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Hey, i have made a nice little End Game Secenario with just 1 Side (NATO - 4 Players COOP)

It works nice, but there is one thing it wold be make it nicer...

 

After the team has downloaded some satelite data from enemy UGV a script should be executet.

But i dont know, how i can execute ANYTHING after this first "End Game - Simple Objective" was done.

 

Can u help me with this?

The script is done, it just waits for its activision ;)

 

lg

Hyper

 

(sry for some bad english ^^ i do my best without translators)

 

 

Edit:

@Campbell948: You can make a complete End Game, but without any enemy players, So u can play it alone or with other players in coop,

But u need all End Game modules, or it can't work!

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After the team has downloaded some satelite data from enemy UGV a script should be executet.

But i dont know, how i can execute ANYTHING after this first "End Game - Simple Objective" was done.

 

Can u help me with this?

The script is done, it just waits for its activision ;)

 

While there's no native support, you could do the following:

* Name the objective module, for example, T1

* Create a trigger and change the condition to

["WasSucceeded", [T1, west]] call BIS_fnc_moduleHvtObjective

* West if playing in Blufor, East if playing in Opfor

* Will return true when objective is completed by given side

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Hi!

 

Ain't working for startingObjects (aka Establishing FOB) or does it?

Any solution for startingObjects?

 

cheers,

TacPlay

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