jetfox 1 Posted March 7, 2015 Anyone have an example mission where zeus placed units are offloaded to Headless Client? Share this post Link to post Share on other sites
simon1279 52 Posted March 8, 2015 I believe the curator module uses the headless client by default, but i'm not very sure, just supposing it because the server could crash with everything managed by the server with Zeus system Share this post Link to post Share on other sites
R3vo 2654 Posted March 8, 2015 I believe the curator module uses the headless client by default, but i'm not very sure, just supposing it because the server could crash with everything managed by the server with Zeus system That makes no sense, sorry. The curator module can't use the headless client by default, because it's a 2nd pc which has to be specifically configured. Also, AI needs to be moved over to the HC or spawned on it. It's won't automatically do this. @ OP: Maybe it would work to transfer the Zeus Module over to the headless client. My guess is that the units get spawned on the machine where the module is local. Don't quote me on that though. Share this post Link to post Share on other sites
jshock 513 Posted March 8, 2015 Yea AFAIK, whichever client/local machine is using Zeus to spawn things and such those created units are put on the shoulders of that client/machine (handled locally), and once disconnected those units are then transfered to the server. Share this post Link to post Share on other sites