Mattaustt 10 Posted February 20, 2015 Hello all, My custom buildings work flawlessly by using the editor or debug to spawn them in, everything works fine. But when I place a building in visitor and pack the map up to have a look. The proxies aren't loading on my buildings and neither are the animations, it's just leaving me with the main .p3d by itself. Any ideas on what can be done to fix this issue? I have seen that placing the prefix Land on the building classname should do it e.g. class Land_HouseAAB: House It calls off House then the House calls of HouseBase so I don't think that's an issue. Any ideas on what can be done? Cheers, Matt. Share this post Link to post Share on other sites
six_ten 208 Posted February 20, 2015 Do your building names start with Land_ ? If not try that. Share this post Link to post Share on other sites
Mattaustt 10 Posted February 20, 2015 By building names do you mean the .p3d file itself? then no it doesn't. Share this post Link to post Share on other sites
Mattaustt 10 Posted February 20, 2015 Edit yes, I've tried the Land_ and they still don't work. Any more ideas? Share this post Link to post Share on other sites
m1lkm8n 411 Posted February 21, 2015 Not the p3d itself. Adding Land_ needs to be done to each config entry you have for objects in the game that require animations. First what are you using to pack your terrain? Addonbuilder or pboproject? Share this post Link to post Share on other sites
AngelCaptain 10 Posted March 28, 2019 Hey guys, i have the same issue here i made some custom buildings with proxies but when put it in game proxies showing no problem, but when i put in tb and compile with Pbo project the proxies not showing any more, someone have any clue about that ? Share this post Link to post Share on other sites