VXR 9 Posted October 2, 2002 Well Deadmeat i dont know if you know this but FlipeR is on the Ballistic team so you could ask him personaly LOL Share this post Link to post Share on other sites
bn880 5 Posted October 2, 2002 Topic starter: Your topic title is misleading, they found a way to view animations not edit them. [*] Dog animations! Share this post Link to post Share on other sites
canukausiuka 1 Posted October 2, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Oct. 02 2002,13:21)</td></tr><tr><td id="QUOTE">Topic starter:  Your topic title is misleading, they found a way to view animations not edit them.<span id='postcolor'> Oh, I think you're right, my apologies.  Any mod feel like fixing that for me? (I couldn't find a way) It seems the next step is editing the animations... hopefully it won't be long now though  . If anyone else knows anything about this (FlipeR, you mind giving us a bit more info?), let us know... I know I'm excited enough as is, but it would be incredible to see what's really possible.  Edit: seems I can't fix the title myself, sorry for the confusion. Share this post Link to post Share on other sites
Scorpio 0 Posted October 2, 2002 New animations will have a big impact on OFP. Though it will be slightly difficult to edit the motion, since you cannot use other animation equipment other than BIS's. So, you will have to edit it like programs such as Poser 4, when moving the model about for each keyframe. Share this post Link to post Share on other sites
Scorpio 0 Posted October 2, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Oct. 02 2002,19:21)</td></tr><tr><td id="QUOTE">Topic starter: Â Your topic title is misleading, they found a way to view animations not edit them. [*] Dog animations!<span id='postcolor'> you can edit them. Share this post Link to post Share on other sites
Wadi 0 Posted October 2, 2002 I have two words to say about the news that it is possible to edit animations. Jackie. Chan. Share this post Link to post Share on other sites
Frugo_PL 0 Posted October 2, 2002 It was said that you can VIEW animations, and EDITING will be the next STEP. However, I doubt that there will be Jackie Chan since you can't assign new keys... Share this post Link to post Share on other sites
VXR 9 Posted October 2, 2002 making a soldier animation is hard as BIS did it in a Studio using sensors Share this post Link to post Share on other sites
USMC Sniper 0 Posted October 2, 2002 Nah Jackie Chan is nothing compared to... BRUCE. LEE. Â Share this post Link to post Share on other sites
Frugo_PL 0 Posted October 2, 2002 Bruce Lee is nothing campared to... SYLVESTER STALONE!!! Â Â Â Â Share this post Link to post Share on other sites
VXR 9 Posted October 2, 2002 dont go off-topic or the ops will move or close it lol Share this post Link to post Share on other sites
Jester983 0 Posted October 2, 2002 Pulling this back on topic. Well thats cool. Another step has been reached in OFP editing. Share this post Link to post Share on other sites
Wright 0 Posted October 3, 2002 I had a question but it is just a tad off topic. Assuming we can create new models with custom animations, is there a limit to the size of a model you could build in oxygen? I always had a crazy wish that someone would do a Godzilla mod with a bunch tanks and planes going after some giant creature terrorizing the island. Maybe something that big would really slow things down though....just a thought. Share this post Link to post Share on other sites
bn880 5 Posted October 3, 2002 I am not a mod maker, but from my general knowledge about games and simulators your godzilla creature should not cause any huge slowdowns if created properly. It would mostly depend on the poly count and texturing, and maybe the number of moving limbs. Share this post Link to post Share on other sites
JOEHADENUF~MOH~ 0 Posted October 3, 2002 You know, this is kind of ironic, the first thing we think of making when the possibility of animated addons arises is Godzilla and people that use kicks  and punches instead of superior firepower...... has anyone thought about the potential to animate preexisting elements of the game? *not that Jackie Chan or Godzilla wouldn’t be “cool†for lack of a better word*   Share this post Link to post Share on other sites
Wadi 0 Posted October 3, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Oct. 02 2002,21:59)</td></tr><tr><td id="QUOTE">Nah Jackie Chan is nothing compared to... BRUCE. LEE. Â <span id='postcolor'> Bruce Lee is dead. Jackie Chan is way better. It would be theoretically possible to make effective kicks and punches - you use "addaction" and make a script where your unit kicks/punches. Share this post Link to post Share on other sites
Matthijs 40 Posted October 5, 2002 Good news. Maybe we can try the Dragon AT missile. Or better yet: try to get Ghost Recon animations into Operation Flashpoint! Share this post Link to post Share on other sites