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Chris Death

Enemies and allies

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I posted this thread also in 1.2x bugfixes, but i

think it's an interresting part for the editing

section.

I've been testing a little bit, and

experienced following:

I placed some russians with several waypoints,

and some americans with severals wp's.

I placed the waypoints so, that they will start

fighting against.

To watch this fight as a neutral unit, i choosed

resistance side for my player unit.

I've set the resistance friendly to both.

Then i started the show;

after a while i got bored of watching those

standalone fighters and involved myself into

battle by helping the russian side, and killed

two american soldiers.

What happened then was: a russian soldier

killed me for that - the same result i got, when

i killed russian soldiers -> western soldiers started

firing on me.

I know, this can be scripted or manipulated by

triggers, to let them not start firing, but i think,

this is an undercover bug, when the resistance

is friendly to both sides and you start shooting

on one of them, the other side also starts thinking

that you're a bad guy.

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hhmm sounds confusing and interesting//

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actually, its not a bug, it deals with the point system. When you attack friendly units, you earn negative points. Once you reach a certain amount of negative points, you become 'enemy' to everyone. try putting this addrating 100000 in your resistance units init field. you should be able to kill a lot more friends before they kill you.

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Vitoal125 you're partially right.

I already knew wot you said (as you can read

above), but when you change the rating parameter,

you'll do this to set the friendly state to all other

sides. You can't say the rating should be 100000

against US, and -100000 to russian side.

Let's expect, anyone wants to create a mission,

where resistance starts friendly to both, and it

will change during mission to only friendly to one

of the 2 sides. Then it will become a problem i think.

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You can +/- points for individual kills can't you? But I can see where this would go for ppl who aren't stuck in the hardware dark ages like me.

This needs to be addressed.

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