looking at the features for each: -Both TPW and ACE3 have carrying and dragging functionality. -Bleed out from TPW vs ACE3's medical system Has anyone experienced any conflicts when running both TPW and ACE3? I'm so new I haven't really had a chance to play with both mods extensively to know if either is working as intended. I'd really like to run both and just be able to turn off those parts of TPW that cause conflicts with ACE3. I see ACE3 has both a basic and advanced Medical system. I think I'm set to basic. I never see any options to use Tourniquets, IV bags, ect. "Bandage" is the only option I get. I'd like to use the Advanced mode. How to enable? Granted I'm only playing the default Campaign right now and I'm not sure if I need to run another mod to make the AI treatable. I see there are a few mods out there that enable dragging and carrying by the AI along with enabling AI to use med kits on other AI. I'm not sure if ACE3 enables these type actions. I haven't noticed AI dragging or carrying friendly downed men, or administering and first aid. What do I need to do to enable these features? Are the ShackTac mods integrated into ACE3? I see a lot of similar functions. I know for sure one part of ST was definitely conflicting with ACE3 because I couldn't open to the ACE3 Action window when running ST. Share this post Link to post Share on other sites
TheMightyKovacs 6 Posted June 21, 2015 I see ACE3 has both a basic and advanced Medical system. I think I'm set to basic. I never see any options to use Tourniquets, IV bags, ect. "Bandage" is the only option I get. I'd like to use the Advanced mode. How to enable? Granted I'm only playing the default Campaign right now and I'm not sure if I need to run another mod to make the AI treatable. I think that is for players set to medic, which I assume Kerry is not. I dunno, check with the ACE guys. I see there are a few mods out there that enable dragging and carrying by the AI along with enabling AI to use med kits on other AI. I'm not sure if ACE3 enables these type actions. I haven't noticed AI dragging or carrying friendly downed men, or administering and first aid. What do I need to do to enable these features? ACE does not allow AI to use the medical system, however AGM, a sort of precursor to ACE, did. They will add it within the next few updates. Are the ShackTac mods integrated into ACE3? I see a lot of similar functions. I know for sure one part of ST was definitely conflicting with ACE3 because I couldn't open to the ACE3 Action window when running ST. No idea, but I would venture to say no. I may be wrong, so don't quote me on any of these. ;) Share this post Link to post Share on other sites
badlucky1776 3 Posted June 21, 2015 I just turn off TPW bleeding and ragdoll. I also disable the animations part of the mod. I use LHM for object drag. B Share this post Link to post Share on other sites
Bad_Karma 12 Posted June 21, 2015 I just turn off TPW bleeding and ragdoll. I also disable the animations part of the mod.I use LHM for object drag. B Thanks MightyKovacs for your suggestions. Badlucky... How do I turn off those mods from TPW? Other than bleed, why turn off ragdoll and the animations part? I understand what ragdoll effects are but why disable and what does the "animations" part do. And why use LHM for object drag over ACE3's drag? Thx again guys. Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted June 22, 2015 -Both TPW and ACE3 have carrying and dragging functionality. Theres no carrying and dragging in TPW. Share this post Link to post Share on other sites
Bad_Karma 12 Posted June 22, 2015 Theres no carrying and dragging in TPW. Roger that.. Share this post Link to post Share on other sites
badlucky1776 3 Posted June 22, 2015 (edited) TPW comes with a control menu made by Gliptal. When you install it you have full control over TPW's functions...what you want on/off plus a fantastic amount of customization. I kill ragdoll because ACE3 has a system already in place for it. I kill Animations because TPW changes the rate of movement for certain model anims...found it conflicted with anims that occur when you use ACE3 medical. The drag in ace3 is for people if im correct...drag for lhm is for static guns & ammo/weapon crates (unless they added it and I didnt cath it). *There's also another mod that came out in the last few weeks that allows you to drag deceased. He just needs to make it so you can load them I to vehicles and could be used for recovering fallen mates. B Edited June 22, 2015 by BadLucky1776 Share this post Link to post Share on other sites
Bad_Karma 12 Posted June 22, 2015 (edited) TPW comes with a control menu made by Gliptal. When you install it you have full control over TPW's functions...what you want on/off plus a fantastic amount of customization.I kill ragdoll because ACE3 has a system already in place for it. I kill Animations because TPW changes the rate of movement for certain model anims...found it conflicted with anims that occur when you use ACE3 medical. The drag in ace3 is for people if im correct...drag for lhm is for static guns & ammo/weapon crates (unless they added it and I didnt cath it). *There's also another mod that came out in the last few weeks that allows you to drag deceased. He just needs to make it so you can load them I to vehicles and could be used for recovering fallen mates. B Thanks again. So I found the TPW Settings zip. I extracted: assets exec fileio gui META-INF mods Now I'm using the A3 Launcher to enable my mods, I'm not manually placing files. I'm assuming they'll go in the TPW folder where I directed the Launcher to look for the mod... So which of the above files go where? Do I just put them in my main @TPW Mods folder? How do I access the GUI once I launch A3? "This program is included in userconfig, and needs to be copied to and run from \your_steam_location\steamapps\common\Arma 