HyperStorm 1 Posted July 31, 2016 Hey, i have made a nice little End Game Secenario with just 1 Side (NATO - 4 Players COOP) It works nice, but there is one thing it wold be make it nicer... After the team has downloaded some satelite data from enemy UGV a script should be executet. But i dont know, how i can execute ANYTHING after this first "End Game - Simple Objective" was done. Can u help me with this? The script is done, it just waits for its activision ;) lg Hyper (sry for some bad english ^^ i do my best without translators) Edit: @Campbell948: You can make a complete End Game, but without any enemy players, So u can play it alone or with other players in coop, But u need all End Game modules, or it can't work! Share this post Link to post Share on other sites
neokika 62 Posted August 1, 2016 After the team has downloaded some satelite data from enemy UGV a script should be executet. But i dont know, how i can execute ANYTHING after this first "End Game - Simple Objective" was done. Can u help me with this? The script is done, it just waits for its activision ;) While there's no native support, you could do the following: * Name the objective module, for example, T1 * Create a trigger and change the condition to ["WasSucceeded", [T1, west]] call BIS_fnc_moduleHvtObjective * West if playing in Blufor, East if playing in Opfor * Will return true when objective is completed by given side 2 Share this post Link to post Share on other sites
HyperStorm 1 Posted August 1, 2016 Hey, i will try this :) Thanks for that fast help! Edit: Hey, it works great ;) 1 Share this post Link to post Share on other sites
56Curious 23 Posted August 2, 2016 Very cool, should help :3 Share this post Link to post Share on other sites
tacplay 2 Posted August 26, 2016 Hi! Ain't working for startingObjects (aka Establishing FOB) or does it? Any solution for startingObjects? cheers, TacPlay Share this post Link to post Share on other sites