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nanomien

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About nanomien

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  1. nanomien

    [COOP 12] Nightfall over Chernogorsk

    I have done some major changes to the mission. Bugs are now crushed and the difficulty is more balanced. Changelog: - Rebalanced AI skills. - Major changes to the main base with the search light. - Crushed an annoying bug that spawned 10 random AIs for each connected player(!). - Removed ppEffect during daylight. - Reskinned the enemy, so they look like terrorists, not military forces. - Seperated out the Sniper Team, so they are an own group. - The UAV operator is not the team leader anymore. - Optimized the mission for better framerate.
  2. Mission updated. The detection system needed an overhaul, scripts are more optimized for better performance and the progress bar had some issues that is fixed.
  3. Mission update to V 1.1 (see changelog). This is a difficult mission that requires teamwork. The mission have no respawn, but it have ACE3 medical system and revive. Briefing: A powerful and professional military terrorist group have taken control over Chernogorsk. Most of the city have been destroyed and civilians have fled the city. The terrorist group is now using it as main base. Earlier attempts to bring them down have failed, and our officers have been captured and held hostage. The government is desperate and this is a delicate matter. You are tasked to rescue our officers held hostage inside the terrorist groups base. The terrorists main base is heavily armed. Satellite imagery reveals armed vehicles, large number of armed troops, snipers, HMGs, GMGs and mortars. They also have a huge searchlight spotting all activity in the area. It's not possible to take that out. Important: As soon you are spotted, or engage the enemy, the terrorist will prepare the executions of the hostages. Then we have 30 minutes before the first hostage is killed. After that, they will kill one hostage every 5 minutes. At least ONE hostage must survive. Choose your strategy well. Unfortunately we don't expect it's possible to save them all. Mods required: ACE3 Cup Terrains Features: A huge searchlight at the base. When detected by the searchlight, your position will be revealed and the searchlight will follow you until you can hide. Stay hidden when attacking or entering the base. High firepower. You will have Mortars, AT and UGV. But choose your strategy well. If you are easier to detect, it means you have little time to save the hostages. Dynamic difficulty. More players means harder mission. Atmospheric sunset and night. Thanks to: Gruppe-adler.de for getting me started with the searching flood light. FHQ Task Tracker Mindstorm for the counter Changelog: V.1.1: - Rebalanced AI skills. - Major changes to the main base with the search light. - Crushed an annoying bug that spawned 10 random AIs for each connected player(!). - Removed ppEffect during daylight. - Reskinned the enemy, so they look like terrorists, not military forces. - Seperated out the Sniper Team, so they are an own group. - The UAV operator is not the team leader anymore. - Optimized the mission for better framerate. Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=783715106 Screenshots:
  4. Thank you again, Variable! Yes, another mission is under development these days.Not stealth this time, but im trying something new :)
  5. Since the 1.6 visual upgrade update everything in this atmospheric mission looked different. Mission is now updated and should have the same vibe as before.
  6. Mission is updated. Thank you all for good feedback here and at Steam workshop. See the changelog for description.
  7. That's my toughts also. And I always like to do something different :)
  8. Thanks. I will check that out!
  9. Im curious about this. I can't find much missions that use the Bystrica map. The map is small, but I think it can be quite interesting with the right SP/COOP scenario. But is it so unpopular that the Chernarus map should be used instead? What do you guys think?
  10. Time to release the finished mission! The former thread name [WIP] Good stealth mission <working title here> have now changed to the name of the mission.
  11. m0nkey. What can i I say. Im really impressed! I can't wait to get home and test this out. This will get mission designs a whole new dimension!
  12. Hi, guys. I have updated th mission. Added screenshots, mission briefing and more detailed features. I need to squash some bugs first before realising it. And I need a name for the mission. Will update soon! Please give feedback on what you think so far! - nano
  13. Great! I will play them. I see already that we have some ideas in common, but this is a great way to not "copy" your ideas. And I love to see what other creators have come up with!
  14. Yeah. Im quite exited myself on how this mission will turn out. I will post screen shots and more info very soon:) But to sneak around in a small base few meters from the enemy is out of the question. The players boots make way too much noise, and the AI is too crazy :ph34r: I look forward to your feedback Inlesco.
  15. I recommend using FHQ Task Tracker: http://www.armaholic.com/page.php?id=19774 It's scripts only and easy to use. You get rid of all problems with briefings and tasks.
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