3\userconfig\TPW_MODS\TPW_settings.jar" So I place the folders listed above in @TPW_MODS/userconfig/TPW_MODS/. Is this correct? Sorry for all the questions. I haven't modded or run any mods in any games since I was playing Rome Total War and it's been a few years. (UPDATE) Reading the GUI Installation instructions it says to place them in TPW's userconfig folder. (UPDATE) Problem solved. The installation instructions fail to clearly explain that you need to click on the TPW Settings file inside the userconfig/TPW_MODS folder to run the GUI. I was looking for the GUI at the A3 Main Menu screen after launching the game. I disabled Bleedout successfully. When I try to disable Animations the check mark in the box in greyed out and I cannot "uncheck" the box. I see no category for "Ragdoll". Edited June 22, 2015 by Bad_Karma Share this post Link to post Share on other sites
badlucky1776 3 Posted June 23, 2015 Delete the anims pbo then....looked at my setup, I also turn off ebs and los. These are gunfighting AI behaviors that are fixed by ASR or AISS3. Ragdoll is part of Fall settings. Share this post Link to post Share on other sites
Bad_Karma 12 Posted June 23, 2015 Thanks for sticking with me BadLucky. I'm relentless.... in wanting to get a great gaming experience from A3. So I can just remove any of the .pbo, drop them in another folder for later use, without any errors from TPW? I'm not running ASR or AISS3. Just ACE 3 and TPW are really my only "Behavior" mods. I'll tell you another mod I'm looking for, something to tweak down AI no scoping me in the face the millisecond they spot me from 200m+. I'm all for a challenge, and I've been "downrange" IRL. The AI are better than any Tier 1 asset when they shoot. I don't want to dumb them down as far as aggression or behavior, just a bit more realistic accuracy. And the shooting through trees xray vision bullshit is a bit much IMO. I can't count the number of times i'm shot through brush or high grass. Yes I know the difference between "cover" and "concealment". That said, if I cant see them, they can't see me(but they can). Share this post Link to post Share on other sites
badlucky1776 3 Posted June 23, 2015 I only delete the anims pbo, checked with tpw on it. I leave the others in there, they can all be control via radio boxes in gliptals tpw_settings interface. I believe you can use ASR to manually dial down skill and los abilities of enemy units (check with Robalo). I use AISS3, it seems to do a good job of humanizing the ai skills. Keeping low or behind c&c seems to work well...once you get rolling, using SAMO to suppress, you can get an upper hand. Just use cover and change up your positions/stances so you're not whack-a-moled. Dont use TPW's los...at cqc range it gives the ai an instant "radar" like ability to fix your location even if you're completely out of the 260 view spread. B Share this post Link to post Share on other sites
Bad_Karma 12 Posted June 24, 2015 (edited) I only delete the anims pbo, checked with tpw on it. I leave the others in there, they can all be control via radio boxes in gliptals tpw_settings interface.I believe you can use ASR to manually dial down skill and los abilities of enemy units (check with Robalo). I use AISS3, it seems to do a good job of humanizing the ai skills. Keeping low or behind c&c seems to work well...once you get rolling, using SAMO to suppress, you can get an upper hand. Just use cover and change up your positions/stances so you're not whack-a-moled. Dont use TPW's los...at cqc range it gives the ai an instant "radar" like ability to fix your location even if you're completely out of the 260 view spread. B Thanks again for the reply. UPDATE: Thanks to Gliptal's assistance over in the TPW MODS discussion I found out why that Settings.jar wasn't appearing. Apparently I didn't have Java installed on my new gaming rig, or if it was installed it wasn't set up properly. Many thanks to Gliptal! I had to delete all my mods and reinstall everything. I had moved some files around in several mods and had screwed something up. I couldn't lock down which mod I'd messed up so I deleted them all and reinstalled. Unfortunately with TPW, that settings.jar file will NOT appear no matter how many times I unzip Gliptals GUI file. Even if I use the built in installer the file is nowhere to be found. I looked in the Steam/Arma3/userconfig/TPW_MOD folder and it's not in their either. The other files for the GUI are there, just not the settings.jar file. Can anyone zip that settings.jar file and send it to me via PM? or PM me , I'll give you my email address and you can send it there. Thanks for the heads up on TPW's LOS. When/if I get that settings.jar file I'll turn off animations and los. I'm also going to turn off cars. I'm playing my first player made campaign, Hunter 6, and the AI cars from TPW have almost ran over me and my squad several times, they drive right through our main compound. They've run over the gate guards several times already. There's a way to edit the areas where the AI cars spawn, but I'm not there yet as far as know how. Here are the mods and subscribed mods from the Workshop I'm running. Anyone browsing this thread please take a look and let me know if there are any conflicts I'm unaware of. Thanks!: Subscribed Mods: -Switch weapons while moving -HUNTER SIX -Special Operations Unit -Black Mk14 EBR Mod1 -Personal Arsenal -Spec 4 Gear -TFA - Naval Special Warfare Gear Installed Mods: -ACE3 -BC-Phoenix -C2(Command and Control) -dfs visible crosshairs -DragonFyre -PG Services -SAMO -Tao Foldmap a3 -WW AICOVER -asrai3-0.9.25 -Blood Mist -NATO Russian SF Vehicles v 1.0 -NATO Russian SF Weapons v1.8 -SOCOM DEVGRU A3 v1.5 Mods Inactive(Multiplayer) -cTab(Blue Force Tracker) -TF Radio(0.9.8) .. Edited June 25, 2015 by Bad_Karma Share this post Link to post Share on other sites