Guest Posted March 10, 2015 New version frontpaged on the Armaholic homepage. Simple Mine System (SMS) v1.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Von Quest 1163 Posted March 13, 2015 Just wanted to chime back in quick. Tested new version. All is working great. No conflicts with my projects. Tweaked scripts a tad to allow up to an hour for the timers. And up to 1km for the radio/clacker signal. Super cool. Awesome! Thanks again!!! Share this post Link to post Share on other sites
Tankbuster 1747 Posted March 13, 2015 We like this a lot! Just 1 thing we noticed from testing it, the tripwire appears to be one directional. Walking through it in one direction doesn't set it off, whereas when you go back across it, it goes off. Share this post Link to post Share on other sites
voiper 18 Posted March 15, 2015 Just 1 thing we noticed from testing it, the tripwire appears to be one directional. Walking through it in one direction doesn't set it off, whereas when you go back across it, it goes off. What's happening is the player is stepping over the wire. The wires check the player's limbs. The soldiers in Arma don't drag their feet on the ground, so there's always a chance they'll just step over a tripwire. Share this post Link to post Share on other sites
Tankbuster 1747 Posted March 15, 2015 Oh OK. Do we think the chance of them missing the wire is too high then? If so, what can be done about that? Raise the wire - but then you make it more noticeable. Share this post Link to post Share on other sites
J_ONeill 10 Posted March 15, 2015 I think it's pretty good as is if you use it as a trip for more than one guy. Rarely is a soldier moving alone by himself, so the odds of someone tripping it increases with each person you add. I imagine they're more likely to set it off when walking, which again, most soldiers will be doing when patrolling which is generally what a tripwire used against. Share this post Link to post Share on other sites
xoo 10 Posted March 15, 2015 (edited) Thx for the update ! I found another issue when disarming a demo charge armed with remote option: 1:53:59 Error in expression < { _x set [0, objNull]; [_control] call vip_fnc_mines_menuRemote; }; } forEach v> 1:53:59 Error position: <vip_fnc_mines_menuRemote; }; } forEach v> 1:53:59 Error Undefined variable in expression: vip_fnc_mines_menuremote 1:53:59 File mpmissions\__CUR_MP.Altis\vip_sms\fn\fn_cl_menuAction.sqf, line 50 EDIT: two more issues: APERS and APERS bounding mines won't detonate. APERS only bip and bounding do nothing. another script was bugged Edited March 15, 2015 by XoO Share this post Link to post Share on other sites
xoo 10 Posted March 15, 2015 (edited) Another issue: sometimes APERS bounding mines disappear when u've already placed another one EDIT: another script was bugged Edited March 15, 2015 by XoO Share this post Link to post Share on other sites
J_ONeill 10 Posted March 15, 2015 The APERS mine doesn't explode. It only beeps. It's good for doorways and whatnot where you want to know someone is coming through. It's a perimeter alarm. As for Bounding, your body has to actually touch the mine, so make sure you are. Share this post Link to post Share on other sites
xoo 10 Posted March 15, 2015 Ok for the APERS... so we need to choose if we want some dummy APERS and APERS tripwire mines or not !! For bounding who disappear and don't detonate it was my bad, another script was in fault Share this post Link to post Share on other sites
zealot111 13 Posted April 5, 2015 Thanks for the SMS. But now 3D wires looks too contrast from very far distances. Suggest following change in the line 29 of vip_sms\fn\fn_init.sqf: drawLine3D [(_x select 0), (_x select 1), [0,0,0,0.75]] replace by if (player distance (_x select 0) < 25 || {player distance (_x select 1) < 25}) then {drawLine3D [(_x select 0), (_x select 1), [0,0,0,0.75]]}; Then wires will be visible only when player is closer than 25 m to them. Share this post Link to post Share on other sites
GOS Heli 11 Posted August 27, 2015 Why wouldn't you consider asking to ACE3 team to work in their team and include your work on tripwire ? ACE3 only include manual detonator trigger that isn't very usefull to create a claymore barrier in a place so you aren't taken down by back enemy. So I think you could bring a real plus to their work ! If AGM, CSE and ACE2 went together I guess there were able to find a way so everyone enjoys the final choice. Also ACE2 had tripwire that are unefortunately not seen in their last review :S 1 Share this post Link to post Share on other sites
Untug 0 Posted August 29, 2015 Hi Voiper, I have used this in some personal projects and really enjoy the dynamics it brings to missions. I am a Lead Admin in a Gaming Community, currently we are running some Exile servers. I would really like some help adding this to Exile, for some reason I can not get it to work correctly. I am stumped and think that your work would really bring a fantastic dynamic to the servers! I would really appreciate your help for a solution. Share this post Link to post Share on other sites
Hammmer 12 Posted April 26, 2016 Why wouldn't you consider asking to ACE3 team to work in their team and include your work on tripwire ? ACE3 only include manual detonator trigger that isn't very usefull to create a claymore barrier in a place so you aren't taken down by back enemy. So I think you could bring a real plus to their work ! If AGM, CSE and ACE2 went together I guess there were able to find a way so everyone enjoys the final choice. Also ACE2 had tripwire that are unefortunately not seen in their last review :S Like GOS admited, could you take any work to contribute to the ACE 3 on github? Share this post Link to post Share on other sites