goldenfiver 11 Posted March 1, 2015 Finger-pointing is already quite precise on my opinion (maybe even a bit too precise). I'm afraid increasing its precision any further would make it overpowered, "unrealistic". You may try to make the circle smaller by yourself if you like. It could be regulated in file "fn__OEF_renderer.sqf", parameter BASE_SIZE. Or, alternatively, by editing the circle texture file "fp_icon.paa". i will try. imo since irl you can point at smaller objects (relatively) such as the windows it should be smaller. How will it work if i am changing the SQF file- wont i have to repack it? Share this post Link to post Share on other sites
drill 1 Posted March 1, 2015 You'll have to repack .pbo file after editing the .sqf file. I forgot to mention that you would also possibly need to change the values of parameters "FP_RANDOMIZATION_X" and "FP_RANDOMIZATION_Y" in file "settings.hpp" to lower values (zero, for example) for increasing actual precision. These two parameters control the error with which the circle position is transmitted to other players. Setting them to 0 would mean that the exact position of the indicator would be transfared. Share this post Link to post Share on other sites
GieNkoV 30 Posted April 10, 2015 Cannot change keybind after CBA update. Will you release new version with that keybinding fixed? Also would love to get smaller "pointing circle" cause this one is too big in my opinion. Thanks Share this post Link to post Share on other sites
drill 1 Posted April 10, 2015 I'll try to update the addon to support the newer versions of CBA and reconsider the pointing circle appearance as soon as possible. Share this post Link to post Share on other sites
drill 1 Posted April 11, 2015 A new update to the addon (v4) has been made: https://www.dropbox.com/s/55g3qkavyjjeyvk/d_finger_v4.zip?dl=0 It adds support for the newest CBA. I'll try to consider the requests about appearance of the circle soon in later version as it would need more time. Share this post Link to post Share on other sites
Guest Posted April 11, 2015 New version frontpaged on the Armaholic homepage. d_finger: "Point a finger at" addon v4 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted April 11, 2015 Updated mod v1.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
drill 1 Posted April 23, 2015 Have made a little update to the addon to address some issues and requests. The link for d_finger v5: https://www.dropbox.com/s/lc7ml793ms1ts2p/d_finger_v5.zip?dl=0 Update changes: - indicator circle image is reworked: increased resolution and fixed some graphical flaws - finger-pointing range increased to 4 meters - a bit decreased size of the indicator circle Share this post Link to post Share on other sites
Guest Posted April 23, 2015 New version frontpaged on the Armaholic homepage. d_finger: "Point a finger at" addon v5 Share this post Link to post Share on other sites
kecharles28 197 Posted April 23, 2015 Updated mod v1.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
goutofashion 10 Posted April 23, 2015 interesting addon but i wonder what is the point of the indicator when you have crosshairs/or at least the center of the screen. can i turn the indicator off ? thx Share this post Link to post Share on other sites
cruzifer 0 Posted April 23, 2015 hey Drill, nice addon! I would suggest a feature: it would be nice if the rings size is linked to the distance you stand away from each other. If you get closer, the size gets smaller / more accurate. Cheers Cruzifer Share this post Link to post Share on other sites
Jackal326 1181 Posted April 23, 2015 interesting addon but i wonder what is the point of the indicator when you have crosshairs/or at least the center of the screen.can i turn the indicator off ? thx d_finger provides visual and easy to use way for infantry to point out a direction to each other. The indicator shows for the other players (AFAIK) and forms 95% of the purpose of the addon (otherwise it would just be a gesture addon). Share this post Link to post Share on other sites
bumgie 49 Posted May 14, 2015 (edited) Drill, does this script have a Line of Sight check between the players that are within 4 meters of each others? So that a player on the other side of a stonewall wont see the circle if he is within the four meter range. To simplify: Does the addon check if the players around you are actually able to see your hands or even you? Edited May 14, 2015 by Bumgie Share this post Link to post Share on other sites
drill 1 Posted May 15, 2015 No, it doesn't right now. I think adding such feature might do it too difficult (and add even more micromanagement) to use the addon in some environments: near/inside bushes, trees etc. Share this post Link to post Share on other sites
bumgie 49 Posted May 18, 2015 (edited) No, it doesn't right now. I think adding such feature might do it too difficult (and add even more micromanagement) to use the addon in some environments: near/inside bushes, trees etc. I understand your fears but such a check is neccessary to prevent exploits of this feature. I would edit it in myself but your style of coding is very confusing to me and I am unable to even find the portion where you gather a list of all the units within the x radious who should receive the finger point. If you are able to point me in the correct place I would be very thankfull. EDIT: Ok, I found the place where you do it, but why have you decided to check the distance to each playable unit instead of using nearentities command. Was it performance or something else? Edited May 19, 2015 by Bumgie Share this post Link to post Share on other sites
bumgie 49 Posted May 19, 2015 (edited) As per your license I am feeding you back the changes I have made to the system. I added Los check and allowed the addon to be used in boats and cars. I hope no Bugs remain from me. EDIT: Found some bugs. Fixing them soon. EDIT2: This is the working fixed version. http://pastebin.com/iHz6jbgY http://pastebin.com/1ujhfJSt I found that with the LOS check the 4 meter range is quite small, so it might be good idea to increase to 8 meters, but that is up to you. Edited May 20, 2015 by Bumgie Share this post Link to post Share on other sites