Elena 2 Posted February 4, 2015 Hey all! I need a way to setup a Mission, in which the ZEUS (which is owned by #AdminLogged, the Mission is on a Dedicated Server) has a .init-Window at any unit he spawns. I've noticed that Zeus sometimes has a init line in the editor, and i was told that there would be an init line aswell, when you use #AdminLogged as Zeus owner, but apparently it isn't the case. I need this for various reasons, e.g. spawn Units with alternate Paintjobs (Black Taru or Wildcat), or ad a Virtual Arsenal with ANY object to a crate quickly. Thanks in advance, Elena. Share this post Link to post Share on other sites
Belbo 462 Posted February 4, 2015 It only works if the player who's playing as zeus is actually logged in as admin on the server. Share this post Link to post Share on other sites
Elena 2 Posted February 4, 2015 (edited) As i told in the original Post, Zeus is set as #AdminLogged, so of course, to use Zeus, i have to be logged in as admin. And it does not work. Edited February 4, 2015 by Elena Share this post Link to post Share on other sites
jshock 513 Posted February 4, 2015 This is how I&A set their's up: http://i.imgur.com/gRkJh5y.jpg (130 kB) Share this post Link to post Share on other sites
Aeriyn 10 Posted February 4, 2015 Are you running your a mission made by yourself? If yes, sync the unit module from the zeus category to the gamemaster with #adminlogged and set the init field to yes. Share this post Link to post Share on other sites
Elena 2 Posted February 4, 2015 (edited) Are you running your a mission made by yourself? If yes, sync the unit module from the zeus category to the gamemaster with #adminlogged and set the init field to yes. I have: a) Module: Gameplay Modes/Game master. b) Module: Zeus/Gamemaster that is set to owner #adminlogged c) A Bunch of Playable Units. I do not use the Zeus Gamelogic Unit, as i want Zeus to be Part of BLUFOR and i'm usually just playing as normal soldiers alongside my friends. @Jshock: I set it up exactly like this. It did not work for me on the dedi server. The Init line seems to enable thermal vision, but nothing about an init line. EDIT: Here is my Mission: http://www.filedropper.com/dynamicaltis Edited February 4, 2015 by Elena Share this post Link to post Share on other sites
Aeriyn 10 Posted February 4, 2015 As mentioned, you need to drop the unit module and set the init field to yes, then sync that to the gamemaster. Share this post Link to post Share on other sites
Elena 2 Posted February 4, 2015 What exactly do you mean by "Unit Module" ? Share this post Link to post Share on other sites
Aeriyn 10 Posted February 4, 2015 http://steamcommunity.com/sharedfiles/filedetails/?id=386913059 Here you go. Make sure execute is set to enabled and sync the module to the gamemaster. You can drop a module for players and a whole bunch of other stuff too, it will more or less let you control what each gamemaster is allowed to do. Apologies for using the wrong names, I was quoting from memory. Share this post Link to post Share on other sites
Elena 2 Posted February 4, 2015 I did exactly as you said. Still, it doesn't seem to want to work :\ My Mission now: http://www.filedropper.com/newdynamicaltis Share this post Link to post Share on other sites