Jump to content
Sign in to follow this  
gambla

Editor: Intro/Outro/Cutscene - is it a seprate "mission" / pbo ?

Recommended Posts

Hey guys,

do i need two different mission-files (pbos) for creating a Mission and an Intro ? I've somewhere read that i can choose Mission/Intro/Outro (Video) via drop-down-menu in the Editor, but can't find that anywhere ? :(

What i've done was first creating my mission and then, same file in editor, "recording" my Intro-Video (data to intro.sqf). But when i now start the Intro, it runs fine but after that it doesn't jump to the Player for starting the mission. It instead displays the typical end-of-mission animation.

thanks for help !

p.s.: i've searched youtube for tutorials and googled but that information/howto is just nowhere mentioned

Share this post


Link to post
Share on other sites
Hey guys,

do i need two different mission-files (pbos) for creating a Mission and an Intro ? I've somewhere read that i can choose Mission/Intro/Outro (Video) via drop-down-menu in the Editor, but can't find that anywhere ? :(

What i've done was first creating my mission and then, same file in editor, "recording" my Intro-Video (data to intro.sqf). But when i now start the Intro, it runs fine but after that it doesn't jump to the Player for starting the mission. It instead displays the typical end-of-mission animation.

thanks for help !

p.s.: i've searched youtube for tutorials and googled but that information/howto is just nowhere mentioned

To be honest you probably shouldn't be using that part of the editor, it seems like its defunct from OFP possibly. It's functionality is also quite buggy. Simply use the 'mission' part and dont touch the rest. Yo'll need to create two different missions if you want to have the intro seperate from the main mission then pack them into a campaign so they launch one after another.

Share this post


Link to post
Share on other sites

Thanks austin, actually i don't even find that drop-dow-menu in the Editor. Is it correct that i'd create the mission and a separate intro-mission and a init.sqf to first start the intro and then the actual mission ?

---------- Post added at 05:28 PM ---------- Previous post was at 04:52 PM ----------

Found, you can choose different Editor styles and that drop-down-menu is only in one of them. Intro and starting the mission is now working eventually. thanks !

Share this post


Link to post
Share on other sites

Hey, gambla. Did you get it to work? Im having a hard time to get my intros working. When previewing from editor in the Intro drop-down-menu the intro plays but never exits to the mission it self. In multiplayer or in mission drop-down-menu it doesnt play at all. Im curious anout how your solution is!

Share this post


Link to post
Share on other sites

You need to change the Editor layout from Streamlined to Traditional via one of the icons along the top of the editor screen, then you'll have your drop down box top right to select Mission, Intro, outro etc

Share this post


Link to post
Share on other sites
Hey, gambla. Did you get it to work? Im having a hard time to get my intros working. When previewing from editor in the Intro drop-down-menu the intro plays but never exits to the mission it self. In multiplayer or in mission drop-down-menu it doesnt play at all. Im curious anout how your solution is!

Hey nanomien, yes, got it, the intro is ending and jumping to the mission now by using the builtin intro-function as described by Koni. I'm now working on a cutscene but there's no option for them. Will let you know if i get it ending.

EDIT: got it ending with that:

_camera cameraeffect ["terminate","back"];

camdestroy _camera;

sleep 5;

end1=true;

exit;

Edited by gambla

Share this post


Link to post
Share on other sites

Thank you both! I will test that soon as I get home on thursday.

So the Intro plays automatically if you create one in the editor, or do you need a line of code in description.ext or in a script somewhere?

Share this post


Link to post
Share on other sites

No need for any more code, it's starting automatically. Let us know how it's working for you.

Share this post


Link to post
Share on other sites

Thank you! I got it working in the editor. However, the intro didnt start when i exported the mission to multiplayer. But i will look more into that. Probably something im missing:)

Share this post


Link to post
Share on other sites

Intro/Outro sections are generally being ignored by the engine in MP.

Share this post


Link to post
Share on other sites

Aha. That explains why it didnt work in MP. Any workarounds to actually make it work in MP?

I see it's only annoying in many mp games, but in certain coop-mission its useful with intros.

Share this post


Link to post
Share on other sites

Only by doing a coop campaign and having designated cutscene missions (where the scene is in the "Mission" section) or by including it into the mission right away. Problematic on multiple playthroughs though when users want to skip it. Can't recall which MP game (or games) it was but I've seen mechanisms like when enough users of a group want to skip a cutscene it will be skipped for everyone. This could be done for Arma as well I guess. Or a local skipping option only and players need to wait on mission start until everyone watched the intro. Might be a good idea in missions where players start out at a friendly base and first adjust their laodout before heading into battle together. Well spent waiting time.^^

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×