onedigita 17 Posted February 14, 2015 (edited) _killed = _this select 0; _killer = _this select 1; if (_killer == vehicle _killer && isPlayer _killer) then { //not a vehicle and a player player globalChat format ["A civilian was killed by %1!", name _killer]; player addscore -5; if (_killer == vehicle player) then { // code for killer's machine _civskilled = (player getVariable ["civskilled", 0]) + 1; player setVariable ["civskilled", _civskilled]; switch (_civskilled) do { case 1: { player globalChat format ["WARNING: You will be auto-punished for killing civilians"]; sleep 2; player globalChat format ["WARNING: You will be auto-punished for killing civilians"]; }; case 2: { disableUserInput true; player globalChat format ["You have been disabled for 30 seconds for killing a civilian"]; sleep 30; disableUserInput false; }; case 3: { disableUserInput true; player globalChat format ["You have been disabled for 1 minute for killing a civilian"]; sleep 60; disableUserInput false; }; case 4: { disableUserInput true; player globalChat format ["You have been disabled for 2 minutes for killing a civilian"]; sleep 120; disableUserInput false; }; case 5: { player globalChat format ["You are being killed for killing a civilian"]; sleep 5; player setDamage 1; }; case 6: { player globalChat format ["WARNING: You are being kicked for Rules of Engagement violations"]; sleep 5; endMission "Jail time"; }; }; }; }; this is what is in the init execVM "scripts\civkilled.sqf"; cant figure out why this wont work, any assistance would be greatly appreciated Edited February 14, 2015 by onedigita Share this post Link to post Share on other sites
jshock 512 Posted February 14, 2015 You need to put the script call in a killed EH on each of the civilians: civ addEventHandler ["Killed", {_this execVM "scripts\civKilled.sqf"}]; Share this post Link to post Share on other sites
onedigita 17 Posted February 14, 2015 Thanks for the reply Jshock! :) can I add that to my init file or do i have to add it to all the civs? im using alive to spawn them so if thats the case i might be sol. Share this post Link to post Share on other sites
jshock 512 Posted February 14, 2015 I think ALiVE has a means by which to apply stuff to all the spawned units I would look/ask in their thread. Share this post Link to post Share on other sites
onedigita 17 Posted February 17, 2015 still having problems with this script, but i was dircted to this page, maybe it can help http://www.armaholic.com/forums.php?m=posts&q=12197 Share this post Link to post Share on other sites
R3vo 2652 Posted February 18, 2015 (edited) I'm going to give it a try later. Looks kinda interesting. Works like a charm. Create a script file called civilianKilled.sqf and copy it into your mission folder. [color="#FF8040"][color="#1874CD"]_killed[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_killer[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_killer[/color] [color="#8B3E2F"][b]=[/b][/color][color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]vehicle[/b][/color] [color="#1874CD"]_killer[/color] [color="#8B3E2F"][b]&[/b][/color][color="#8B3E2F"][b]&[/b][/color] [color="#191970"][b]isPlayer[/b][/color] [color="#1874CD"]_killer[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#006400"][i]//not a vehicle and a player[/i][/color] [color="#000000"]player[/color] [color="#191970"][b]globalChat[/b][/color] [color="#191970"][b]format[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"A civilian was killed by %1!"[/color][color="#8B3E2F"][b],[/b][/color] [color="#191970"][b]name[/b][/color] [color="#1874CD"]_killer[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]addScore[/b][/color] [color="#FF0000"]-5[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_killer[/color] [color="#8B3E2F"][b]=[/b][/color][color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]vehicle[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#006400"][i]// code for killer's machine[/i][/color] [color="#1874CD"]_civskilled[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#000000"]player[/color] [color="#191970"][b]getVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"civskilled"[/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#8B3E2F"][b]+[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]setVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"civskilled"[/color][color="#8B3E2F"][b],[/b][/color] [color="#1874CD"]_civskilled[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]switch[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_civskilled[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]do[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]case[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b]:[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]globalChat[/b][/color] [color="#191970"][b]format[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"WARNING: You will be auto-punished for killing civilians"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]sleep[/b][/color] [color="#FF0000"]2[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]globalChat[/b][/color] [color="#191970"][b]format[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"WARNING: You will be auto-punished for killing civilians"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]case[/b][/color] [color="#FF0000"]2[/color][color="#8B3E2F"][b]:[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]disableUserInput[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]globalChat[/b][/color] [color="#191970"][b]format[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"You have been disabled for 30 seconds for killing a civilian"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]sleep[/b][/color] [color="#FF0000"]30[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]disableUserInput[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]case[/b][/color] [color="#FF0000"]3[/color][color="#8B3E2F"][b]:[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]disableUserInput[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]globalChat[/b][/color] [color="#191970"][b]format[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"You have been disabled for 1 minute for killing a civilian"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]sleep[/b][/color] [color="#FF0000"]60[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]disableUserInput[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]case[/b][/color] [color="#FF0000"]4[/color][color="#8B3E2F"][b]:[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]disableUserInput[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]globalChat[/b][/color] [color="#191970"][b]format[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"You have been disabled for 2 minutes for killing a civilian"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]sleep[/b][/color] [color="#FF0000"]120[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]disableUserInput[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]case[/b][/color] [color="#FF0000"]5[/color][color="#8B3E2F"][b]:[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]globalChat[/b][/color] [color="#191970"][b]format[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"You are being killed for killing a civilian"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]sleep[/b][/color] [color="#FF0000"]5[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]setDamage[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]case[/b][/color] [color="#FF0000"]6[/color][color="#8B3E2F"][b]:[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]globalChat[/b][/color] [color="#191970"][b]format[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"WARNING: You are being kicked for Rules of Engagement violations"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]sleep[/b][/color] [color="#FF0000"]5[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]endMission[/b][/color] [color="#7A7A7A"]"Jail time"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter Afterwards put following lines in your init.sqf [color="#FF8040"][color="#191970"][b]while[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#000000"]true[/color][color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]do[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]side[/b][/color] [color="#000000"]_x[/color] [color="#8B3E2F"][b]=[/b][/color][color="#8B3E2F"][b]=[/b][/color] [color="#000000"]civilian[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]addEventHandler[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"Killed"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#000000"]_this[/color] [color="#191970"][b]execVM[/b][/color] [color="#7A7A7A"]"civilianKilled.sqf"[/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#191970"][b]allUnits[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]sleep[/b][/color] [color="#FF0000"]5[/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//Adds the EH to every newly spawned cilvilian unit.[/i][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter There you go Edited February 18, 2015 by R3vo Share this post Link to post Share on other sites
fn_Quiksilver 1633 Posted February 18, 2015 Some feedback on the intention of the code ... If the scenario locks my session (disableUserInput) for killing a civilian, I'll simply leave the game and find another scenario to play. I have experienced such things, its kind of lame, and I'd rather Alt + F4 than play with such a script attached to my UI. Just my thoughts, YMMV. Share this post Link to post Share on other sites
R3vo 2652 Posted February 18, 2015 Some feedback on the intention of the code ... If the scenario locks my session (disableUserInput) for killing a civilian, I'll simply leave the game and find another scenario to play. I have experienced such things, its kind of lame, and I'd rather Alt + F4 than play with such a script attached to my UI. Just my thoughts, YMMV. Exactly my thought when testing, was really annoying. But well, the mission designer can easiely change the behavior of the script and add something like: _killer addScore -10 Share this post Link to post Share on other sites