Gudsawn 93 Posted January 22, 2015 (edited) Our dedi server crashed this morning (server FPS went from ~40 to 0, mass lag). RPT spams the following: 12:08:30 Matrix is not valid as physx transform! 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Overflow 12:08:30 Matrix is not valid as physx transform! This was spammed over and over and over. Running latest stable 1.38 build. Server has been running absolutely fine for the last few weeks. Major lag has been reported since the last Arma update. Anyone experiencing similar issues? Edited January 22, 2015 by MisterGoodson Share this post Link to post Share on other sites
pero2589 1 Posted January 22, 2015 For more attention, posting the entry from Feedback tracker (made by someone else): http://feedback.arma3.com/view.php?id=22383&nbn=4 Share this post Link to post Share on other sites
soldat_ryan 10 Posted January 22, 2015 same for me and after a while the mission (I&A) become unplayable. Need to restart the mission. Share this post Link to post Share on other sites
flex 1 Posted January 29, 2015 we are witnessing lags aswell (since the alst update). not really playable for us atm Share this post Link to post Share on other sites
soldat_ryan 10 Posted January 29, 2015 Try to disable camshake in the Player init file (as said in feedback ticket - link above) it should solve some trouble. enableCamShake false; Share this post Link to post Share on other sites