Chris Death 0 Posted December 28, 2001 I posted this thread also in 1.2x bugfixes, but i think it's an interresting part for the editing section. I've been testing a little bit, and experienced following: I placed some russians with several waypoints, and some americans with severals wp's. I placed the waypoints so, that they will start fighting against. To watch this fight as a neutral unit, i choosed resistance side for my player unit. I've set the resistance friendly to both. Then i started the show; after a while i got bored of watching those standalone fighters and involved myself into battle by helping the russian side, and killed two american soldiers. What happened then was: a russian soldier killed me for that - the same result i got, when i killed russian soldiers -> western soldiers started firing on me. I know, this can be scripted or manipulated by triggers, to let them not start firing, but i think, this is an undercover bug, when the resistance is friendly to both sides and you start shooting on one of them, the other side also starts thinking that you're a bad guy. Share this post Link to post Share on other sites
Rob 1 Posted December 28, 2001 hhmm sounds confusing and interesting// Share this post Link to post Share on other sites
vitoal125 0 Posted December 28, 2001 actually, its not a bug, it deals with the point system. When you attack friendly units, you earn negative points. Once you reach a certain amount of negative points, you become 'enemy' to everyone. try putting this addrating 100000 in your resistance units init field. you should be able to kill a lot more friends before they kill you. Share this post Link to post Share on other sites
Chris Death 0 Posted December 28, 2001 Vitoal125 you're partially right. I already knew wot you said (as you can read above), but when you change the rating parameter, you'll do this to set the friendly state to all other sides. You can't say the rating should be 100000 against US, and -100000 to russian side. Let's expect, anyone wants to create a mission, where resistance starts friendly to both, and it will change during mission to only friendly to one of the 2 sides. Then it will become a problem i think. Share this post Link to post Share on other sites
amos m 0 Posted December 29, 2001 You can +/- points for individual kills can't you? But I can see where this would go for ppl who aren't stuck in the hardware dark ages like me. This needs to be addressed. Share this post Link to post Share on other sites